Luigi (SSBB)/Neutral special: Difference between revisions
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SuperSqank (talk | contribs) (Created page with "{{ArticleIcons|ssb4=y}} {{disambig2|the hitbox visualization in ''Super Smash Bros. Brawl''|the move itself|Fireball}} {{competitive expertise}} ==Hitboxes== {{BrawlHitb...") |
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{{ArticleIcons| | {{ArticleIcons|ssbb=y}} | ||
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. Brawl]]''|the move itself|Fireball}} | {{disambig2|the hitbox visualization in ''[[Super Smash Bros. Brawl]]''|the move itself|Fireball}} | ||
[[File:LuigiSSBBNS.png|thumb|250px|Hitbox visualization showing Luigi's Fireball.]] | |||
==Overview== | |||
Luigi extends his arm and conjures a fireball, tossing it forwards. With a frame 17 startup, damage output of 6%, and lasting for 48 frames, the attack is best used for spacing, particularly towards opponents nearby. Upon connecting with a foe, the attack can set up a few comboes, such as two jabs followed up with an up special. Luigi can mix it up with a jab first and then a fireball to mix up options. Jumping followed by using a fireball would best be used for offensive and defensive approaches. The attack is very useful against characters such as {{SSBB|Sonic}} who need to approach Luigi. | |||
{{competitive expertise}} | {{competitive expertise}} | ||
==Hitboxes== | ==Hitboxes== | ||
{{BrawlHitboxTableHeader|special=y}} | {{BrawlHitboxTableHeader|special=y}} | ||
{{BrawlSpecialHitboxTableRow | {{BrawlSpecialHitboxTableRow | ||
Line 24: | Line 26: | ||
|absorbable=1 | |absorbable=1 | ||
|reflectable=1 | |reflectable=1 | ||
|rawflags=00111000000000110001000000000101 | |||
|rawflags2=00000001110011111111111111000001 | |||
}} | }} | ||
|} | |} | ||
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{|class="wikitable" | {|class="wikitable" | ||
!Hitbox | !Hitbox | ||
|17- | |17-64 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 40: | Line 44: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Blank|c=16|e=BlankPropS}}{{FrameStrip|t=Hitbox|c=48|s=HitboxPropE}} | |||
|- | |- | ||
|Lag | {{FrameStrip|t=Lag|c=16|e=LagPropS}}{{FrameStrip|t=Lag|c=24|s=LagPropE}}{{FrameStrip|t=Interruptible|c=6}}{{FrameStrip|t=Blank|c=18}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}} | ||
==External links== | |||
*[https://smashboards.com/threads/the-incredible-edible-fireball-v0-20-now-in-red-too.175919/ The Incredible “Edible” Fireball!] | |||
{{MvSubNavLuigi|g=SSBB}} | {{MvSubNavLuigi|g=SSBB}} | ||
[[Category:Luigi (SSBB)]] | [[Category:Luigi (SSBB)]] | ||
[[Category:Special moves (SSBB)]] | [[Category:Special moves (SSBB)]] | ||
[[Category:Neutral special moves (SSBB)]] | [[Category:Neutral special moves (SSBB)]] |
Latest revision as of 22:40, May 31, 2024
Overview[edit]
Luigi extends his arm and conjures a fireball, tossing it forwards. With a frame 17 startup, damage output of 6%, and lasting for 48 frames, the attack is best used for spacing, particularly towards opponents nearby. Upon connecting with a foe, the attack can set up a few comboes, such as two jabs followed up with an up special. Luigi can mix it up with a jab first and then a fireball to mix up options. Jumping followed by using a fireball would best be used for offensive and defensive approaches. The attack is very useful against characters such as Sonic who need to approach Luigi.
Hitboxes[edit]
Timing[edit]
Hitbox | 17-64 |
---|---|
Interruptible | 41 |
Animation length | 46 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |