Rules: Difference between revisions
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{{ArticleIcons|series=y}} | {{ArticleIcons|series=y}} | ||
The '''Rules''' menu is a set of options available in [[Versus Mode]] in all of the ''[[Super Smash Bros.]]'' games. | The '''Rules''' menu is a set of options available in [[Versus Mode]] in all of the ''[[Super Smash Bros.]]'' games. These options allow players to customize the upcoming game, including the format, win condition, order of operations, frequency of certain events, and the in-game physics to an extent. | ||
==Rules== | ==Rules== | ||
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| '''Rules''': [[Coin Mode|Coin]] || [[Coins and Bills|Smash coins]] are produced when players are damaged. The player or team with the most coins when time runs out is the winner. Shares time limit setting with Time mode. | | '''Rules''': [[Coin Mode|Coin]] || [[Coins and Bills|Smash coins]] are produced when players are damaged. The player or team with the most coins when time runs out is the winner. Shares time limit setting with Time mode. | ||
|- | |- | ||
| '''Rules''': | | '''Rules''': {{b|Bonus|mode}} || The player or team with the most points' worth of [[List of Bonuses|bonuses]] when time runs out is the winner. Shares time limit setting with Time mode. | ||
|- | |- | ||
| '''[[Handicap]]''' | | '''[[Handicap]]''' | ||
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| '''[[Pause]]''' || Sets whether players can pause during gameplay. | | '''[[Pause]]''' || Sets whether players can pause during gameplay. | ||
|- | |- | ||
| '''Score Display''' || Displays players' scores on the screen in a time match. Disabled by default. | | '''[[Score Display]]''' || Displays players' scores on the screen in a time match. Disabled by default. | ||
|- | |- | ||
| '''[[Damage meter|Damage Gauge]]''' || Shows the [[Damage]] percentage of each player. Enabled by default. | | '''[[Damage meter|Damage Gauge]]''' || Shows the [[Damage]] percentage of each player. Enabled by default. | ||
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| '''[[Pause]] Function''' || Sets whether players can pause during gameplay. | | '''[[Pause]] Function''' || Sets whether players can pause during gameplay. | ||
|- | |- | ||
| '''Score Display''' || Displays players' scores on the screen in a timed match. Disabled by default. | | '''[[Score Display]]''' || Displays players' scores on the screen in a timed match. Disabled by default. | ||
|- | |- | ||
| '''[[Damage meter|Damage Gauge]]''' || Shows the [[Damage]] percentage of each player. Enabled by default. | | '''[[Damage meter|Damage Gauge]]''' || Shows the [[Damage]] percentage of each player. Enabled by default. | ||
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| '''SD Penalty''' || Selects how many points a player loses upon [[self-destruct]]ing: -1 point or -2 points. | | '''SD Penalty''' || Selects how many points a player loses upon [[self-destruct]]ing: -1 point or -2 points. | ||
|- | |- | ||
| '''Random Stage Switch''' || Sets which stages can be chosen when the stage choice is set to Random. Unlocked when all stages are unlocked. | | '''Random Stage Switch''' || Sets which stages can be chosen when the stage choice is set to Random. Unlocked when all stages are unlocked. Ω forms can be set separately. This setting is saved to memory. | ||
|} | |} | ||
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| '''[[Pause]] Function''' || Sets whether players can pause during gameplay. | | '''[[Pause]] Function''' || Sets whether players can pause during gameplay. | ||
|- | |- | ||
| '''Score Display''' || Displays players' scores on the screen in a timed match. Disabled by default. | | '''[[Score Display]]''' || Displays players' scores on the screen in a timed match. Disabled by default. | ||
|- | |- | ||
| '''[[Damage meter|Damage Gauge]]''' || Shows the [[Damage]] percentage of each player. Enabled by default. | | '''[[Damage meter|Damage Gauge]]''' || Shows the [[Damage]] percentage of each player. Enabled by default. | ||
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| '''SD Penalty''' || Selects how many points a player loses upon [[self-destruct]]ing: -1 point or -2 points. | | '''SD Penalty''' || Selects how many points a player loses upon [[self-destruct]]ing: -1 point or -2 points. | ||
|- | |- | ||
| '''Random Stage Switch''' || Sets which stages can be chosen when the stage choice is set to Random. Unlocked when all stages are unlocked. | | '''Random Stage Switch''' || Sets which stages can be chosen when the stage choice is set to Random. Unlocked when all stages are unlocked. Ω forms can be set separately. This setting is saved to memory. | ||
|} | |} | ||
===''Super Smash Bros. Ultimate''=== | ===''Super Smash Bros. Ultimate''=== | ||
In this game, custom rule presets using these options can now be saved for easy future access without recreating the exact ruleset every time. Up to 30 (each for Smash/Custom Smash, Squad Strike, and Tourney) rulesets can be saved at a time, and the player can give a name to each of them. When entering a given [[mode]], the saved rulesets for that mode will appear, allowing the player to pick from the list. | |||
{|class="wikitable" | {|class="wikitable" | ||
|- | |- | ||
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| '''Max Battles''' || [[Smashdown]] only. Sets the maximum number of battles that players fight. | | '''Max Battles''' || [[Smashdown]] only. Sets the maximum number of battles that players fight. | ||
|- | |- | ||
| '''Mercy Rule''' || Smashdown only. When one player has enough points to | | '''Mercy Rule''' || Smashdown only. When one player has enough points to mathematically win the game, the game immediately ends. | ||
|- | |- | ||
| '''[[Final Smash Meter|FS Meter]]''' || Players can get a Final Smash by filling up a meter via taking and dealing damage. | | '''[[Final Smash Meter|FS Meter]]''' || Players can get a Final Smash by filling up a meter via taking and dealing damage. | ||
|- | |- | ||
| '''Spirits''' || Sets whether players can use [[ | | '''Spirits''' || Sets whether players can use [[spirit]]s or not. | ||
|- | |- | ||
| '''CPU Lv.''' || Default AI level of CPUs. | | '''CPU Lv.''' || Default AI level of CPUs. | ||
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| '''First to''' || Number of games to be won before the results screen shows up. Character selection cannot be changed in between games. When greater than one, two stages (2 Wins) or three stages (3 Wins and higher) are selected, and it plays those in order (repeating if it goes over two/three games). Cannot be set in tourney mode. | | '''First to''' || Number of games to be won before the results screen shows up. Character selection cannot be changed in between games. When greater than one, two stages (2 Wins) or three stages (3 Wins and higher) are selected, and it plays those in order (repeating if it goes over two/three games). Cannot be set in tourney mode. | ||
|- | |- | ||
| '''Number of Stages''' || Squad Strike only. Sets the number of stages from 1 to 3. | | '''Number of Stages''' || Squad Strike only. Sets the number of stages from 1 to 3. Should the number of stages greater than one, the two or three stages are selected, and it plays those in order, it repeats after two/three games). Available in "Elimination" and "Best of" formats. | ||
|- | |- | ||
| '''Stage Morph''' || Allows the stage to switch in the middle of a match. It can be set to "Off" (which disables it), "Autopick" (which selects a random interval), and "Every 1:00" through "Every 5:00" in intervals of thirty seconds. Cannot be set if First to is over 1 Win. | | '''[[Stage Morph]]''' || Allows the stage to switch in the middle of a match. It can be set to "Off" (which disables it), "Autopick" (which selects a random interval), and "Every 1:00" through "Every 5:00" in intervals of thirty seconds. Cannot be set if First to is over 1 Win. | ||
|- | |- | ||
| '''[[Stage hazard|Stage Hazards]]''' || Sets whether to enable stage hazards or not. | | '''[[Stage hazard|Stage Hazards]]''' || Sets whether to enable stage hazards or not. Enabled by default. | ||
|- | |- | ||
| '''[[Team Attack]]''' || Sets whether characters on the same team can damage each other. Disabled by default. | | '''[[Team Attack]]''' || Sets whether characters on the same team can damage each other. Disabled by default. | ||
|- | |- | ||
| '''Victor's Recovery''' || Squad Strike only. Sets the number of health recovered, from 0 to 100 | | '''Victor's Recovery''' || Squad Strike only. Sets the number of health recovered, from 0 to 100 in increments of 10, after each game. The default is 30. Available in "Elimination" format. | ||
|- | |- | ||
| '''[[Launch rate|Launch Rate]]''' || Sets how much [[knockback]] is received from attacks. The default ratio is 1.0. The higher the number, the further the player will be launched. Players can set the ratio from 0.5 to 2.0, in increments of 0.1. | | '''[[Launch rate|Launch Rate]]''' || Sets how much [[knockback]] is received from attacks. The default ratio is 1.0. The higher the number, the further the player will be launched. Players can set the ratio from 0.5 to 2.0, in increments of 0.1. | ||
|- | |- | ||
| '''Underdog Boost''' || Grants stat boosts to losing players. Cannot be turned on in tourney mode. | | '''[[Underdog Boost]]''' || Grants stat boosts to losing players. Cannot be turned on in tourney mode. This is considered a handicap by the game, and will block players from clearing no handicap [[challenges]] if turned on. | ||
|- | |- | ||
| '''[[Pause|Pausing]]''' || Sets whether players can pause during gameplay. | | '''[[Pause|Pausing]]''' || Sets whether players can pause during gameplay. | ||
|- | |- | ||
| '''Score Display''' || Displays players' scores on the screen in a timed match. Disabled by default. | | '''[[Score Display]]''' || Displays players' scores on the screen in a timed match. Disabled by default. | ||
|- | |- | ||
| '''[[Damage meter|Show Damage]]''' || Shows the [[Damage]] percentage of each player. Enabled by default. | | '''[[Damage meter|Show Damage]]''' || Shows the [[Damage]] percentage of each player. Enabled by default. | ||
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<gallery> | <gallery> | ||
<center> | <center> | ||
Rules SSB.png|The default rules screen in ''Super Smash Bros'' | Rules SSB.png|The default rules screen in ''Super Smash Bros.'' with Item Switch unlocked. | ||
Rules-Melee.png|The default rules screen in ''Melee''. | Rules-Melee.png|The default rules screen in ''Melee''. | ||
MoreRules-Melee.png|The default "More Rules" screen in ''Melee'', with Random Stage Select unlocked. | MoreRules-Melee.png|The default "More Rules" screen in ''Melee'', with Random Stage Select unlocked. |
Latest revision as of 15:24, October 5, 2024
The Rules menu is a set of options available in Versus Mode in all of the Super Smash Bros. games. These options allow players to customize the upcoming game, including the format, win condition, order of operations, frequency of certain events, and the in-game physics to an extent.
Rules[edit]
Super Smash Bros.[edit]
Rule | Description |
---|---|
Rule: Time | Players gain one point for each KO and lose one point for each fall. The player or team with the most points when time runs out is the winner. If a tie occurs, then it will go to Sudden Death. The time limit can be set to any number of minutes from 1 to 99, or to infinite. Defaults to 3:00. |
Rule: Stock | Each player has a number of lives which can be set from 1 to 99. The last player or team standing is the winner. Defaults to 3 stocks. |
Time | The time limit for time matches. Defaults to 3 minutes. |
Handicap | Changes knockback given and received by each player, on a scale from 1 to 9. Setting this to Auto sets each player's handicap based on previous wins and losses. |
Team Attack | Sets whether characters on the same team can damage each other. Disabled by default. |
Stage Select | When turned on, any player can select the stage to play on. When turned off, stages will be picked randomly. |
Damage | Sets how much knockback is received from attacks. The default percentage is 100%. The higher the number, the further the player will be launched. |
Item Switch | Sets which items can appear in the match. The item spawn rate can be set to None, Very Low, Low, Medium, High, or Very High. Must be unlocked by playing 100 Versus Mode matches. |
Super Smash Bros. Melee[edit]
Rule | Description |
---|---|
Rules: Time | Players gain one point for each KO and lose one point for each fall. The player or team with the most points when time runs out is the winner. If a tie occurs, then it will go to Sudden Death. The time limit can be set to any number of minutes from 1 to 99, or to infinite. Defaults to 2:00. |
Rules: Stock | Each player has a number of lives which can be set from 1 to 99. The last player or team standing, or the player/team with the most lives when time runs out, is the winner. Defaults to 3 stocks. |
Rules: Coin | Smash coins are produced when players are damaged. The player or team with the most coins when time runs out is the winner. Shares time limit setting with Time mode. |
Rules: Bonus | The player or team with the most points' worth of bonuses when time runs out is the winner. Shares time limit setting with Time mode. |
Handicap | Changes knockback given and received by each player, on a scale from 1 to 9. Setting this to Auto sets each player's handicap based on previous wins and losses. |
Damage Ratio | Sets how much knockback is received from attacks. The default ratio is 1.0. The higher the number, the further the player will be launched. Players can set the ratio from 0.5 to 2.0, in increments of 0.1. |
Stage Selection: On | Any player can select the stage to play on. |
Stage Selection: Random | Stages will be picked randomly. |
Stage Selection: Ordered | Stages are played in a set order. |
Stage Selection: Turns | Players take turns to choose stages, starting with Player 1. |
Stage Choice: Loser | The loser of the match gets to pick the next stage. |
Item Switch | Sets which items can appear in the match. The item spawn rate can be set to None, Very Low, Low, Medium, High, or Very High. This setting is saved to memory. |
Additional Rules[edit]
Rule | Description |
---|---|
Stock Match Time Limit | Sets the time limit for stock matches. Defaults to "None". |
Friendly Fire | Sets whether characters on the same team can damage each other. Disabled by default. |
Pause | Sets whether players can pause during gameplay. |
SD Penalty | Selects how many points a player loses upon self-destructing: -1 point, -2 points, or 0 points. |
Random Stage | Sets which stages can be chosen when the stage choice is set to Random. Unlocked when all stages are unlocked. This setting is saved to memory. |
Super Smash Bros. Brawl[edit]
Rule | Description |
---|---|
Rules: Time | Players gain one point for each KO and lose one point for each fall. The player or team with the most points when time runs out is the winner. If a tie occurs, then it will go to Sudden Death. The time limit can be set to any number of minutes from 1 to 99, or to infinite. Defaults to 2:00. |
Rules: Stock | Each player has a number of lives which can be set from 1 to 99. The last player or team standing, or the player/team with the most lives when time runs out, is the winner. Defaults to 3 stocks. |
Rules: Coin | Smash coins are produced when players are damaged. The player or team with the most coins when time runs out is the winner. |
Handicap | Sets each player's damage percentage at the beginning of each stock, from 0% to 300%. Setting this to Auto sets each player's handicap based on previous wins and losses. |
Damage Ratio | Sets how much knockback is received from attacks. The default ratio is 1.0. The higher the number, the further the player will be launched. Players can set the ratio from 0.5 to 2.0, in increments of 0.1. |
Stage Choice: Choose | Any player can select the stage to play on. |
Stage Choice: Random | Stages will be picked randomly. |
Stage Choice: Turns | Players take turns to choose stages, starting with Player 1. |
Stage Choice: Ordered | Stages are played in a set order. |
Stage Choice: Loser's Pick | The loser of the match gets to pick the next stage. |
Item Switch | Sets which items can appear in the match. The item spawn rate can be set to None, Low, Medium, or High. This setting is saved to memory. |
More Rules[edit]
The More Rules section must be unlocked by getting a total of 200 KOs in versus matches.
Rule | Description |
---|---|
Stock Time Limit | Sets the time limit for stock matches. Defaults to infinite. |
Team Attack | Sets whether characters on the same team can damage each other. Disabled by default. |
Pause | Sets whether players can pause during gameplay. |
Score Display | Displays players' scores on the screen in a time match. Disabled by default. |
Damage Gauge | Shows the Damage percentage of each player. Enabled by default. |
Random Stage Switch | Sets which stages can be chosen when the stage choice is set to Random. Unlocked when all stages are unlocked. This setting is saved to memory. |
Super Smash Bros. for Nintendo 3DS[edit]
Rule | Description |
---|---|
Rules: Time | Players gain one point for each KO and lose one point for each fall. The player or team with the most points when time runs out is the winner. If a tie occurs, then it will go to Sudden Death. The time limit can be set to any number of minutes from 1 to 99, or to infinite. Defaults to 2:00. |
Rules: Stock | Each player has a number of lives which can be set from 1 to 99. The last player or team standing, or the player/team with the most lives when time runs out, is the winner. Defaults to 3 stocks. |
Customization | Set fighters created in Custom on or off. |
Handicap | Sets each player's damage percentage at the beginning of each stock, from 0% to 300%. Setting this to Auto sets each player's handicap based on previous wins and losses. |
Damage Ratio | Sets how much knockback is received from attacks. The default ratio is 1.0. The higher the number, the further the player will be launched. Players can set the ratio from 0.5 to 2.0, in increments of 0.1. |
Stage Choice: Choose | Any player can select the stage to play on. |
Stage Choice: Random | Stages will be picked randomly. |
Stage Choice: Random: Ω Form | Ω forms of stages will be picked randomly. |
Stage Choice: Turns | Players take turns to choose stages, starting with Player 1. |
Stage Choice: In Order | Stages are played in a set order. |
Stage Choice: In Order: Ω Form | Ω forms of stages are played in a set order. |
Stage Choice: Loser's Pick | The loser of the match gets to pick the next stage. |
Stage Choice: Host's Pick | The host of the local wireless connection room will pick the stage. |
Item Switch | Sets which items can appear in the match. The item spawn rate can be set to Off and On. This setting is saved to memory. |
More Rules[edit]
The More Rules section must be unlocked by getting a total of 200 KOs in versus matches.
Rule | Description |
---|---|
Stock & Time | Sets the time limit for stock matches. Defaults to infinite. |
Team Attack | Sets whether characters on the same team can damage each other. Disabled by default. |
Pause Function | Sets whether players can pause during gameplay. |
Score Display | Displays players' scores on the screen in a timed match. Disabled by default. |
Damage Gauge | Shows the Damage percentage of each player. Enabled by default. |
SD Penalty | Selects how many points a player loses upon self-destructing: -1 point or -2 points. |
Random Stage Switch | Sets which stages can be chosen when the stage choice is set to Random. Unlocked when all stages are unlocked. Ω forms can be set separately. This setting is saved to memory. |
Super Smash Bros. for Wii U[edit]
Rule | Description |
---|---|
Rules: Time | Players gain one point for each KO and lose one point for each fall. The player or team with the most points when time runs out is the winner. If a tie occurs, then it will go to Sudden Death. The time limit can be set to any number of minutes from 1 to 99, or to infinite. Defaults to 2:00. |
Rules: Stock | Each player has a number of lives which can be set from 1 to 99. The last player or team standing, or the player/team with the most lives when time runs out, is the winner. Defaults to 3 stocks. |
Rules: Coin | Smash coins are produced when players are damaged. The player or team with the most coins when time runs out is the winner. Time limit is shared with time mode. |
Custom Fighters | Set fighters created in Custom on or off. |
Handicap | Sets each player's damage percentage at the beginning of each stock, from 0% to 300%. Setting this to Auto sets each player's handicap based on previous wins and losses. |
Launch Rate | Sets how much knockback is received from attacks. The default ratio is 1.0. The higher the number, the further the player will be launched. Players can set the ratio from 0.5 to 2.0, in increments of 0.1. |
Stage Choice: Choose | Any player can select the stage to play on. |
Stage Choice: Random | Stages will be picked randomly. |
Stage Choice: Random: Ω | Ω forms of stages will be picked randomly. |
Stage Choice: Turns | Players take turns to choose stages, starting with Player 1. |
Stage Choice: In Order | Stages are played in a set order. |
Stage Choice: In Order: Ω | Ω forms of stages are played in a set order. |
Stage Choice: Loser's Pick | The loser of the match gets to pick the next stage. |
Item Switch | Sets which items can appear in the match. The item spawn rate can be set to None, Low, Medium, or High. This setting is saved to memory. |
More Rules[edit]
Rule | Description |
---|---|
Stock Time Limit | Sets the time limit for stock matches. |
Team Attack | Sets whether characters on the same team can damage each other. Disabled by default. |
Pause Function | Sets whether players can pause during gameplay. |
Score Display | Displays players' scores on the screen in a timed match. Disabled by default. |
Damage Gauge | Shows the Damage percentage of each player. Enabled by default. |
SD Penalty | Selects how many points a player loses upon self-destructing: -1 point or -2 points. |
Random Stage Switch | Sets which stages can be chosen when the stage choice is set to Random. Unlocked when all stages are unlocked. Ω forms can be set separately. This setting is saved to memory. |
Super Smash Bros. Ultimate[edit]
In this game, custom rule presets using these options can now be saved for easy future access without recreating the exact ruleset every time. Up to 30 (each for Smash/Custom Smash, Squad Strike, and Tourney) rulesets can be saved at a time, and the player can give a name to each of them. When entering a given mode, the saved rulesets for that mode will appear, allowing the player to pick from the list.
Rule | Description |
---|---|
Style: Time | Players gain one point for each KO and lose one point for each fall. The player or team with the most points when time runs out is the winner. If a tie occurs, then it will go to Sudden Death. The time limit can be set to any number of minutes from 1:00 to 99:00 (along with 1:30 and 2:30), or to infinite. Defaults to 2:30. Cannot be selected in Squad Strike. |
Style: Stock | Each player has a number of lives which can be set from 1 to 99. The last player or team standing, or the player/team with the most lives when time runs out, is the winner. Can set stock count (defaults to 3) and time limit (defaults to infinite). |
Style: Stamina | Players use HP instead of damage percentages, and if it reaches zero, they are KO'd. Launch distance does not scale with knockback. Can set stamina (defaults to 150), stock count (defaults to 1), and time limit (defaults to infinite). |
Format: Tag Team | Squad Strike only. Character changes once KO'd. Can only set one name tag. |
Format: Elimination | Squad Strike only. Once a player is KO'd, a new game starts, and whoever won the previous game stays in. Name tags can be set individually. |
Format: Best of | Squad Strike only. Once a player is KO'd, a new game starts. The first player of the red team fights the first player of the blue team, and so on. Whichever team wins the most games wins the squad strike. Name tags can be set individually. |
Max Battles | Smashdown only. Sets the maximum number of battles that players fight. |
Mercy Rule | Smashdown only. When one player has enough points to mathematically win the game, the game immediately ends. |
FS Meter | Players can get a Final Smash by filling up a meter via taking and dealing damage. |
Spirits | Sets whether players can use spirits or not. |
CPU Lv. | Default AI level of CPUs. |
Damage Handicap | Sets each player's damage percentage at the beginning of each stock, from 0% to 300%. Setting this to Auto sets each player's handicap based on previous wins and losses. Auto cannot be selected in tourney mode. |
Screen Shrink | Super Sudden Death only. The screen shrinks when all characters has one stock left. |
Drop Bob-ombs | Super Sudden Death only. Sets whether to spawn Bob-ombs once the screen finishes shrinking. Can be set when Screen Shrink is enabled. |
Stage Selection: Anyone | Any player can select the stage to play on. |
Stage Selection: Take Turns | Players take turns to choose stages, starting with Player 1. |
Stage Selection: Loser's Pick | The loser of the match gets to pick the next stage. |
Stage Selection: In Order | Stages are played in a set order. |
Stage Selection: Random | Stages will be picked randomly. |
Stage Selection: Battlefield & Ω | Battlefield and Ω forms of stages will be picked randomly. |
Stage Selection: Battlefield Only | Battlefield forms of stages will be picked randomly. |
Stage Selection: Ω Form Only | Ω forms of stages will be picked randomly. |
Items | Sets which items can appear in the match. The item spawn rate can be set to None, Low, Med, or High. |
Random Stage Selection | Sets which stages can be chosen when the stage choice is set to Random. Battlefield and Ω forms cannot be set separately. |
Advanced[edit]
Rule | Description |
---|---|
First to | Number of games to be won before the results screen shows up. Character selection cannot be changed in between games. When greater than one, two stages (2 Wins) or three stages (3 Wins and higher) are selected, and it plays those in order (repeating if it goes over two/three games). Cannot be set in tourney mode. |
Number of Stages | Squad Strike only. Sets the number of stages from 1 to 3. Should the number of stages greater than one, the two or three stages are selected, and it plays those in order, it repeats after two/three games). Available in "Elimination" and "Best of" formats. |
Stage Morph | Allows the stage to switch in the middle of a match. It can be set to "Off" (which disables it), "Autopick" (which selects a random interval), and "Every 1:00" through "Every 5:00" in intervals of thirty seconds. Cannot be set if First to is over 1 Win. |
Stage Hazards | Sets whether to enable stage hazards or not. Enabled by default. |
Team Attack | Sets whether characters on the same team can damage each other. Disabled by default. |
Victor's Recovery | Squad Strike only. Sets the number of health recovered, from 0 to 100 in increments of 10, after each game. The default is 30. Available in "Elimination" format. |
Launch Rate | Sets how much knockback is received from attacks. The default ratio is 1.0. The higher the number, the further the player will be launched. Players can set the ratio from 0.5 to 2.0, in increments of 0.1. |
Underdog Boost | Grants stat boosts to losing players. Cannot be turned on in tourney mode. This is considered a handicap by the game, and will block players from clearing no handicap challenges if turned on. |
Pausing | Sets whether players can pause during gameplay. |
Score Display | Displays players' scores on the screen in a timed match. Disabled by default. |
Show Damage | Shows the Damage percentage of each player. Enabled by default. |
Gallery[edit]
Super Smash Bros. menu items | |
---|---|
VS Mode | VS Start (Team Battle) · Rule · Time / Stock · VS Options |
1P Mode | 1P Game · Training Mode · Bonus 1 Practice · Bonus 2 Practice |
Option | Sound · Screen Adjust · Backup Clear |
Data | Characters · VS Record · Sound Test |
Unused | Debug menu |
Super Smash Bros. Melee menu items | |
---|---|
Vs. Mode | Melee (Time · Stock · Coin Battle · Bonus · Team Battle) · Custom Rules · Special Melee · Tournament Mode · Names |
1-P Mode | Regular Match (Classic Mode · All-Star Mode · Adventure Mode) · Event Match · Stadium (Target Test · Home-Run Contest · Multi-Man Melee) · Training |
Trophies | Gallery · Collection · Lottery |
Options | Rumble · Sound · Screen Display · Language · Erase Data |
Data | Snapshots · Melee Records · Sound Test · Archives (NTSC only) · How to Play (PAL only) |
Unused | Debug menu · Debug sound test menu |
Super Smash Bros. Brawl menu items | |
---|---|
Group | Brawl (Time · Stock · Coin Battle · Team Battle) · Rules · Special Brawl · Rotation · Tourney · Names |
Solo | Classic · All-Star · Adventure Mode: The Subspace Emissary · Events · Stadium (Target Smash!! · Home-Run Contest · Multi-Man Brawl · Boss Battles) · Training |
Wi-Fi | Spectator Mode · With Anyone · With Friends |
Vault | Trophies & Stickers (Trophy Gallery · Trophy Hoard · Coin Launcher · Sticker Album · Sticker Center) · Stage Builder · Album · Challenges · Replays · Masterpieces · Chronicle |
Options | Screen · Deflicker · Rumble · Controls · Sound · My Music · Erase Data |
Data | Movies · Records (Group Records · Brawl Records · Notices) · Sound Test |
Super Smash Bros. for Nintendo 3DS menu items | |
---|---|
Smash | Smash (Solo · Group · Time · Stock · Team Battle) · Rules |
Smash Run | Solo · Group · Custom · Select Music |
Games & More | Classic · All-Star · Stadium (Multi-Man Smash · Target Blast · Home-Run Contest) · Training · Custom · amiibo · Vault (Trophies · Trophy Rush · Album · Replays · Sounds · Records · Tips) · Options (Controls · Sound · Character Outline · Damage Display · Internet Options) |
Online | Spectator Mode · With Anyone (For Fun · For Glory) · With Friends · Conquest · Share |
Other | Challenge · StreetPass · Wii U |
Super Smash Bros. for Wii U menu items | |
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Smash | Smash (Time · Stock · Coin Battle · Team Battle) · 8-Player Smash · Special Smash · Rules · Controls |
Games & More | Classic · All-Star · Stadium (Target Blast · Home-Run Contest · Multi-Man Smash) · Training · Events · Special Orders (Master Orders · Crazy Orders) · Custom · Stage Builder · amiibo · Vault (Trophies · Trophy Rush · Album · Replays · Movies · Sounds · Records · Tips · Masterpieces) · Options (Controls · Sound · My Music · Internet Options) |
Online | Spectator Mode · With Anyone (For Fun · For Glory) · With Friends · Online Events (Tourney · Conquest) · Share |
Other | Challenge · Smash Tour · 3DS |