Super Smash Bros. Ultimate

Falco (SSBU)/Down tilt: Difference between revisions

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(→‎Update History: do NOT confuse total frames on UFD with FAF. FAF is the first actionable frame, in this case being 30, so the move lasts 29 frames in total. FAF is 30.)
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==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
*{{buff|Down tilt has less startup (frame 10 → 8), with its total duration reduced as well (FAF 32 → 30).}}
*{{buff|It has less startup (frame 10 → 8), with its total duration reduced as well (FAF 32 → 30).}}
*{{buff|It launches at a more vertical angle (75° → 85°), improving its combo and KO potential.}}
*{{buff|It launches at a more vertical angle (75° → 85°), improving its combo and KO potential.}}


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|bn=tail2
|bn=tail2
|xpos=-4.1
|xpos=-4.1
|ypos=0.0
|zpos=0.0
|ff=1.0
|type=Tail
|type=Tail
|effect=Slash
|effect=Slash
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|bn=tail2
|bn=tail2
|xpos=1.9
|xpos=1.9
|ypos=0.0
|zpos=0.0
|ff=1.0
|type=Tail
|type=Tail
|effect=Slash
|effect=Slash
Line 59: Line 53:
|bn=tail2
|bn=tail2
|xpos=7.8
|xpos=7.8
|ypos=0.0
|zpos=0.0
|ff=1.0
|type=Tail
|type=Tail
|effect=Slash
|effect=Slash
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{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
==Trivia==
*The move has a 40% trip chance that can never actually happen, due to its vertical launch angle.


{{MvSubNavFalco|g=SSBU}}
{{MvSubNavFalco|g=SSBU}}
[[Category:Falco (SSBU)]]
[[Category:Falco (SSBU)]]
[[Category:Down tilts (SSBU)]]
[[Category:Down tilts (SSBU)]]

Latest revision as of 08:03, May 30, 2022

Hitbox visualization showing Falco's down tilt.
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Overview[edit]

Update History[edit]

Super Smash Bros. Ultimate 8.0.0

  • Buff It has less startup (frame 10 → 8), with its total duration reduced as well (FAF 32 → 30).
  • Buff It launches at a more vertical angle (75° → 85°), improving its combo and KO potential.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 13.0% 0 AngleIcon85.png Standard 50 90 0 HitboxTableIcon(False).png 2.6 tail2 -4.1 0.0 0.0 1.0× 1.0× 40% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Tail (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 12.0% 0 AngleIcon85.png Standard 40 88 0 HitboxTableIcon(False).png 3.5 tail2 1.9 0.0 0.0 1.0× 1.0× 40% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Tail (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 10.5% 0 AngleIcon85.png Standard 40 88 0 HitboxTableIcon(False).png 3.3 tail2 7.8 0.0 0.0 1.0× 1.0× 40% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Tail (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Hitboxes 8-10
Interruptible 30
Animation length 51
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible

Trivia[edit]

  • The move has a 40% trip chance that can never actually happen, due to its vertical launch angle.