Super Smash Bros. Ultimate

Richter (SSBU)/Down special: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:SimonDSpecial.png|thumb|250px|Hitbox visualization showing Richter's down special, Holy Water.]]
[[File:SimonDSpecialBurst.gif|thumb|300px|Hitbox visualization showing Richter's Holy Water, after bursting.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! {{rollover|Rehit rate|If not 0, hits again every X frames|y}}
{{HitboxTableTitle|Bottle|42}}
{{HitboxTableTitle|Bottle|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 10: Line 11:
|damage=2.0%
|damage=2.0%
|angle=60
|angle=60
|af=3
|reflectable=t
|bk=0
|bk=0
|ks=100
|ks=100
Line 25: Line 28:
|slvl=S
|slvl=S
|direct=f
|direct=f
|setweight=t
}}
}}
|0
{{HitboxTableTitle|Flame pillar (early)|42}}
{{HitboxTableTitle|Flame pillar (early)|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 32: Line 35:
|damage=1.4%
|damage=1.4%
|angle=130
|angle=130
|reflectable=t
|absorbable=t
|rehit=3
|bk=0
|bk=0
|ks=100
|ks=100
Line 43: Line 49:
|type=Explosive
|type=Explosive
|effect=Aura
|effect=Aura
|sfx=Fire
|sfx=Burn
|slvl=S
|slvl=S
|direct=f
|direct=f
Line 49: Line 55:
|rebound=f
|rebound=f
}}
}}
|3
{{HitboxTableTitle|Flame pillar (mid)|42}}
{{HitboxTableTitle|Flame pillar (late)|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=1.4%
|damage=1.4%
|angle=366
|angle=366
|reflectable=t
|absorbable=t
|rehit=3
|bk=0
|bk=0
|ks=100
|ks=100
Line 66: Line 74:
|type=Explosive
|type=Explosive
|effect=Aura
|effect=Aura
|sfx=Fire
|sfx=Burn
|slvl=S
|slvl=S
|direct=f
|direct=f
Line 72: Line 80:
|rebound=f
|rebound=f
}}
}}
|3
{{HitboxTableTitle|Flame pillar (late)|42}}
{{HitboxTableTitle|Flame pillar (latest)|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=1.4%
|damage=1.4%
|angle=93
|angle=93
|reflectable=t
|absorbable=t
|rehit=8
|af=3
|bk=10
|bk=10
|ks=20
|ks=20
Line 90: Line 101:
|type=Explosive
|type=Explosive
|effect=Aura
|effect=Aura
|sfx=Fire
|sfx=Burn
|slvl=S
|slvl=S
|direct=f
|direct=f
Line 96: Line 107:
|rebound=f
|rebound=f
}}
}}
|8
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=1.4%
|damage=1.4%
|angle=80
|angle=80
|reflectable=t
|absorbable=t
|rehit=8
|af=3
|bk=10
|bk=10
|ks=33
|ks=33
Line 113: Line 127:
|type=Explosive
|type=Explosive
|effect=Aura
|effect=Aura
|sfx=Fire
|sfx=Burn
|slvl=S
|slvl=S
|direct=f
|direct=f
Line 119: Line 133:
|rebound=f
|rebound=f
}}
}}
|8
{{HitboxTableRowNote|The entire move uses weight-independent knockback.|42}}
|}
|}
==Timing==
==Timing==
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{{FrameIconLegend|lag=y|prop=y|interruptible=y}}
{{FrameIconLegend|lag=y|prop=y|interruptible=y}}
==Trivia==
==Trivia==
*Despite Richter's Holy Water being Aura, it's damage doesn't scale like Lucario.
*Despite Richter's Holy Water being Aura, its damage doesn't scale like Lucario.


{{MvSubNavRichter|g=SSBU}}
{{MvSubNavRichter|g=SSBU}}

Latest revision as of 19:21, January 24, 2022

Hitbox visualization showing Richter's down special, Holy Water.
Hitbox visualization showing Richter's Holy Water, after bursting.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Bottle
0 0 0 2.0% 0 AngleIcon60.png Forward 0 100 44 HitboxTableIcon(True).png 1.6 trans 0.0 0.0 0.0 1.0× 0.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Flame pillar (early)
0 0 3 1.4% 0 AngleIcon130.png Standard 0 100 30 HitboxTableIcon(False).png 6.0 trans 0.0 3.5 -5.0 to 5.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Aura (effect) Explosive (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Burn SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Flame pillar (mid)
0 0 3 1.4% 0 Autolink angle (366) Standard 0 100 30 HitboxTableIcon(False).png 10.0 trans 0.0 7.0 0.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Aura (effect) Explosive (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Burn SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Flame pillar (late)
0 0 8 1.4% 0 AngleIcon93.png Forward 10 20 0 HitboxTableIcon(False).png 7.0 trans 0.0 9.0 to 14.0 0.0 1.0× 1.3× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Aura (effect) Explosive (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Burn SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 8 1.4% 0 AngleIcon80.png Forward 10 33 0 HitboxTableIcon(False).png 8.0 trans 0.0 5.0 0.0 1.0× 1.3× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Aura (effect) Explosive (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Burn SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Attack[edit]

Holy Water generated 18
Interruptible 46
Animation length 68
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagPropS).png FrameIcon(LagPropE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
FrameIcon(BlankPropS).pngFrameIcon(BlankPropE).png
Prop event
Interruptibility
Interruptible

Trivia[edit]

  • Despite Richter's Holy Water being Aura, its damage doesn't scale like Lucario.