Super Smash Bros. 4

Captain Falcon (SSB4)/Down special/Default: Difference between revisions

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[[File:CaptainFalconFalconKickLanding.gif|thumb|270px|Hitbox visualization showing Captain Falcon's aerial Falcon Kick's landing.]]
[[File:CaptainFalconFalconKickLanding.gif|thumb|270px|Hitbox visualization showing Captain Falcon's aerial Falcon Kick's landing.]]


{{competitive expertise}}
==Overview==
{{technical data}}
Bursts forward with a flaming high-speed kick. If used in the air, he will plunge down at a diagonal angle. The grounded version launches vertically and [[KO]]s middleweights at around 120% when clean, while the aerial version launches horizontally and has a landing [[hitbox]].
 
==Hitboxes==
==Hitboxes==
 
===Grounded===
===Ground===
{{SSB4HitboxTableHeader|stretch=y}}
 
{{HitboxTableTitle|Clean hit|42}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Early hit|42}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
Line 26: Line 23:
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
|xstretch=2.0
|effect=Flame
|effect=Flame
|type=Foot
|type=Foot
Line 33: Line 31:
|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Clean hit|42}}
{{HitboxTableTitle|Mid hit|42}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
Line 47: Line 45:
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
|xstretch=2.0
|effect=Flame
|effect=Flame
|type=Foot
|type=Foot
Line 68: Line 67:
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
|xstretch=2.0
|effect=Flame
|effect=Flame
|type=Foot
|type=Foot
Line 78: Line 78:


===Air===
===Air===
 
{{SSB4HitboxTableHeader|stretch=y}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Clean hit|42}}
{{HitboxTableTitle|Early hit|42}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
Line 94: Line 93:
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
|xstretch=-
|ystretch=-
|zstretch=-
|effect=Flame
|effect=Flame
|type=Foot
|type=Foot
Line 101: Line 103:
|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Clean hit|42}}
{{HitboxTableTitle|Mid hit|42}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
Line 115: Line 117:
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
|xstretch=-2.0
|effect=Flame
|effect=Flame
|type=Foot
|type=Foot
Line 136: Line 139:
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
|xstretch=-2.0
|effect=Flame
|effect=Flame
|type=Foot
|type=Foot
Line 142: Line 146:
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
}}
|}
===Landing===
{{SSB4HitboxTableHeader|stretch=y}}
{{SSB4HitboxTableRow
|id=0
|part=0
|damage=9%
|angle=80
|bk=80
|ks=20
|fkv=0
|r=4.8
|bn=0
|ypos=1.0
|zpos=7.2
|ystretch=1.0
|zstretch=7.2
|effect=Normal
|type=Foot
|sfx=Kick
|slvl=L
|a=f
}}
}}
|}
|}
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|29-38
|29-38
|-
|-
!Interruptible (ground)
!Interruptible (ground, off ledge)
|72
|74, 72
|-
!Animation length (ground)
|88
|-
|-
!Animation length (off ledge)
!Animation length (off ledge)
|71
|71
|-
|-
!Interruptible (off ledge)
!Animation length (ground)
|72
|94
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
|'''Ground''' {{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=10|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=33}}{{FrameStrip|t=Interruptible|c=17}}
|'''Ground''' {{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=10|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=35}}{{FrameStrip|t=Interruptible|c=21}}
|-
|-
|'''Off ledge''' {{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=10|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=33}}{{FrameStrip|t=Blank|c=17}}
|'''Off ledge''' {{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=10|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=33}}{{FrameStrip|t=Blank|c=18}}
{{FrameStripEnd}}
{{FrameStripEnd}}


Line 196: Line 221:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Hitbox|c=5|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=6|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=30}}
{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=8|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=30}}
{{FrameStripEnd}}
{{FrameStripEnd}}


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|-
|-
!Animation length
!Animation length
|45
|48
|-
|-
!Interruptible
!Interruptible
|46
|49
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=42}}
{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=46}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}}


{{MvSubNavCaptainFalcon|g=SSB4}}
{{MvSubNavCaptainFalcon|g=SSB4}}

Latest revision as of 20:37, July 13, 2024

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Falcon Kick.
Hitbox visualization showing Captain Falcon's grounded Falcon Kick.
Hitbox visualization showing Captain Falcon's aerial Falcon Kick.
Hitbox visualization showing Captain Falcon's aerial Falcon Kick's landing.

OverviewEdit

Bursts forward with a flaming high-speed kick. If used in the air, he will plunge down at a diagonal angle. The grounded version launches vertically and KOs middleweights at around 120% when clean, while the aerial version launches horizontally and has a landing hitbox.

HitboxesEdit

GroundedEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Stretch
Clean hit
0 0 13% 0   60 80 0 3.8 8 10.0 0.0 0.0 1.0x 1.0x 0%               Kick   2.0 0.0 0.0
Mid hit
0 0 11% 0   90 40 0 3.2 8 10.0 0.0 0.0 1.0x 1.0x 0%               Kick   2.0 0.0 0.0
Late hit
0 0 7% 0   80 60 0 3.2 8 10.0 0.0 0.0 1.0x 1.0x 0%               Kick   2.0 0.0 0.0

AirEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Stretch
Clean hit
0 0 15% 0   40 65 0 5.76 5 4.0 0.0 0.0 1.0x 1.0x 0%               Kick   - - -
Mid hit
0 0 13% 0   40 65 0 5.0 5 4.0 0.0 0.0 1.0x 1.0x 0%               Kick   -2.0 0.0 0.0
Late hit
0 0 11% 0   40 65 0 5.0 5 4.0 0.0 0.0 1.0x 1.0x 0%               Kick   -2.0 0.0 0.0

LandingEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Stretch
0 0 9% 0   80 20 0 4.8 0 0.0 1.0 7.2 1.0x 1.0x 0%               Kick   0.0 1.0 7.2

TimingEdit

GroundedEdit

Clean hit 18-20
Mid hit 21-28
Late hit 29-38
Interruptible (ground, off ledge) 74, 72
Animation length (off ledge) 71
Animation length (ground) 94
Ground                                                                                                                                                                                             
Off ledge                                                                                                                                                                                   

AerialEdit

Clean hit 16-17
Mid hit 18-25
Late hit 26-29
Animation length 59
Interruptible 60
                                                                                                                     

Landing lagEdit

Hitbox 1-2
Animation length 48
Interruptible 49
                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible