Super Smash Bros. Ultimate

Isabelle (SSBU)/Neutral aerial: Difference between revisions

m (Added update history)
(Cleaned up Overview + small corrections)
 
(8 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:IsabelleNAir.gif|thumb|450px|Hitbox visualization showing Isabelle's neutral aerial.]]
[[File:IsabelleNAir.gif|thumb|350px|Hitbox visualization showing Isabelle's neutral aerial.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Isabelle tucks her knee in, and kicks out- happily spinning about with pom-poms on her hands. This is Isabelle's fastest aerial at frame 5, on top of being Isabelle's most reliable [[out of shield]] option. The sweet spot has decent horizontal [[launch]] power, while the late hit is long lasting, making it a useful [[edgeguard]]ing tool. The sweet spot hit is also a [[combo]] starter at low percents, while the late hit is at mid percents.
Intentionally landing the late hit of Neutral air can keep the opponent closer and allow more time for a followup, offering a potential KO confirm.
==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
*{{buff|Neutral aerial autocancels earlier (frame 39 → 36).}}
*{{buff|Neutral aerial autocancels earlier (frame 39 → 34).}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|24}}
{{HitboxTableTitle|Clean hit|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 45: Line 50:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Late hit|24}}
{{HitboxTableTitle|Late hit|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 85: Line 90:
==Timing==
==Timing==
===Attack===
===Attack===
The move enables ledge grabs from both sides starting on frame 58.
{|class="wikitable"
{|class="wikitable"
!Initial autocancel
!Initial autocancel
Line 113: Line 119:
===Landing lag===
===Landing lag===
{|class="wikitable"
{|class="wikitable"
!Interruptible
|7
|-
!Animation length
!Animation length
|6
|29
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Interruptible|c=23}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}

Latest revision as of 00:57, May 5, 2024

Hitbox visualization showing Isabelle's neutral aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Isabelle tucks her knee in, and kicks out- happily spinning about with pom-poms on her hands. This is Isabelle's fastest aerial at frame 5, on top of being Isabelle's most reliable out of shield option. The sweet spot has decent horizontal launch power, while the late hit is long lasting, making it a useful edgeguarding tool. The sweet spot hit is also a combo starter at low percents, while the late hit is at mid percents.

Intentionally landing the late hit of Neutral air can keep the opponent closer and allow more time for a followup, offering a potential KO confirm.

Update HistoryEdit

  2.0.0

  •   Neutral aerial autocancels earlier (frame 39 → 34).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 10.0% 0   Standard 20 100 0   4.0 handl 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 10.0% 0   Standard 20 100 0   4.0 handr 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Late hit
0 0 0 6.0% 0   Standard 13 90 0   3.0 handl 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 6.0% 0   Standard 13 90 0   3.0 handr 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            

TimingEdit

AttackEdit

The move enables ledge grabs from both sides starting on frame 58.

Initial autocancel 1-2
Clean hit 5-7
Late hit 8-25
Ending autocancel 34-
Interruptible 34
Animation length 58
                                                                                                                   
                                                                                                                   

Landing lagEdit

Interruptible 7
Animation length 29
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible