Captain Falcon (SSBB)/Neutral special: Difference between revisions
SuperSqank (talk | contribs) mNo edit summary |
No edit summary |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. Brawl]]|the move itself|Falcon Punch}} | {{disambig2|the hitbox visualization in ''[[Super Smash Bros. Brawl]]|the move itself|Falcon Punch}} | ||
{| class="wikitable" style="float:right; margin:4pt;" | |||
|- | |||
!colspan=5| Captain Falcon neutral special hitbox visualizations. | |||
|- | |||
! Grounded || Aerial | |||
|- | |||
| |[[File:CaptainFalconFalconPunchGSSBB.gif|350px]] || [[File:CaptainFalconFalconPunchASSBB.gif|276px]] | |||
|- | |||
! Grounded reversed || Aerial Reversed | |||
|- | |||
| |[[File:CaptainFalconFalconPunchGRSSBB.gif|350px]] || [[File:CaptainFalconFalconPunchARSSBB.gif|276px]] | |||
|} | |||
==Overview== | ==Overview== | ||
Captain Falcon's neutral special is his signature [[Falcon Punch]]. After about a second (53 frames) of charging the move up, Captain Falcon unleashes a powerful, flaming punch in the shape of a falcon. The attack sends enemies flying upon contact, but leaves Captain Falcon vulnerable to certain attacks. He can also reverse the punch which increases its startup lag but makes it slightly stronger. He can also use it in conjunction with a [[jump]] to gain a little bit of extra height. | Captain Falcon's neutral special is his signature [[Falcon Punch]]. After about a second (53 frames) of charging the move up, Captain Falcon unleashes a powerful, flaming punch in the shape of a falcon. The attack sends enemies flying upon contact, but leaves Captain Falcon vulnerable to certain attacks. He can also reverse the punch which increases its startup lag but makes it slightly stronger. He can also use it in conjunction with a [[jump]] to gain a little bit of extra height. | ||
This attack is very rarely used in competitive situations. Due to the high starting and end lag, it is very predictable and easily punished by experienced players. | This attack is very rarely used in competitive situations. Due to the high starting and end lag, it is very predictable and easily punished by experienced players. | ||
Line 10: | Line 20: | ||
===Ground=== | ===Ground=== | ||
{{BrawlHitboxTableHeader}} | {{BrawlHitboxTableHeader}} | ||
{{HitboxTableTitle|Normal|42}} | {{HitboxTableTitle|Normal|42}} | ||
Line 132: | Line 141: | ||
===Air=== | ===Air=== | ||
{{BrawlHitboxTableHeader}} | {{BrawlHitboxTableHeader}} | ||
{{HitboxTableTitle|Normal|42}} | {{HitboxTableTitle|Normal|42}} |
Latest revision as of 13:12, May 21, 2024
Captain Falcon neutral special hitbox visualizations. | ||||
---|---|---|---|---|
Grounded | Aerial | |||
Grounded reversed | Aerial Reversed | |||
Overview[edit]
Captain Falcon's neutral special is his signature Falcon Punch. After about a second (53 frames) of charging the move up, Captain Falcon unleashes a powerful, flaming punch in the shape of a falcon. The attack sends enemies flying upon contact, but leaves Captain Falcon vulnerable to certain attacks. He can also reverse the punch which increases its startup lag but makes it slightly stronger. He can also use it in conjunction with a jump to gain a little bit of extra height. This attack is very rarely used in competitive situations. Due to the high starting and end lag, it is very predictable and easily punished by experienced players. Interestingly, Kirby's version of Falcon Punch deals higher knockback (as its knockback was unchanged from Melee) and he gains much more height when using it in conjunction with his jumps.
Hitboxes[edit]
Ground[edit]
Note: Kirby's version has 102 knockback scaling and its hitbox sizes are 4.8u/3u/3u.
Air[edit]
Note: Kirby's version has 40 base and 102 knockback scaling.
Timing[edit]
Normal[edit]
Hitboxes | 53-57 |
---|---|
Animation length | 99 |
Reversed[edit]
Hitboxes | 61-65 |
---|---|
Animation length | 107 |
Lag time |
Hitbox |
|