Bayonetta (SSBU)/Forward aerial/Hit 2: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{competitive expertise}} | |||
[[File:BayonettaFAir2SSBU.gif|thumb|450px|Hitbox visualization showing Bayonetta's forward aerial 2.]] | [[File:BayonettaFAir2SSBU.gif|thumb|450px|Hitbox visualization showing Bayonetta's forward aerial 2.]] | ||
[[File:BayonettaFAir2BulletArtsSSBU.png|thumb|300px|Hitbox visualization showing Bayonetta's forward aerial 2 | [[File:BayonettaFAir2BulletArtsSSBU.png|thumb|300px|Hitbox visualization showing Bayonetta's forward aerial 2 Bullet Arts.]] | ||
==Overview== | ==Overview== | ||
==Hitboxes== | ==Hitboxes== | ||
===Attack=== | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 10: | Line 13: | ||
|damage=3.3% | |damage=3.3% | ||
|angle=56 | |angle=56 | ||
|af=3 | |||
|bk=55 | |bk=55 | ||
|ks=10 | |ks=10 | ||
|fkv=0 | |fkv=0 | ||
|setweight=t | |||
|r=3.7 | |r=3.7 | ||
|bn=top | |bn=top | ||
Line 28: | Line 33: | ||
|damage=3.3% | |damage=3.3% | ||
|angle=44 | |angle=44 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=10 | |ks=10 | ||
|fkv=0 | |fkv=0 | ||
|setweight=t | |||
|r=3.7 | |r=3.7 | ||
|bn=top | |bn=top | ||
Line 46: | Line 53: | ||
|damage=3.3% | |damage=3.3% | ||
|angle=82 | |angle=82 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=10 | |ks=10 | ||
|fkv=0 | |fkv=0 | ||
|setweight=t | |||
|r=7.4 | |r=7.4 | ||
|bn=top | |bn=top | ||
Line 65: | Line 74: | ||
|damage=3.3% | |damage=3.3% | ||
|angle=60 | |angle=60 | ||
|af=3 | |||
|bk=40 | |bk=40 | ||
|ks=10 | |ks=10 | ||
|fkv=0 | |fkv=0 | ||
|setweight=t | |||
|r=7.4 | |r=7.4 | ||
|bn=top | |bn=top | ||
Line 80: | Line 91: | ||
|g=f | |g=f | ||
}} | }} | ||
|} | |} | ||
===Bullet Arts=== | |||
The bullet is shot from Bayonetta's left arm gun. | |||
{{UltimateHitboxTableHeader}} | |||
{{UltimateHitboxTableRow | |||
|id=0 | |||
|damage=0.5% | |||
|angle=361 | |||
|af=3 | |||
|bk=10 | |||
|ks=100 | |||
|fkv=0 | |||
|r=2.5 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=12.5 | |||
|zpos=13.5 to 17.5 | |||
|ff=0.0 | |||
|sdi=0.0 | |||
|type=Typeless | |||
|effect=Normal | |||
|sfx=Bayonetta Hit 01 | |||
|slvl=S | |||
|clang=f | |||
|rebound=f | |||
|direct=f | |||
}} | |||
{{UltimateHitboxTableRow | |||
|id=1 | |||
|damage=0.5% | |||
|angle=361 | |||
|af=3 | |||
|bk=0 | |||
|ks=0 | |||
|fkv=0 | |||
|r=2.5 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=12.5 | |||
|zpos=13.5 to 73.5 | |||
|ff=0.0 | |||
|sdi=0.0 | |||
|type=Typeless | |||
|effect=Normal | |||
|sfx=Bayonetta Hit 01 | |||
|slvl=S | |||
|clang=f | |||
|rebound=f | |||
|direct=f | |||
}} | |||
|} | |||
==Timing== | ==Timing== | ||
===Attack=== | |||
If not [[fast fall]]ing, the move sets Bayonetta's vertical speed to 1.5 upon hitting an opponent. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Initial autocancel | !Initial autocancel | ||
Line 90: | Line 154: | ||
|7-9 | |7-9 | ||
|- | |- | ||
! | !Bullet Arts window | ||
|13 | |11 | ||
|- | |||
!Continuability window | |||
|13-36 | |||
|- | |- | ||
!Ending autocancel | !Ending autocancel | ||
Line 104: | Line 171: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=1|e=LagStateS}}{{FrameStrip|t=Lag|c=2|s=LagStateE|e=LagContinuableS}}{{FrameStrip|t=Lag|c=27|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=8}} | ||
|- | |||
{{FrameStrip|t=Blank|c=12}}{{FrameStrip|t=Continuable|c=24}}{{FrameStrip|t=Blank|c=11}} | |||
|- | |- | ||
{{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=29}}{{FrameStrip|t=Autocancel|c=16}} | {{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=29}}{{FrameStrip|t=Autocancel|c=16}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y|autocancel=y}} | ===Bullet Arts=== | ||
Up to 10 consecutive bullets can be fired by holding the button, with each one adding 7 frames to the move's duration. Otherwise, the Bullet Arts extension lasts 6 frames. | |||
{|class="wikitable" | |||
!Hitboxes | |||
|1 | |||
|- | |||
!Loop point | |||
|7-8 | |||
|- | |||
!Animation length | |||
|6 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Blank|c=1|e=BlankLoopS}}{{FrameStrip|t=Blank|c=1|s=BlankLoopE}} | |||
{{FrameStripEnd}} | |||
===Landing lag=== | |||
{|class="wikitable" | |||
!Interruptible | |||
|13 (without Bullet Arts)<br>19 (with Bullet Arts) | |||
|- | |||
!Animation length | |||
|24 (without Bullet Arts)<br>36 (with Bullet Arts) | |||
|} | |||
{{FrameStripStart}} | |||
!Without Bullet Arts {{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Interruptible|c=12}}{{FrameStrip|t=Blank|c=12}} | |||
|- | |||
!With Bullet Arts {{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=18}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|loop=y|state=y|interruptible=y|autocancel=y}} | |||
{{MvSubNavBayonetta|g=SSBU}} | {{MvSubNavBayonetta|g=SSBU}} | ||
[[Category:Bayonetta (SSBU)]] | [[Category:Bayonetta (SSBU)]] | ||
[[Category:Forward aerials (SSBU)]] | [[Category:Forward aerials (SSBU)]] |
Latest revision as of 16:19, August 3, 2022
Overview[edit]
Hitboxes[edit]
Attack[edit]
Bullet Arts[edit]
The bullet is shot from Bayonetta's left arm gun.
Timing[edit]
Attack[edit]
If not fast falling, the move sets Bayonetta's vertical speed to 1.5 upon hitting an opponent.
Initial autocancel | 1-2 |
---|---|
Hitboxes | 7-9 |
Bullet Arts window | 11 |
Continuability window | 13-36 |
Ending autocancel | 32- |
Interruptible | 40 |
Animation length | 47 |
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Bullet Arts[edit]
Up to 10 consecutive bullets can be fired by holding the button, with each one adding 7 frames to the move's duration. Otherwise, the Bullet Arts extension lasts 6 frames.
Hitboxes | 1 |
---|---|
Loop point | 7-8 |
Animation length | 6 |
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Landing lag[edit]
Interruptible | 13 (without Bullet Arts) 19 (with Bullet Arts) |
---|---|
Animation length | 24 (without Bullet Arts) 36 (with Bullet Arts) |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Loop point |
![]() ![]() State change |
![]() Autocancel |
![]() Continuable |
![]() ![]() Earliest continuable point |
![]() Interruptible |
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