Super Smash Bros. Ultimate

Min Min (SSBU)/Down tilt: Difference between revisions

(Created page with "{{ArticleIcons|ssbu=y}} {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitboxTableHeader}} {{HitboxTableTitle|Clean hit|24}} {{UltimateHitboxTableRow |id=0 |dam...")
 
No edit summary
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:MinMinDTilt.gif|thumb|450px|Hitbox visualization showing Min Min's down tilt.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|24}}
{{HitboxTableTitle|Clean hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=5.0%
|damage=5.0%
|angle=68
|angle=68
|af=3
|bk=70
|bk=70
|ks=70
|ks=70
Line 27: Line 29:
|damage=5.0%
|damage=5.0%
|angle=73
|angle=73
|af=3
|bk=70
|bk=70
|ks=70
|ks=70
Line 45: Line 48:
|damage=7.0%
|damage=7.0%
|angle=78
|angle=78
|af=3
|bk=70
|bk=70
|ks=70
|ks=70
Line 59: Line 63:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Late hit|24}}
{{HitboxTableRowNote|The late hit reduces the ID 0 and 1 hitboxes' damage to 3.5%, and the ID 2 hitbox's damage to 5.5%.|42}}
{{UltimateHitboxTableRow
|id=0
|damage=3.5%
|angle=68
|bk=70
|ks=70
|fkv=0
|r=2.3
|bn=top
|xpos=0.0
|ypos=1.7
|zpos=-1.5
|ff=1.0
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=M
}}
{{UltimateHitboxTableRow
|id=1
|damage=3.5%
|angle=73
|bk=70
|ks=70
|fkv=0
|r=2.3
|bn=top
|xpos=0.0
|ypos=1.7
|zpos=2.3
|ff=1.0
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=M
}}
{{UltimateHitboxTableRow
|id=2
|damage=5.5%
|angle=78
|bk=70
|ks=70
|fkv=0
|r=2.8
|bn=top
|xpos=0.0
|ypos=1.7
|zpos=5.8
|ff=1.0
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=M
}}
|}
|}


==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
!Right leg intangible
!Right lower leg intangible
|10-14
|10-14
|-
|-
Line 135: Line 85:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=5|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Interruptible|c=17}}
!Hitboxes {{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=5|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Interruptible|c=17}}
|-
|-
{{FrameStrip|t=Vulnerable|c=9}}{{FrameStrip|t=Intangible|c=5}}{{FrameStrip|t=Vulnerable|c=37}}
!Right lower leg {{FrameStrip|t=Vulnerable|c=9}}{{FrameStrip|t=Intangible|c=5}}{{FrameStrip|t=Vulnerable|c=37}}
{{FrameStripEnd}}
{{FrameStripEnd}}



Latest revision as of 16:36, August 10, 2022

Hitbox visualization showing Min Min's down tilt.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 5.0% 0   Forward 70 70 0   2.3 top 0.0 1.7 -1.5 1.0× 1.0× 0%               Kick   All All            
1 0 0 5.0% 0   Forward 70 70 0   2.3 top 0.0 1.7 2.3 1.0× 1.0× 0%               Kick   All All            
2 0 0 7.0% 0   Forward 70 70 0   2.8 top 0.0 1.7 5.8 1.0× 1.0× 0%               Kick   All All            
The late hit reduces the ID 0 and 1 hitboxes' damage to 3.5%, and the ID 2 hitbox's damage to 5.5%.

TimingEdit

Right lower leg intangible 10-14
Clean hit 10-14
Late hit 15-19
Interruptible 35
Animation length 51
Hitboxes                                                                                                       
Right lower leg                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Interruptible