Super Smash Bros.

Jigglypuff (SSB)/Neutral aerial: Difference between revisions

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[[File:JigglypuffNAirSSB.gif|thumb|300px|Hitbox visualization of Jigglypuff's neutral aerial.]]
==Overview==
==Overview==
Jigglypuff does a [[sex kick]], flattening his foot and sticking it out for a moment. The move deals 14% damage and high knockback during its first four active frames and dealing 9% damage for the rest of its duration. It is essential a slower and weaker version of {{mvsub|Kirby|SSB|neutral aerial|poss=y}}, having increased startup lag (frame 6 compared to frame 3) and dealing 1% less damage (and subsequently less knockback). Despite this, it has above average knockback of a neutral aerial and it is Jigglypuff's strongest horizontal hitting aerial. Its high power makes it a move usable for [[edgeguarding]], and can be used in certain [[combo]]s, such as after an {{mvsub|Jigglypuff|SSB|up tilt}} however, this also gives it less combo potential compared to Jigglypuff's other aerials. It also has slightly [[disjointed]] [[range]].  
Jigglypuff does a [[sex kick]], flattening its foot and sticking it out for a moment. The move deals 14% damage and high knockback during its first four active frames and dealing 9% damage for the rest of its duration. It is essentially a slower and weaker version of {{mvsub|Kirby|SSB|neutral aerial|poss=y}}, having increased startup lag (frame 6 compared to frame 3) and dealing 1% less damage (and subsequently less knockback). Despite this, it has above average knockback of a neutral aerial and it is Jigglypuff's strongest horizontal hitting aerial. Its high power makes it a move usable for [[edgeguarding]], and can be used in certain [[combo]]s, such as after an {{mvsub|Jigglypuff|SSB|up tilt}} however, this also gives it less combo potential compared to Jigglypuff's other aerials. It also has slightly [[disjointed]] [[range]].  


Overall, while it has the least amount of combo potential out of Jigglypuff's aerials, neutral aerial is still a great move to use for edgeguarding and KO'ing due to its power and range.
Overall, while it has the least amount of combo potential out of Jigglypuff's aerials, neutral aerial is still a great move to use for edgeguarding and KO'ing due to its power and range.


==Hitboxes==
==Hitboxes==
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableHeader}}
{{HitboxTableTitle|Clean hit|42}}
{{HitboxTableTitle|Clean hit|42}}
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{{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=28}}{{FrameStrip|t=Autocancel|c=16}}
{{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=28}}{{FrameStrip|t=Autocancel|c=16}}
{{FrameStripEnd}}
{{FrameStripEnd}}


===Landing lag===
===Landing lag===
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{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y}}
==Similar moves==
*[[Kirby (SSB)/Neutral aerial]]


{{MvSubNavJigglypuff|g=SSB}}
{{MvSubNavJigglypuff|g=SSB}}

Latest revision as of 20:28, April 12, 2022

Hitbox visualization of Jigglypuff's neutral aerial.

OverviewEdit

Jigglypuff does a sex kick, flattening its foot and sticking it out for a moment. The move deals 14% damage and high knockback during its first four active frames and dealing 9% damage for the rest of its duration. It is essentially a slower and weaker version of Kirby's neutral aerial, having increased startup lag (frame 6 compared to frame 3) and dealing 1% less damage (and subsequently less knockback). Despite this, it has above average knockback of a neutral aerial and it is Jigglypuff's strongest horizontal hitting aerial. Its high power makes it a move usable for edgeguarding, and can be used in certain combos, such as after an up tilt however, this also gives it less combo potential compared to Jigglypuff's other aerials. It also has slightly disjointed range.

Overall, while it has the least amount of combo potential out of Jigglypuff's aerials, neutral aerial is still a great move to use for edgeguarding and KO'ing due to its power and range.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Clean hit
0 0 14% 0   30 100 0 110 5 0 0 0           Kick
1 0 14% 0   30 100 0 130 23 120 0 0           Kick
Late hit
0 0 9% 0   10 100 0 105 5 0 0 0           Kick
1 0 9% 0   10 100 0 130 23 120 0 0           Kick

TimingEdit

Initial autocancel 1-5
Clean hit 6-9
Late hit 10-33
Ending autocancel 34-
Animation length 49
                                                                                                 
                                                                                                 

Landing lagEdit

Animation length 16
L-cancelled animation length 4
Normal                                 
L-cancelled                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel

Similar movesEdit