Super Smash Bros.

Jigglypuff (SSB)/Neutral aerial: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Text replacement - "== ([^=])" to "== $1")
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssb=y}}
{{ArticleIcons|ssb=y}}


[[File:JigglypuffNAirSSB.gif|thumb|300px|Hitbox visualization of Jigglypuff's neutral aerial.]]
==Overview==
==Overview==
Jigglypuff does a [[sex kick]], flattening his foot and sticking it out for a moment. The move deals 14% damage and high knockback during its first four active frames and dealing 9% damage for the rest of its duration. It is essential a slower and weaker version of {{mvsub|Kirby|SSB|neutral aerial|poss=y}}, having increased startup lag (frame 6 compared to frame 3) and dealing 1% less damage (and subsequently less knockback). Despite this, it has above average knockback of a neutral aerial and it is Jigglypuff's strongest horizontal hitting aerial. Its high power makes it a move usable for [[edgeguarding]], and can be used in certain [[combo]]s, such as after an {{mvsub|Jigglypuff|SSB|up tilt}} however, this also gives it less combo potential compared to Jigglypuff's other aerials. It also has slightly [[disjointed]] [[range]].  
Jigglypuff does a [[sex kick]], flattening its foot and sticking it out for a moment. The move deals 14% damage and high knockback during its first four active frames and dealing 9% damage for the rest of its duration. It is essentially a slower and weaker version of {{mvsub|Kirby|SSB|neutral aerial|poss=y}}, having increased startup lag (frame 6 compared to frame 3) and dealing 1% less damage (and subsequently less knockback). Despite this, it has above average knockback of a neutral aerial and it is Jigglypuff's strongest horizontal hitting aerial. Its high power makes it a move usable for [[edgeguarding]], and can be used in certain [[combo]]s, such as after an {{mvsub|Jigglypuff|SSB|up tilt}} however, this also gives it less combo potential compared to Jigglypuff's other aerials. It also has slightly [[disjointed]] [[range]].  


Overall, while it has the least amount of combo potential out of Jigglypuff's aerials, neutral aerial is still a great move to use for edgeguarding and KO'ing due to its power and range.
Overall, while it has the least amount of combo potential out of Jigglypuff's aerials, neutral aerial is still a great move to use for edgeguarding and KO'ing due to its power and range.


==Hitboxes==
==Hitboxes==
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableHeader}}
{{HitboxTableTitle|Clean hit|42}}
{{HitboxTableTitle|Clean hit|42}}
Line 91: Line 91:
{{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=28}}{{FrameStrip|t=Autocancel|c=16}}
{{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=28}}{{FrameStrip|t=Autocancel|c=16}}
{{FrameStripEnd}}
{{FrameStripEnd}}


===Landing lag===
===Landing lag===
Line 109: Line 108:
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y}}
==Similar moves==
*[[Kirby (SSB)/Neutral aerial]]


{{MvSubNavJigglypuff|g=SSB}}
{{MvSubNavJigglypuff|g=SSB}}

Latest revision as of 20:28, April 12, 2022

Hitbox visualization of Jigglypuff's neutral aerial.

Overview[edit]

Jigglypuff does a sex kick, flattening its foot and sticking it out for a moment. The move deals 14% damage and high knockback during its first four active frames and dealing 9% damage for the rest of its duration. It is essentially a slower and weaker version of Kirby's neutral aerial, having increased startup lag (frame 6 compared to frame 3) and dealing 1% less damage (and subsequently less knockback). Despite this, it has above average knockback of a neutral aerial and it is Jigglypuff's strongest horizontal hitting aerial. Its high power makes it a move usable for edgeguarding, and can be used in certain combos, such as after an up tilt however, this also gives it less combo potential compared to Jigglypuff's other aerials. It also has slightly disjointed range.

Overall, while it has the least amount of combo potential out of Jigglypuff's aerials, neutral aerial is still a great move to use for edgeguarding and KO'ing due to its power and range.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Clean hit
0 0 14% 0 Sakurai angle 30 100 0 110 5 0 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 14% 0 Sakurai angle 30 100 0 130 23 120 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
Late hit
0 0 9% 0 Sakurai angle 10 100 0 105 5 0 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 9% 0 Sakurai angle 10 100 0 130 23 120 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing[edit]

Initial autocancel 1-5
Clean hit 6-9
Late hit 10-33
Ending autocancel 34-
Animation length 49
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 16
L-cancelled animation length 4
Normal  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
L-cancelled  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Auto-canceling
Autocancel

Similar moves[edit]