Super Smash Bros. Melee

List of regional version differences (SSBM): Difference between revisions

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(→‎{{SSBM|Ness}}: This is a peculiar version difference about how the game stales PK Flash. Testing: https://pastebin.com/SwFTaaJf . Actual footage: https://youtu.be/f3hoySYTl5A + https://youtu.be/xngLBPeBJuo . Credit to Nintendude.)
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{{ArticleIcons|ssbm=y}}
{{ArticleIcons|ssbm=y}}
[[File:CollectionRegionalDifferences.png|thumb|right|Examples of regional differences as demonstrated in the [[Collection]] mode; the image on the left is from the American version, while the image on the right uses the Japanese language setting.]]
[[File:CollectionRegionalDifferences.png|thumb|Examples of regional differences as demonstrated in the [[Collection]] mode; the image on the left is from the American version, while the image on the right uses the Japanese language setting.]]
There are many differences between the [[NTSC]] versions and [[PAL]] version of ''[[Super Smash Bros. Melee]]'', which are listed here.
There are many differences between the [[NTSC]] versions and [[PAL]] version of ''[[Super Smash Bros. Melee]]'', which are listed here.


Line 15: Line 15:
|1.02 NTSC||DOL-GALE 0-02
|1.02 NTSC||DOL-GALE 0-02
|-
|-
|KOR|| DOL-GALE 0-30
|KOR||DOL-GALE 0-30
|-
|-
|PAL|| DOL-GALP 0-00
|PAL||DOL-GALP 0-00
|}
|}


Line 40: Line 40:
|1.01 NTSC-J||f590cbc155097468d7f04e126d7bd898
|1.01 NTSC-J||f590cbc155097468d7f04e126d7bd898
|-
|-
|1.02 NTSC-J||dc07abd4b6a5e1517da575274ceefcf8
|1.02 NTSC-J||dc07abd4b6a5e1517da575274ceefcf8
|}
|}


==General==
==General revisional differences==
 
===Version 1.0===
===Version 1.0===
:* All glitches exist, including one that can overwrite [[Multi-Man Melee]] scores.
*All glitches exist, including one that can overwrite [[Multi-Man Melee]] scores.
::* If the player plays as one of the clone characters, lower scores can overwrite higher ones, and if the player plays a clone and then a regular character, the score can duplicate itself on other characters.
**If the player plays as one of the clone characters, lower scores can overwrite higher ones, and if the player plays a clone and then a regular character, the score can duplicate itself on other characters.
:* In the [[Home-Run Contest]], the track ends at 1521.0 m (4990.0 ft), and if [[Sandbag]] isn’t already on the track when the player strikes it with the final attack and it goes over 1389.0 m (4556.9 ft), it will result in No Distance. In the Japanese version, it will start to say No Distance from about 890.0 m (2920.0 ft).
*In the [[Home-Run Contest]], the track ends at 1521.0 m (4990.0 ft), and if [[Sandbag]] isn't already on the track when the player strikes it with the final attack and it goes over 1389.0 m (4556.9 ft), it will result in No Distance. In the Japanese version, it will start to say No Distance from about 890.0 m (2920.0 ft).
*The [[Screen KO]]s{{'}} camera is slightly zoomed out and angled as the character's body is more shown yet upward and hits the screen before visibly falling to the [[blast line]].


===Version 1.01===
===Version 1.01===
:* Home Run Contest track was changed to 4990.0 m (16371.0 ft) long, but the bag can’t land anywhere past 3458.5 m (11347.2 ft).
*Home Run Contest track was changed to 4990.0 m (16371.0 ft) long, but the bag can't land anywhere past 3458.5 m (11347.2 ft).
:* The [[all-floats glitch]] can no longer be performed.
*The [[all-floats glitch]] can no longer be performed.
:* The [[turnip glitch]] can no longer be performed.
*The [[turnip glitch]] can no longer be performed.
:* The shadow glitch can no longer be performed.
*The shadow glitch can no longer be performed.
*The Screen KOs' camera is at a precise normal angle and the character hits the screen in the center.


===Version 1.02===
===Version 1.02===
:* The Multi-Man Melee glitch was fixed, the Superjump Glitch was removed, and many other glitches were corrected.
*The Multi-Man Melee glitch was fixed, the Superjump Glitch was removed, and many other glitches were corrected.
:* The announcer now says “A New Record” if a new record is achieved in Multi-Man Melee.
*The announcer now says "A New Record" if a new record is achieved in Multi-Man Melee.
:* The crowd now says “Ohhh” when the announcer says “Failure” if the player fails in Multi-Man Melee.
*The crowd now says "Ohhh" when the announcer says "Failure" if the player fails in Multi-Man Melee.
:* The game is now able to record and store negative scores in the single player modes; finishing with a negative score will count as 0 instead of the maximum of 999,999,999.
*The game is now able to record and store negative scores in the single player modes; finishing with a negative score will count as 0 instead of the maximum of 999,999,999.
:* Many methods of freezing the games no longer cause freezing.
*Many methods of freezing the games no longer cause freezing.
:* Attacks that deal less than 1% damage now cause hitlag.
*Attacks that deal less than 1% damage now cause hitlag.


===KOR version===
===KOR version===
:* Identical to 1.02
*Identical to 1.02


===PAL version===
===PAL version===
:* Lag and loading times have been reduced.
*Lag and loading times have been reduced.
:* Character stock icons shown at the bottom of the screen during a match, as well as target icons shown in [[Target Smash!#Target Test .28Super Smash Bros. Melee.29|Target Test]], are considerably smaller.
*Character stock icons shown at the bottom of the screen during a match, as well as target icons shown in [[Target Test]], are considerably smaller.
:* The progressive scan query shown during the booting of the game if B is held is replaced by a 60 Hz query, which lets the player select between [[PAL50]] (576i50) and PAL60 (480i60).
*The progressive scan query shown during the booting of the game if B is held is replaced by a 60 Hz query, which lets the player select between [[PAL50]] (576i50) and PAL60 (480i60).
:* The "Special Movie" was removed, as was the [[Archives]] section in the [[Data]] menu. A dedicated menu selection for the {{SSBM|How to Play}} video replaces the Archives submenu.
*The "Special Movie" was removed, as was the [[Archives]] section in the [[Data]] menu (But has data replaced by {{SSBM|Captain Falcon}}'s Congratulations cinematic). A dedicated menu selection for the {{SSBM|How to Play}} video replaces the Archives submenu.
:* The Tamagon trophy has been completely removed from the game.
*Player markers now follow the character's position perfectly, instead of lagging by one frame.
:* Player markers now follow the character's position perfectly, instead of lagging by one frame.
*Player markers are not shown above [[Star KO]]'d characters or elsewhere after getting KO'd.
:* Player markers are not shown above [[Star KO]]'d characters or elsewhere after getting KO'd.
*Inert hitboxes no longer disable article hitboxes
:* Inert hitboxes no longer disable article hitboxes
*In Home-Run Contest, when the Sandbag lands on the track it becomes unhittable.
:* In Homerun-Contest, when the Sandbag lands on the track it becomes unhittable.
*In the main menu, when going to the next screen and then switching to a different entry too quickly, the game now shows the correct information at the bottom of the screen.
:* In the main menu, when going to the next screen and then switching to a different entry too quickly, the game now shows the correct information at the bottom of the screen.


== Character-specific differences==
==Character-specific differences==
==={{SSBM|Bowser}}===
==={{SSBM|Bowser}}===
{|class="wikitable" style="text-align: center; width: 1000px"
{|class="wikitable" style="text-align: center; width: 1000px"
!
!1.0 NTSC
!1.01 NTSC
!1.02 NTSC
!PAL
|-
|-
!scope="col"|
!Weight
!scope="col"|1.0 NTSC
!scope="col"|1.01 NTSC
!scope="col"|1.02 NTSC
!scope="col"|PAL
|-
!scope="row"|Weight
|colspan="3" | 117||{{buff|118}}
|colspan="3" | 117||{{buff|118}}
|-
|-
!scope="row"|Down throw
!Down throw
|colspan="3" | Dependent on enemy weight, so it does not hit Jigglypuff or Mr. Game & Watch||{{buff|Independent of enemy weight, so it will hit Jigglypuff or Mr. Game & Watch.}}
|colspan="3" | Dependent on enemy weight, so it does not hit Jigglypuff or Mr. Game & Watch||{{buff|Independent of enemy weight, so it will hit Jigglypuff or Mr. Game & Watch.}}
|-
|-
!scope="row"|[[Flame cancel]]
![[Flame cancel]]
|colspan="2" | Can perform||colspan="2" | {{nerf|Cannot perform}}
|colspan="2" | Can perform||colspan="2" | {{nerf|Cannot perform}}
|}
|}
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==={{SSBM|Captain Falcon}}===
==={{SSBM|Captain Falcon}}===
{|class="wikitable" style="text-align: center; width: 1000px"
{|class="wikitable" style="text-align: center; width: 1000px"
!
!All NTSC
!PAL
|-
|-
!scope="col"|
!Rapid jab
!scope="col"|All NTSC
!scope="col"|PAL
|-
!scope="row"|Rapid jab
|Triggered after the A button is pressed or released 3 times<br/>(tricky to avoid when attempting to only get the [[Gentleman]])||{{buff|Triggered after the A button is pressed or released 4 times<br/>(the Gentleman is trivial to use)}}<!--it's a bit more complicated than this but this summary is pretty clear; see this link: https://smashboards.com/threads/frame-data-the-way-gentleman-works.394171/#post-21554393-->
|Triggered after the A button is pressed or released 3 times<br/>(tricky to avoid when attempting to only get the [[Gentleman]])||{{buff|Triggered after the A button is pressed or released 4 times<br/>(the Gentleman is trivial to use)}}<!--it's a bit more complicated than this but this summary is pretty clear; see this link: https://smashboards.com/threads/frame-data-the-way-gentleman-works.394171/#post-21554393-->
|-
|-
!scope="row"|[[Knee Smash]]
![[Knee Smash]]
|Late hit deals 6% damage and has 35 base knockback||{{nerf|Late hit deals 3% damage and has 30 base knockback}}
|Late hit deals 6% damage and has 35 base knockback||{{nerf|Late hit deals 3% damage and has 30 base knockback}}
|-
|-
!scope="row"|[[Raptor Boost]]
![[Raptor Boost]]
|Can pass through projectiles||{{nerf|Can no longer pass through projectiles}}
|Can pass through projectiles||{{nerf|Can no longer pass through projectiles}}
|}
|}
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==={{SSBM|Donkey Kong}}===
==={{SSBM|Donkey Kong}}===
{|class="wikitable" style="text-align: center; width: 1000px"
{|class="wikitable" style="text-align: center; width: 1000px"
!
!All NTSC
!PAL
|-
|-
!scope="col"|
![[Giant Punch]]
!scope="col"|All NTSC
!scope="col"|PAL
|-
!scope="row"|[[Giant Punch]]
|Donkey Kong will lose his charge if he is hit out of [[Spinning Kong]]||{{buff|Being hit out of Spinning Kong does not affect Giant Punch's charge.}}
|Donkey Kong will lose his charge if he is hit out of [[Spinning Kong]]||{{buff|Being hit out of Spinning Kong does not affect Giant Punch's charge.}}
|}
|}
Line 129: Line 126:
==={{SSBM|Falco}}===
==={{SSBM|Falco}}===
{|class="wikitable" style="text-align: center; width: 1000px"
{|class="wikitable" style="text-align: center; width: 1000px"
!
!All NTSC
!PAL
|-
|-
!scope="col"|
!Down aerial
!scope="col"|All NTSC
!scope="col"|PAL
|-
!scope="row"|Down aerial
|Has [[spike]] angle of 290 for clean and late hit||{{nerf|Has spike angle of 290 for clean hit and [[Sakurai angle]] for late hit.}}
|Has [[spike]] angle of 290 for clean and late hit||{{nerf|Has spike angle of 290 for clean hit and [[Sakurai angle]] for late hit.}}
|-
|-
!scope="row"|Down throw
!Down throw
|Fox cannot tech out||{{nerf|Fox can tech out.}}
|Fox cannot tech out||{{nerf|Fox can tech out.}}
|}
|}


==={{SSBM|Fox}}===
==={{SSBM|Fox}}===
{|class="wikitable" style="text-align: center; width: 1000px"  
{|class="wikitable" style="text-align: center; width: 1000px"
!
!All NTSC
!PAL
|-
|-
!scope="col"|
!Weight
!scope="col"|All NTSC
!scope="col"|PAL
|-
!scope="row"|Weight
|75
|75
|{{nerf|73}}
|{{nerf|73}}
|-
|-
!scope="row"|Dash attack
!Dash attack
|Late hit has angle of 72 and lasts 10 frames
|Late hit has angle of 72 and lasts 10 frames
|{{nerf|Late hit has angle of 55 and lasts 9 frames}}
|{{nerf|Late hit has angle of 55 and lasts 9 frames}}
|-
|-
!scope="row"|Up smash
!Up smash
|Clean hit deals {{ChargedSmashDmgSSBM|18}} with 30 base knockback and 112 knockback growth
|Clean hit deals {{ChargedSmashDmgSSBM|18}} with 30 base knockback and 112 knockback growth
|{{nerf|Clean hit deals {{ChargedSmashDmgSSBM|17}} with 26 base knockback and 108 knockback growth}}
|{{nerf|Clean hit deals {{ChargedSmashDmgSSBM|17}} with 26 base knockback and 108 knockback growth}}
|-  
|-
!scope="row"|Down smash
!Down smash
|Sweetspot deals {{ChargedSmashDmgSSBM|15}} with an angle of 25
|Sweetspot deals {{ChargedSmashDmgSSBM|15}} with an angle of 25
|{{nerf|Sweetspot deals {{ChargedSmashDmgSSBM|13}} with an angle of 30}}
|{{nerf|Sweetspot deals {{ChargedSmashDmgSSBM|13}} with an angle of 30}}
|-
|-
!scope="row"|[[Fire Fox]]
![[Fire Fox]]
|Strong hitbox deals 14%
|Strong hitbox deals 14%
|{{nerf|Strong hitbox deals 12% and is 0.75x the radius; covers less distance than NTSC Fire Fox but more than Fire Bird}}
|{{nerf|Strong hitbox deals 12% and is 0.75x the radius; covers less distance than NTSC Fire Fox but more than Fire Bird}}
|-
|-
!scope="row"|[[Reflector]]
![[Reflector]]
|Does not knock Marth down
|Does not knock Marth down
|{{change|Knocks Marth down, due to his changed weight}}
|{{change|Knocks Marth down, due to his changed weight}}
|-
|-
!scope="row"|{{SSBM|Falco}}'s down throw
!{{SSBM|Falco}}'s down throw
|Cannot tech out due to unlucky math involving throw's weight-based animation speed
|Cannot tech out due to unideal math involving throw's weight-based animation speed
|{{buff|Can tech out due to new weight}}
|{{buff|Can tech out due to new weight}}
|}
|}


==={{SSBM|Ganondorf}}===
==={{SSBM|Ganondorf}}===
{|class="wikitable" style="text-align: center; width: 1000px"  
{|class="wikitable" style="text-align: center; width: 1000px"
|-
!
!scope="col"|
!NTSC 1.0
!scope="col"|NTSC 1.0
!NTSC 1.01
!scope="col"|NTSC 1.01
!NTSC 1.02
!scope="col"|NTSC 1.02
!PAL
!scope="col"|PAL
|-
|-
!scope="row"|Neutral aerial
!Neutral aerial
|Hits on frames 7-8 then 16-17<br/>This timing results in the second hitbox being active too early,<br/>before Ganondorf extends his leg.<ref>http://smashboards.com/threads/ganondorf-hitboxes-and-frame-data.303443/#post-12707516</ref>||colspan="3" | {{bugfix|Hits on frames 7-8 then 20-21}}
|Hits on frames 7-8 then 16-17<br/>This timing results in the second hitbox being active too early,<br/>before Ganondorf extends his leg.<ref>http://smashboards.com/threads/ganondorf-hitboxes-and-frame-data.303443/#post-12707516</ref>||colspan="3" | {{bugfix|Hits on frames 7-8 then 20-21}}
|-
|-
!scope="row"|Forward aerial
!Forward aerial
|colspan="3" | Base knockback is 60 || {{nerf|Base knockback is 40}}
|colspan="3" | Base knockback is 60 || {{nerf|Base knockback is 40}}
|-
|-
!scope="row"|Down aerial
!Down aerial
|colspan="3" | Deals 22%, base knockback is 50 || {{nerf|Deals 21%, base knockback is 40}}
|colspan="3" | Deals 22%, base knockback is 50 || {{nerf|Deals 21%, base knockback is 40}}
|-
|-
!scope="row"|Bunnyhood Double Jab
!Bunnyhood Double Jab
|Can be performed||colspan="3" | {{bugfix|Cannot be performed}}
|Can be performed||colspan="3" | {{bugfix|Cannot be performed}}
|-
|-
!scope="row"|[[Dark Dive]] state
![[Dark Dive]] state
| Ganondorf is considered grounded during Dark Dive<ref>https://www.youtube.com/watch?v=IwYQs-mRS6E</ref> ||colspan="3" | {{bugfix|Ganondorf is considered airborne}}
| Ganondorf is considered grounded during Dark Dive<ref>https://www.youtube.com/watch?v=IwYQs-mRS6E</ref> ||colspan="3" | {{bugfix|Ganondorf is considered airborne}}
|-
|-
!scope="row"|[[Gerudo Dragon]]
![[Gerudo Dragon]]
|colspan="3" | Can pass through projectiles || {{nerf|Can no longer pass through projectiles}}
|colspan="3" | Can pass through projectiles || {{nerf|Can no longer pass through projectiles}}
|}
|}
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==={{SSBM|Ice Climbers}}===
==={{SSBM|Ice Climbers}}===
{|class="wikitable" style="text-align: center; width: 1000px"
{|class="wikitable" style="text-align: center; width: 1000px"
!
!1.0 NTSC
!1.01 NTSC
!1.02 NTSC
!PAL
|-
|-
!scope="col"|
![[Freeze glitch]]
!scope="col"|1.0 NTSC
!scope="col"|1.01 NTSC
!scope="col"|1.02 NTSC
!scope="col"|PAL
|-
!scope="row"|[[Freeze glitch]]
|colspan="3"|Can perform||{{bugfix|Cannot perform}}
|colspan="3"|Can perform||{{bugfix|Cannot perform}}
|-
|-
!scope="row"|[[Ice Climbers on fire glitch]]
![[Ice Climbers on fire glitch]]
|colspan="2"|Can perform||colspan="2"|{{bugfix|Cannot perform}}
|colspan="2"|Can perform||colspan="2"|{{bugfix|Cannot perform}}
|}
|}


==={{SSBM|Jigglypuff}}===
==={{SSBM|Jigglypuff}}===
{|class="wikitable" style="text-align: center; width: 1000px"  
{|class="wikitable" style="text-align: center; width: 1000px"
!
!All NTSC
!PAL
|-
|-
!scope="col"|
!{{SSBM|Bowser}}'s down throw
!scope="col"|All NTSC
!scope="col"|PAL
|-
!scope="row"|{{SSBM|Bowser}}'s down throw
|Undamaged by it||{{nerf|Will now take damage from it}}
|Undamaged by it||{{nerf|Will now take damage from it}}
|}
|}


==={{SSBM|Kirby}}===
==={{SSBM|Kirby}}===
{|class="wikitable" style="text-align: center; width: 1000px"  
{|class="wikitable" style="text-align: center; width: 1000px"
|-
!
!scope="col"|
!All NTSC
!scope="col"|All NTSC
!PAL
!scope="col"|PAL
|-
|-
!scope="row"|Weight
!Weight
|70||{{buff|74}}
|70||{{buff|74}}
|-
|-
!scope="row"|Dash speed
!Run speed
|1.4||{{buff|1.5}}
|1.4||{{buff|1.5}}
|-
|-
!scope="row"|Forward tilt
!Forward tilt
|8 base knockback||{{change|10 base knockback}}
|8 base knockback||{{change|10 base knockback}}
{{buff|Outer hitbox size and disjoint increased}}
{{buff|Outer hitbox size and disjoint increased}}
|-
|-
!scope="row"|Up tilt
!Up tilt
|||{{buff|Upward disjoint increased}}
|||{{buff|Upward disjoint increased}}
|-
|-
!scope="row"|Dash attack
!Dash attack
|Clean hit deals 8% and has 66 knockback growth||{{change|Clean hit deals 9% and has 50 knockback growth}}
|Clean hit deals 8% and has 66 knockback growth||{{buff|Clean hit deals 9% and has 50 knockback growth}}
|-
|-
!scope="row"|Forward smash
!Forward smash
|Clean hit has 24 base knockback<br />Late hit deals 13% and has 18 base knockback<br />Clean hit has slight negative disjoint||{{buff|Clean hit has 32 base knockback}}<br />{{buff|Late hit deals 14% and has 26 base knockback}}<br />{{buff|Clean hit has slight positive disjoint}}<br />{{buff|Late hit less negatively disjointed}}
|Clean hit has 24 base knockback<br />Late hit deals 13% and has 18 base knockback<br />Clean hit has slight negative disjoint||{{buff|Clean hit has 32 base knockback}}<br />{{buff|Late hit deals 14% and has 26 base knockback}}<br />{{buff|Clean hit has slight positive disjoint}}<br />{{buff|Late hit less negatively disjointed}}
|-
|-
!scope="row"|Down smash
!Down smash
|Outer hitboxes have 20 base knockback||{{buff|Outer hitboxes have 22 base knockback}}
|Outer hitboxes have 20 base knockback||{{buff|Outer hitboxes have 22 base knockback}}
|-
|-
!scope="row"|Forward aerial
!Forward aerial
|Landing lag is 20 frames (10 if L-cancelled)||{{buff|Landing lag is 18 frames (9 if L-cancelled)}}<br />{{buff|Disjoint increased}}
|Landing lag is 20 frames (10 if L-cancelled)||{{buff|Landing lag is 18 frames (9 if L-cancelled)}}<br />{{buff|Disjoint increased}}
|-
|-
!scope="row"|Back aerial
!Back aerial
|||{{buff|Disjoint increased}}
|||{{buff|Disjoint increased}}
|-
|-
!scope="row"|Down Aerial
!Down Aerial
|Landing lag is 20 frames (10 if L-cancelled)||{{buff|Landing lag is 18 frames (9 if L-cancelled)}}
|Landing lag is 20 frames (10 if L-cancelled)||{{buff|Landing lag is 18 frames (9 if L-cancelled)}}
|-
|}
|}


==={{SSBM|Link}}===
==={{SSBM|Link}}===
{|class="wikitable" style="text-align: center; width: 1000px"  
{|class="wikitable" style="text-align: center; width: 1000px"
!
!1.0 NTSC
!1.01 NTSC
!1.02 NTSC
!PAL
|-
|-
!scope="col"|
!Maximum aerial velocity
!scope="col"|1.0 NTSC
|colspan="3" |1|| {{nerf|0.9}}
!scope="col"|1.01 NTSC
!scope="col"|1.02 NTSC
!scope="col"|PAL
|-
|-
!scope="row"|[[Chain dance]]
![[Chain dance]]
|colspan="2" | Can perform||colspan="2" | {{bugfix|Cannot perform}}  
|colspan="2" | Can perform||colspan="2" | {{bugfix|Cannot perform}}
|-
|-
!scope="row"|[[Boomerang]]
![[Boomerang]]
|colspan="2" | Catching the boomerang while airborne cancels the grapple animation, allowing Link to become actionable||colspan="2"|{{nerf|Catching the boomerang does not cancel the grapple animation}}
|colspan="2" | Catching the boomerang while airborne cancels the grapple animation, allowing Link to become actionable||colspan="2"|{{nerf|Catching the boomerang does not cancel the grapple animation}}
|-
|-
!scope="row"|[[Spin Attack]]
![[Spin Attack]]
|colspan="3" | Has a lingering semi-spike with a trajectory of 0 degrees|| colspan="1" | {{nerf|Lingering hit sends opponents at the [[Sakurai angle]]}}
|colspan="3" | Has a lingering [[semi-spike]] with a trajectory of 0 degrees|| colspan="1" | {{nerf|Lingering hit sends opponents at the [[Sakurai angle]]}}
|}
|}


==={{SSBM|Mario}}===
==={{SSBM|Mario}}===
{|class="wikitable" style="text-align: center; width: 1000px"  
{|class="wikitable" style="text-align: center; width: 1000px"
!
!1.0 NTSC
!1.01 NTSC
!1.02 NTSC
!PAL
|-
|-
!scope="col"|
!Weight
!scope="col"|1.0 NTSC
!scope="col"|1.01 NTSC
!scope="col"|1.02 NTSC
!scope="col"|PAL
|-
!scope="row"|Weight
|colspan="3" | 100||{{nerf|98}}
|colspan="3" | 100||{{nerf|98}}
|-
|-
!scope="row"|Fireball
!Fireball
|Increases speed when banking off certain angles on [[Yoshi's Island (SSBM)]]||colspan="3" | {{nerf|No longer increases speed}}
|Increases speed when banking off certain angles on [[Yoshi's Island (SSBM)]]||colspan="3" | {{nerf|No longer increases speed}}
|-  
|-
!scope="row"|Maximum air speed
!Maximum air speed
|colspan="3" | .86||{{nerf|.83}}
|colspan="3" | 0.86||{{nerf|0.83}}
|}
|}


==={{SSBM|Marth}}===
==={{SSBM|Marth}}===
{|class="wikitable" style="text-align: center; width: 1000px"  
{|class="wikitable" style="text-align: center; width: 1000px"
!
!1.0 NTSC
!1.01 NTSC
!1.02 NTSC
!PAL
|-
|-
!scope="col"|
!Weight
!scope="col"|1.0 NTSC
!scope="col"|1.01 NTSC
!scope="col"|1.02 NTSC
!scope="col"|PAL
|-
!scope="row"|Weight
|colspan="3" |87|| {{nerf|85}}
|colspan="3" |87|| {{nerf|85}}
|-
|-
!scope="row"|Maximum aerial velocity
!Maximum aerial velocity
|colspan="3" |0.90|| {{nerf|0.85}}
|colspan="3" |0.90|| {{nerf|0.85}}
|-
|-
!scope="row"|Down aerial
!Down aerial
|colspan="3" |[[Tipper]] [[spike]]s opponents (tip has angle of 290)|| {{nerf|Tipper [[meteor smash]]es opponents (tip has angle of 270)}}
|colspan="3" |[[Tipper]] [[spike]]s opponents (tip has angle of 290)|| {{nerf|Tipper [[meteor smash]]es opponents (tip has angle of 270)}}
|-
|-
!scope="row"|{{SSBM|Fox}}'s [[Reflector]]
!{{SSBM|Fox}}'s [[Reflector]]
|colspan="3" | Is not knocked down|| {{change|Is knocked down, due to changed weight}}
|colspan="3" | Is not knocked down|| {{change|Is knocked down, due to changed weight}}
|-
|-
!scope="row"|[[Whispy blink glitch]]
![[Whispy blink glitch]]
| Can perform||colspan="3"|  {{bugfix|Cannot perform}}
| Can perform||colspan="3"|  {{bugfix|Cannot perform}}
|}
|}


==={{SSBM|Mewtwo}}===
==={{SSBM|Mewtwo}}===
{|class="wikitable" style="text-align: center; width: 1000px"  
{|class="wikitable" style="text-align: center; width: 1000px"
|-
!
!scope="col"|
!1.0 NTSC
!scope="col"|1.0 NTSC
!1.01 NTSC
!scope="col"|1.01 NTSC
!1.02 NTSC
!scope="col"|1.02 NTSC
!PAL
!scope="col"|PAL
|-
|-
!scope="row"|[[Shadow glitch]]
![[Shadow glitch]]
|Can perform ||colspan="3" | {{bugfix|Cannot perform}}
|Can perform ||colspan="3" | {{bugfix|Cannot perform}}
|}
|}


==={{SSBM|Mr. Game & Watch}}===
==={{SSBM|Mr. Game & Watch}}===
{|class="wikitable" style="text-align: center; width: 1000px"  
{|class="wikitable" style="text-align: center; width: 1000px"
!
!1.0 NTSC
!1.01 NTSC
!1.02 NTSC
!PAL
|-
|-
!scope="col"|
!{{SSBM|Bowser}}'s down throw
!scope="col"|1.0 NTSC
!scope="col"|1.01 NTSC
!scope="col"|1.02 NTSC
!scope="col"|PAL
|-
|-
!scope="row"|{{SSBM|Bowser}}'s down throw
|colspan="3" | Undamaged by it||{{nerf|Will take damage from it}}
|colspan="3" | Undamaged by it||{{nerf|Will take damage from it}}
|-
|-
!scope="row"|[[Item pickup glitch]]
![[Item pickup glitch]]
|colspan="2" | Can perform||colspan="2"| {{bugfix|Cannot perform}}
|colspan="2" | Can perform||colspan="2"| {{bugfix|Cannot perform}}
|-
![[Oil Panic]]
|colspan="2" | Bucket and oil turn invisible upon landing on the ground.||colspan="2"| {{bugfix|Bucket and oil no longer turn invisible.}}
|}
|}


==={{SSBM|Ness}}===
==={{SSBM|Ness}}===
{|class="wikitable" style="text-align: center; width: 1000px"  
{|class="wikitable" style="text-align: center; width: 1000px"
!
!1.0 NTSC
!1.01 NTSC
!1.02 NTSC
!PAL
|-
|-
!scope="col"|
!PK Flash
!scope="col"|1.0 NTSC
|colspan="2" | Opponents hit subsequently by the same attack will experience the [[Stale-move negation|staled version]] of the attack. ||colspan="2" | {{buff|Opponents hit subsequently by the same attack will experience the same attack as the first hit opponent.}}
!scope="col"|1.01 NTSC
!scope="col"|1.02 NTSC
!scope="col"|PAL
|-
|-
!scope="row"|PK Flash
!PK Thunder
|colspan="2" | Opponents hit subsequently by the same attack will experience the [[Stale-move negation| staled version]] of the attack. ||colspan="2" | {{change|Opponents hit subsequently by the same attack will experience the same attack as the first hit opponent.}}
|-
!scope="row"|PK Thunder
|colspan="2" | Stays active when Ness is hit ||colspan="2" | {{nerf|Despawns if Ness is hit}}
|colspan="2" | Stays active when Ness is hit ||colspan="2" | {{nerf|Despawns if Ness is hit}}
|-
|}
|}


Line 385: Line 373:


==={{SSBM|Roy}}===
==={{SSBM|Roy}}===
{|class="wikitable" style="text-align: center; width: 1000px"  
{|class="wikitable" style="text-align: center; width: 1000px"
!
!1.0 NTSC
!1.01 NTSC
!1.02 NTSC
!PAL
|-
|-
!scope="col"|
![[Whispy blink glitch]]
!scope="col"|1.0 NTSC
!scope="col"|1.01 NTSC
!scope="col"|1.02 NTSC
!scope="col"|PAL
|-
!scope="row"|[[Whispy blink glitch]]
|Can perform ||colspan="3" | {{bugfix|Cannot perform}}
|Can perform ||colspan="3" | {{bugfix|Cannot perform}}
|}
|}


==={{SSBM|Samus}}===
==={{SSBM|Samus}}===
{|class="wikitable" style="text-align: center; width: 1000px"  
{|class="wikitable" style="text-align: center; width: 1000px"
!
!All NTSC
!PAL
|-
|-
!scope="col"|
![[Grapple Beam]]
!scope="col"|All NTSC
|colspan="1" | Can use Extended Grapple and can bomb jump after grapple is used in midair || {{nerf|Cannot use Extended Grapple and cannot bomb jump out of grapple beam}}
!scope="col"|PAL
|-
!scope="row"|[[Grapple Beam]]
|Can use Extended Grapple and can bomb jump after grapple is used in midair || {{nerf|Cannot use Extended Grapple and cannot bomb jump out of grapple beam}}
|}
|}
 
<!-- In both NTSC and PAL she will lose her Charge Shot if hit out of her Up Special. -->
In both NTSC and PAL she will lose her Charge Shot if hit out of her Up Special.


==={{SSBM|Sheik}}===
==={{SSBM|Sheik}}===
{|class="wikitable" style="text-align: center; width: 1000px"  
{|class="wikitable" style="text-align: center; width: 1000px"
|-
!
!scope="col"|
!All NTSC
!scope="col"|All NTSC
!PAL
!scope="col"|PAL
|-
|-
!scope="row"|Up smash
!Up smash
|Deals {{ChargedSmashDmgSSBM|17}} with 105 knockback growth||{{nerf|Deals {{ChargedSmashDmgSSBM|16}} with 97 knockback growth}}
|Deals {{ChargedSmashDmgSSBM|17}} with 105 knockback growth||{{nerf|Deals {{ChargedSmashDmgSSBM|16}} with 102 knockback growth}}
|-
|-
!scope="row"|Up aerial
!Up aerial
|Clean hit deals 12% and late hit deals 9%, both with 120 knockback growth||{{nerf|Clean hit deals 6% and late hit deals 4%, both with 46 knockback growth}}
|Clean hit deals 12% and late hit deals 9%, both with 120 knockback growth||{{nerf|Clean hit deals 10% and late hit deals 8%, both with 110 knockback growth}}
|-
|-
!scope="row"|Down throw
!Down throw
|Trajectory is 80 degrees, allowing guaranteed followup into many other moves, and first hit has fixed knockback value of 90||{{nerf|Trajectory is 60 degrees, only allowing guaranteed followup into dash attack, and first hit has fixed knockback value of 100}}
|Trajectory is 80 degrees, allowing guaranteed followup into many other moves, and first hit has fixed knockback value of 90||{{nerf|Trajectory is 60 degrees, only allowing guaranteed followup into dash attack, and first hit has fixed knockback value of 100}}
|}
|}


==={{SSBM|Yoshi}}===
==={{SSBM|Yoshi}}===
{|class="wikitable" style="text-align: center; width: 1000px"  
{|class="wikitable" style="text-align: center; width: 1000px"
!
!All NTSC
!PAL
|-
|-
!scope="col"|
!Weight
!scope="col"|All NTSC
|108||{{buff|111}}
!scope="col"|PAL
|-
|-
!scope="row"|Weight
!Forward smash
|108||{{buff|110}}
|-
!scope="row"|Forward smash
|Deals 16% with 94 knockback growth||{{buff|Deals {{ChargedSmashDmgSSBM|17}} with 98 knockback growth}}
|Deals 16% with 94 knockback growth||{{buff|Deals {{ChargedSmashDmgSSBM|17}} with 98 knockback growth}}
|-
|-
!scope="row"|Up smash
!Up smash
|Deals 14% with 26 base knockback||{{buff|Deals {{ChargedSmashDmgSSBM|15}} with 30 base knockback}}
|Deals 14% with 26 base knockback||{{buff|Deals {{ChargedSmashDmgSSBM|15}} with 30 base knockback}}
|-
|-
!scope="row"|Down aerial
!Down aerial
|Deals 51% (all hits)||{{nerf|Deals 38% (all hits)}}
|Deals 51% (all hits)||{{nerf|Deals 38% (all hits)}}
|}
|}


==={{SSBM|Young Link}}===
==={{SSBM|Young Link}}===
{|class="wikitable" style="text-align: center; width: 1000px"  
{|class="wikitable" style="text-align: center; width: 1000px"
!
!1.0 NTSC
!1.01 NTSC
!1.02 NTSC
!PAL
|-
|-
!scope="col"|
![[Chain dance]]
!scope="col"|1.0 NTSC
!scope="col"|1.01 NTSC
!scope="col"|1.02 NTSC
!scope="col"|PAL
|-
!scope="row"|[[Chain dance]]
|colspan="2" | Can perform||colspan="2" | {{bugfix|Cannot perform}}
|colspan="2" | Can perform||colspan="2" | {{bugfix|Cannot perform}}
|-
|-
!scope="row"|[[Boomerang]]
![[Boomerang]]
|colspan="2" | Catching the boomerang while airborne cancels the grapple animation, allowing Link to become actionable||colspan="2"|{{nerf|Catching the boomerang does not cancel the grapple animation}}
|colspan="2" | Catching the boomerang while airborne cancels the grapple animation, allowing Link to become actionable||colspan="2"|{{nerf|Catching the boomerang does not cancel the grapple animation}}
|-
|}
|}


===[[Giga Bowser]]===
===[[Giga Bowser]]===
{|class="wikitable" style="text-align: center; width: 1000px"
{|class="wikitable" style="text-align: center; width: 1000px"
!
!1.0 NTSC
!1.01 NTSC
!1.02 NTSC
!PAL
|-
|-
!scope="col"|
![[Flame cancel]]
!scope="col"|1.0 NTSC
!scope="col"|1.01 NTSC
!scope="col"|1.02 NTSC
!scope="col"|PAL
|-
!scope="row"|[[Flame cancel]]
|colspan="2" | Can perform||colspan="2" | {{nerf|Cannot perform}}
|colspan="2" | Can perform||colspan="2" | {{nerf|Cannot perform}}
|}
|}


== [[Language]] ==
==[[Language]]==
* '''PAL'''
===PAL===
:*The NTSC version allows changing between English and Japanese, while the PAL covers five languages: English, French, Spanish, German and Italian.
*The NTSC version allows changing between two languages: English and Japanese, while the PAL version covers five languages: English, German, French, Spanish and Italian.
:* Also in the [[Language]] selection, English is represented by the {{s|wikipedia|Union Jack}} instead of the [[wikipedia:Flag_of_the_United_States|American flag]].
*Also in the [[Language]] selection, English is represented by the {{iw|wikipedia|Union Jack}} instead of the [[wikipedia:Flag_of_the_United_States|American flag]].
:* Names can now include uppercase and lowercase letters and with {{s|wikipedia|diacritics}}; Japanese characters, however, are no longer usable.
*Names can now include uppercase and lowercase letters and with {{iw|wikipedia|diacritics}}; Japanese characters, however, are no longer usable.
:* The [[Motion Sensor Bomb]] is called the Proximity Mine.
*The [[Motion-Sensor Bomb]] is called the Proximity Mine.
:* Distances are always measured in metres, as is customary in most European countries.
*Distances are always measured in meters, as is customary in most European countries.
:* [[Snag the Trophies|Snag trophies!]] is called "Grab a Trophy".
*[[Snag the Trophies|Snag trophies!]] is called "Grab a Trophy".
:* [[Rainbow Cruise]] is changed to "Rainbow Ride".
*[[Rainbow Cruise]] is changed to "Rainbow Ride".
:* In the NTSC version, the text at the top of the [[Lottery]] screen reads "Chance of getting a new trophy"; in the PAL version, it simply reads "New trophy chance".
*In the NTSC version, the text at the top of the [[Lottery]] screen reads "Chance of getting a new trophy"; in the PAL version, it simply reads "New trophy chance".


==Trophies==
==Trophies==
* '''PAL'''
===1.0/1.01 NTSC-U to 1.02 NTSC-U===
:*None of the trophies have release dates.
*[[Banzai Bill]]'s trophy name corrected from "Bullet Bill".
:*''Kirby Super Star'' is referred to as ''Kirby's Fun Pak''.
*[[Master Sword]]'s trophy's listed game corrected to "The Legend of Zelda: A Link to the Past" from "The Legend of Zelda: Ocarina of Time".
:*''Star Fox'' is referred to as ''Starwing''; ''Star Fox 64'' is referred to as ''Lylatwars''<!--formatted without a space in-game-->.
*Various [[List of SSBM trophies (Pokémon series)|Pokémon]] had their [[bulbapedia:Pokémon category|categories]] corrected and various text changes.
:*The NES game ''Yoshi'' is referred to as ''Mario & Yoshi''.
:*The EarthBound trophies have "Not released in Europe".
:*The GameCube's trophy has May 2002, its release date in Europe. The trophy name is "GCN" instead of "Nintendo GameCube".
:*The Tamagon trophy is completely removed and unobtainable altogether.


== Character names ==
===PAL===
{|align=right
*None of the trophies have release dates.
|[[Image:MeleeStartersJPN.png|thumb|The character selection screen in Japanese.]]
*''Kirby Super Star'' is referred to as ''Kirby's Fun Pak''.
|[[Image:Melee Starter Characters.png|thumb|The character selection screen in English.]]
*''Star Fox'' is referred to as ''Starwing''; ''Star Fox 64'' is referred to as ''Lylatwars''<!--formatted without a space in-game-->.
*The NES game ''Yoshi'' is referred to as ''Mario & Yoshi''.
*The ''EarthBound'' trophies have "Not released in Europe".
*The GameCube's trophy has May 2002, its release date in Europe. The trophy name is "GCN" instead of "Nintendo GameCube".
*The Tamagon trophy is completely removed and unobtainable altogether.
*Roy's trophy is listed with "Future Release", despite ''Fire Emblem: The Binding Blade'' never seeing an official release in PAL regions.
 
==Character names==
{{ImageCaption
|image1=File:MeleeStartersJPN.png
|image2=File:Melee Starter Characters.png
|width=200px
|caption=The character selection screen in Japanese (left) and English (right).
|align=right
}}
The following character names are written differently depending on the language selected:
{|class="wikitable"
!{{Flag|Japan}}!!{{NTSC}}{{Flag|United Kingdom}}{{Flag|Italy}}{{Flag|Spain}}!!{{Flag|France}}!!{{Flag|Germany}}
|-
|Purin||align="center"|Jigglypuff||Rondoudou||Pummeluff
|-
|colspan="2" align="center"|Young Link||Link Enfant||Junger Link
|-
|Koopa||colspan="3" align="center"|Bowser
|-
|Ice Climber||colspan="3" align="center"|Ice Climbers
|-
|D.KONG||colspan="3" align="center"|DK
|-
|colspan="3" align="center"|Mewtwo||Mewtu
|-
|colspan="3" align="center"|Sheik||Shiek
|}
|}


All the characters' names are the same in English, Italian and Spanish. Characters not mentioned are the same as in English.
==Voices==
*The Italian and Spanish versions use all the same voice tracks used in the English version.
*The Japanese version has some different [[announcer]] calls. This includes character names: Bowser is "Koopa", Jigglypuff is "Purin", and Ice Climbers is "Ice Climber".
{|class="wikitable"
{|class="wikitable"
! Japanese
! International
|-
|-
!English!!French!!German
|[[File:Bowser Japanese Announcer SSBM.wav]] || [[File:Bowser English Announcer SSBM.wav]]
|-
|-
|Young Link||Link Enfant||Junger Link
|[[File:Ice Climbers Japanese Announcer SSBM.wav]] || [[File:Ice Climbers English Announcer SSBM.wav]]
|-
|}
|Mewtwo||MEWTWO||Mewtu
{|class="wikitable"
! Japanese
! English
! French
! German
|-
|-
|Jigglypuff||RONDOUDOU||Pummeluff
|[[File:Jigglypuff Japanese Announcer SSBM.wav]] || [[File:Jigglypuff English Announcer SSBM.wav]] || [[File:Jigglypuff French Announcer SSBM.wav]] || [[File:Jigglypuff German Announcer SSBM.wav]]
|}
*Jigglypuff has unique selection announcements in German and French to reflect its different names; the announcer calls come from ''Pokémon Stadium 2''. Jigglypuff also has a unique crowd cheer in the German and French versions; the crowd says "Go! Go!" and claps three times.
*Sheik and Mewtwo's Japanese dialogue is absent from the non-Japanese versions.
*Fox and Falco have different spoken dialogue in Japanese and English, while Peppy and Slippy are fully dubbed in both languages.
*Jigglypuff is fully dubbed in four different languages: Japanese, English, German, and French. The chart below shows all the voiced [[Poké Ball]] Pokémon and if their voice clips are different from the Japanese version's:
:{|class="wikitable sortable" style="text-align:center"
!rowspan="2"|Pokémon
!colspan="3"|Dubbed / changed voice clips
|-
|-
|Pikachu||PIKACHU||Pikachu
!{{NTSC}}
|-
!{{Flag|Germany}}
|Pichu||PICHU||Pichu
!{{Flag|France}}
|-
|-
|Sheik||Sheik||Shiek
|[[Bellossom]] || {{y}} || {{y}} || {{y}}
|-
|[[Blastoise]] || {{y}} || {{y}} || {{y}}
|-
|[[Chansey]] || {{y}} || {{y}} || {{y}}
|-
|[[Charizard]] || {{y}} || {{y}} || {{y}}
|-
|[[Chikorita]] || {{n}} || {{y}} || {{y}}
|-
|[[Clefairy]] || {{y}} || {{y}} || {{y}}
|-
|[[Cyndaquil]] || {{n}} || {{y}} || {{y}}
|-
|[[Ditto]] || {{n}} || {{n}} || {{n}}
|-
|[[Goldeen]] || {{y}} || {{y}} || {{y}}
|-
|[[Marill]] || {{n}} || {{y}} || {{y}}
|-
|[[Mew]] || {{n}} || {{y}} || {{y}}
|-
|[[Scizor]] || {{y}} || {{y}} || {{y}}
|-
|[[Snorlax]] || {{y}} || {{y}} || {{y}}
|-
|[[Staryu]] || {{y}} || {{NTSC}} || {{y}}
|-
|[[Togepi]] || {{n}} || {{n}} || {{n}}
|-
|[[Venusaur]] || {{y}} || {{y}} || {{y}}
|-
|[[Weezing]] || {{y}} || {{y}} || {{y}}
|-
|[[Wobbuffet]] || {{y}} || {{y}} || {{y}}
|}
|}
When selecting Jigglypuff in German or French, its name in that language is declared by the [[announcer]] (with a pronounced American accent), and it has separate voice clips. The crowd, however, shouts something sounding like "Dong dong" in both languages, for some reason.
Of course, Japanese character names reflect the original Japanese names of those characters: [[Wikipedia:Bowser (character)|Bowser is Koopa]], and [[Wikipedia:Jigglypuff|Jigglypuff is Purin]]. In addition, [[Wikipedia:Ice Climber|Ice Climbers are referred to as Ice Climber]], and "DK" is written as "D.KONG". The first three use appropriate voice clips, while the latter is "Donkey Kong" in both English and Japanese anyway.


==Stage names==
==Stage names==
All stages' names are the same in English and Italian. Stages not mentioned have the same name in all languages.
All stages' names are the same in English and Italian. Stages not mentioned have the same name in all languages.


{|class="wikitable"
{|class="wikitable"
|-
!English!!French!!German!!Spanish
!English!!French!!German!!Spanish
|-
|-
Line 538: Line 589:
|[[Rainbow Ride]]||Rainbow Ride||Regenbogen Raserei||Rainbow Ride
|[[Rainbow Ride]]||Rainbow Ride||Regenbogen Raserei||Rainbow Ride
|-
|-
|[[Kongo Jungle (SSBM)|Kongo Jungle]]||Jungle Kongo||Tiefster Kongo||Selva Kongo
|{{SSBM|Kongo Jungle}}||Jungle Kongo||Tiefster Kongo||Selva Kongo
|-
|-
|[[Jungle Japes]]||Jungle Japes||Tropen Trubel||Jungla Jocosa
|[[Jungle Japes]]||Jungle Japes||Tropen Trubel||Jungla Jocosa
Line 546: Line 597:
|[[Temple]]||Temple||Tempel||Templo
|[[Temple]]||Temple||Tempel||Templo
|-
|-
|[[Yoshi's Island (SSBM)|Yoshi's Island]]||Île des Yoshi||Yoshi's Island||Yoshi's Island
|{{SSBM|Yoshi's Island}}||Île des Yoshi||Yoshi's Island||Yoshi's Island
|-
|-
|[[Fountain of Dreams]]||Fontaine des Rêves||Traumbrunnen||Fuente de los Sueños
|[[Fountain of Dreams]]||Fontaine des Rêves||Traumbrunnen||Fuente de los Sueños
Line 554: Line 605:
|[[Flat Zone]]||Espace 2D||2D-Welt||Zona extraplana
|[[Flat Zone]]||Espace 2D||2D-Welt||Zona extraplana
|-
|-
|[[Mushroom Kingdom (SSBM)|Mushroom Kingdom]]||Royaume Champignon||Pilz-Königreich||Reino Champiñón
|{{SSBM|Mushroom Kingdom}}||Royaume Champignon||Pilz-Königreich||Reino Champiñón
|-
|-
|[[Mushroom Kingdom II]]||Royaume Champignon II||Pilz-Königreich II||Reino Champiñón II
|[[Mushroom Kingdom II]]||Royaume Champignon II||Pilz-Königreich II||Reino Champiñón II
Line 568: Line 619:
|[[Poké Floats]]||Poké Flotte||Poké-Flug||Poké Globos
|[[Poké Floats]]||Poké Flotte||Poké-Flug||Poké Globos
|-
|-
|[[Battlefield (SSBM)|Battlefield]]||Champ de Bataille||Battlefield||Campo de batalla
|{{SSBM|Battlefield}}||Champ de Bataille||Battlefield||Campo de batalla
|-
|-
|[[Final Destination (SSBM)|Final Destination]]||Destination Finale||Final Destination||Destino final
|{{SSBM|Final Destination}}||Destination Finale||Final Destination||Destino final
|-
|-
|[[Congo Jungle|Kongo Jungle N64]]||Jungle Kongo N64||Tiefster Kongo||Selva Kongo N64
|[[Congo Jungle|Kongo Jungle N64]]||Jungle Kongo N64||Tiefster Kongo||Selva Kongo N64
Line 577: Line 628:
|}
|}


===Notes===
==Notes==
*The Japanese discs also have three different known versions, although there are some aesthetic differences exclusive to the Japanese release. This includes graphical changes such as the title screen, certain videos, seal [[Topi|Topis]] rather than yeti, and some references to Perfect Dark (such as the [[Motion-Sensor Bomb|Proximity Mine]] design). In addition, the language is set to Japanese on default with only minor alterations in the English setting's text, and the Tamagon Trophy was originally available in-game. Switching languages between English and Japanese will not affect these changes.
*The Japanese discs also have three different known versions, although there are some aesthetic differences exclusive to the Japanese release. This includes graphical changes such as the title screen, certain videos, seal [[Topi]]s rather than yeti, and some references to Perfect Dark (such as the [[Proximity Mine]] design). In addition, the language is set to Japanese on default with only minor alterations in the English setting's text, and the Tamagon Trophy was originally available in-game. Switching languages between English and Japanese will not affect these changes.
*In the French versions of both ''Super Smash Bros. Melee'' and ''[[Super Smash Bros. Brawl]]'', Pokémon names are in all caps, referencing how Pokémon names before Generation V are formatted, as well as being changed. In the PAL version of ''Super Smash Bros. Brawl'', the names of the Pokémon are in all caps in all languages.
*In the French versions of both ''Super Smash Bros. Melee'' and ''[[Super Smash Bros. Brawl]]'', Pokémon names are in all caps, referencing how Pokémon names before Generation V are formatted, as well as being changed. In the PAL version of ''Super Smash Bros. Brawl'', the names of the Pokémon are in all caps in all languages.


Line 585: Line 636:
*[[List of regional version differences (SSBB)]]
*[[List of regional version differences (SSBB)]]
*[[List of regional version differences (SSB4)]]
*[[List of regional version differences (SSB4)]]
*[[List of regional version differences (SSBU)]]


==External links==
==External links==

Latest revision as of 06:09, October 17, 2024

Examples of regional differences as demonstrated in the Collection mode; the image on the left is from the American version, while the image on the right uses the Japanese language setting.

There are many differences between the NTSC versions and PAL version of Super Smash Bros. Melee, which are listed here.

Game disc[edit]

The text found near the center of the back of the Melee game disc indicates the version of the game.

Version Text
1.0 NTSC DOL-GALE 0-00
1.01 NTSC DOL-GALE 0-01
1.02 NTSC DOL-GALE 0-02
KOR DOL-GALE 0-30
PAL DOL-GALP 0-00

MD5 hash[edit]

The version of a .gcm or .iso file of Melee can be determined by checking its MD5 hash.

Version MD5 hash
1.0 NTSC 3a62f8d10fd210d4928ad37e3816e33c
1.01 NTSC 67136bd167b471e0ad72e98d10cf4356
1.02 NTSC 0e63d4223b01d9aba596259dc155a174
KOR 315d6c0f5f6a0b778af7858a0a19c24e
PAL 5e118fc2d85350b7b092d0192bfb0f1a
1.0 NTSC-J 378be81bb6c38febd847fc4b7f7dc36f
1.01 NTSC-J f590cbc155097468d7f04e126d7bd898
1.02 NTSC-J dc07abd4b6a5e1517da575274ceefcf8

General revisional differences[edit]

Version 1.0[edit]

  • All glitches exist, including one that can overwrite Multi-Man Melee scores.
    • If the player plays as one of the clone characters, lower scores can overwrite higher ones, and if the player plays a clone and then a regular character, the score can duplicate itself on other characters.
  • In the Home-Run Contest, the track ends at 1521.0 m (4990.0 ft), and if Sandbag isn't already on the track when the player strikes it with the final attack and it goes over 1389.0 m (4556.9 ft), it will result in No Distance. In the Japanese version, it will start to say No Distance from about 890.0 m (2920.0 ft).
  • The Screen KOs' camera is slightly zoomed out and angled as the character's body is more shown yet upward and hits the screen before visibly falling to the blast line.

Version 1.01[edit]

  • Home Run Contest track was changed to 4990.0 m (16371.0 ft) long, but the bag can't land anywhere past 3458.5 m (11347.2 ft).
  • The all-floats glitch can no longer be performed.
  • The turnip glitch can no longer be performed.
  • The shadow glitch can no longer be performed.
  • The Screen KOs' camera is at a precise normal angle and the character hits the screen in the center.

Version 1.02[edit]

  • The Multi-Man Melee glitch was fixed, the Superjump Glitch was removed, and many other glitches were corrected.
  • The announcer now says "A New Record" if a new record is achieved in Multi-Man Melee.
  • The crowd now says "Ohhh" when the announcer says "Failure" if the player fails in Multi-Man Melee.
  • The game is now able to record and store negative scores in the single player modes; finishing with a negative score will count as 0 instead of the maximum of 999,999,999.
  • Many methods of freezing the games no longer cause freezing.
  • Attacks that deal less than 1% damage now cause hitlag.

KOR version[edit]

  • Identical to 1.02

PAL version[edit]

  • Lag and loading times have been reduced.
  • Character stock icons shown at the bottom of the screen during a match, as well as target icons shown in Target Test, are considerably smaller.
  • The progressive scan query shown during the booting of the game if B is held is replaced by a 60 Hz query, which lets the player select between PAL50 (576i50) and PAL60 (480i60).
  • The "Special Movie" was removed, as was the Archives section in the Data menu (But has data replaced by Captain Falcon's Congratulations cinematic). A dedicated menu selection for the How to Play video replaces the Archives submenu.
  • Player markers now follow the character's position perfectly, instead of lagging by one frame.
  • Player markers are not shown above Star KO'd characters or elsewhere after getting KO'd.
  • Inert hitboxes no longer disable article hitboxes
  • In Home-Run Contest, when the Sandbag lands on the track it becomes unhittable.
  • In the main menu, when going to the next screen and then switching to a different entry too quickly, the game now shows the correct information at the bottom of the screen.

Character-specific differences[edit]

Bowser[edit]

1.0 NTSC 1.01 NTSC 1.02 NTSC PAL
Weight 117 Buff 118
Down throw Dependent on enemy weight, so it does not hit Jigglypuff or Mr. Game & Watch Buff Independent of enemy weight, so it will hit Jigglypuff or Mr. Game & Watch.
Flame cancel Can perform Nerf Cannot perform

Captain Falcon[edit]

All NTSC PAL
Rapid jab Triggered after the A button is pressed or released 3 times
(tricky to avoid when attempting to only get the Gentleman)
Buff Triggered after the A button is pressed or released 4 times
(the Gentleman is trivial to use)
Knee Smash Late hit deals 6% damage and has 35 base knockback Nerf Late hit deals 3% damage and has 30 base knockback
Raptor Boost Can pass through projectiles Nerf Can no longer pass through projectiles

Donkey Kong[edit]

All NTSC PAL
Giant Punch Donkey Kong will lose his charge if he is hit out of Spinning Kong Buff Being hit out of Spinning Kong does not affect Giant Punch's charge.

Falco[edit]

All NTSC PAL
Down aerial Has spike angle of 290 for clean and late hit Nerf Has spike angle of 290 for clean hit and Sakurai angle for late hit.
Down throw Fox cannot tech out Nerf Fox can tech out.

Fox[edit]

All NTSC PAL
Weight 75 Nerf 73
Dash attack Late hit has angle of 72 and lasts 10 frames Nerf Late hit has angle of 55 and lasts 9 frames
Up smash Clean hit deals 18% with 30 base knockback and 112 knockback growth Nerf Clean hit deals 17% with 26 base knockback and 108 knockback growth
Down smash Sweetspot deals 15% with an angle of 25 Nerf Sweetspot deals 13% with an angle of 30
Fire Fox Strong hitbox deals 14% Nerf Strong hitbox deals 12% and is 0.75x the radius; covers less distance than NTSC Fire Fox but more than Fire Bird
Reflector Does not knock Marth down Change Knocks Marth down, due to his changed weight
Falco's down throw Cannot tech out due to unideal math involving throw's weight-based animation speed Buff Can tech out due to new weight

Ganondorf[edit]

NTSC 1.0 NTSC 1.01 NTSC 1.02 PAL
Neutral aerial Hits on frames 7-8 then 16-17
This timing results in the second hitbox being active too early,
before Ganondorf extends his leg.[1]
Bug fix Hits on frames 7-8 then 20-21
Forward aerial Base knockback is 60 Nerf Base knockback is 40
Down aerial Deals 22%, base knockback is 50 Nerf Deals 21%, base knockback is 40
Bunnyhood Double Jab Can be performed Bug fix Cannot be performed
Dark Dive state Ganondorf is considered grounded during Dark Dive[2] Bug fix Ganondorf is considered airborne
Gerudo Dragon Can pass through projectiles Nerf Can no longer pass through projectiles

Ice Climbers[edit]

1.0 NTSC 1.01 NTSC 1.02 NTSC PAL
Freeze glitch Can perform Bug fix Cannot perform
Ice Climbers on fire glitch Can perform Bug fix Cannot perform

Jigglypuff[edit]

All NTSC PAL
Bowser's down throw Undamaged by it Nerf Will now take damage from it

Kirby[edit]

All NTSC PAL
Weight 70 Buff 74
Run speed 1.4 Buff 1.5
Forward tilt 8 base knockback Change 10 base knockback

Buff Outer hitbox size and disjoint increased

Up tilt Buff Upward disjoint increased
Dash attack Clean hit deals 8% and has 66 knockback growth Buff Clean hit deals 9% and has 50 knockback growth
Forward smash Clean hit has 24 base knockback
Late hit deals 13% and has 18 base knockback
Clean hit has slight negative disjoint
Buff Clean hit has 32 base knockback
Buff Late hit deals 14% and has 26 base knockback
Buff Clean hit has slight positive disjoint
Buff Late hit less negatively disjointed
Down smash Outer hitboxes have 20 base knockback Buff Outer hitboxes have 22 base knockback
Forward aerial Landing lag is 20 frames (10 if L-cancelled) Buff Landing lag is 18 frames (9 if L-cancelled)
Buff Disjoint increased
Back aerial Buff Disjoint increased
Down Aerial Landing lag is 20 frames (10 if L-cancelled) Buff Landing lag is 18 frames (9 if L-cancelled)

Link[edit]

1.0 NTSC 1.01 NTSC 1.02 NTSC PAL
Maximum aerial velocity 1 Nerf 0.9
Chain dance Can perform Bug fix Cannot perform
Boomerang Catching the boomerang while airborne cancels the grapple animation, allowing Link to become actionable Nerf Catching the boomerang does not cancel the grapple animation
Spin Attack Has a lingering semi-spike with a trajectory of 0 degrees Nerf Lingering hit sends opponents at the Sakurai angle

Mario[edit]

1.0 NTSC 1.01 NTSC 1.02 NTSC PAL
Weight 100 Nerf 98
Fireball Increases speed when banking off certain angles on Yoshi's Island (SSBM) Nerf No longer increases speed
Maximum air speed 0.86 Nerf 0.83

Marth[edit]

1.0 NTSC 1.01 NTSC 1.02 NTSC PAL
Weight 87 Nerf 85
Maximum aerial velocity 0.90 Nerf 0.85
Down aerial Tipper spikes opponents (tip has angle of 290) Nerf Tipper meteor smashes opponents (tip has angle of 270)
Fox's Reflector Is not knocked down Change Is knocked down, due to changed weight
Whispy blink glitch Can perform Bug fix Cannot perform

Mewtwo[edit]

1.0 NTSC 1.01 NTSC 1.02 NTSC PAL
Shadow glitch Can perform Bug fix Cannot perform

Mr. Game & Watch[edit]

1.0 NTSC 1.01 NTSC 1.02 NTSC PAL
Bowser's down throw Undamaged by it Nerf Will take damage from it
Item pickup glitch Can perform Bug fix Cannot perform
Oil Panic Bucket and oil turn invisible upon landing on the ground. Bug fix Bucket and oil no longer turn invisible.

Ness[edit]

1.0 NTSC 1.01 NTSC 1.02 NTSC PAL
PK Flash Opponents hit subsequently by the same attack will experience the staled version of the attack. Buff Opponents hit subsequently by the same attack will experience the same attack as the first hit opponent.
PK Thunder Stays active when Ness is hit Nerf Despawns if Ness is hit
  • There is a long-standing rumor that Ness can charge his up and down smash attacks further over ledges in one version of the game and not others. This is false; in all versions of Melee, Ness can charge his smash attacks over a ledge to the same degree.

Roy[edit]

1.0 NTSC 1.01 NTSC 1.02 NTSC PAL
Whispy blink glitch Can perform Bug fix Cannot perform

Samus[edit]

All NTSC PAL
Grapple Beam Can use Extended Grapple and can bomb jump after grapple is used in midair Nerf Cannot use Extended Grapple and cannot bomb jump out of grapple beam

Sheik[edit]

All NTSC PAL
Up smash Deals 17% with 105 knockback growth Nerf Deals 16% with 102 knockback growth
Up aerial Clean hit deals 12% and late hit deals 9%, both with 120 knockback growth Nerf Clean hit deals 10% and late hit deals 8%, both with 110 knockback growth
Down throw Trajectory is 80 degrees, allowing guaranteed followup into many other moves, and first hit has fixed knockback value of 90 Nerf Trajectory is 60 degrees, only allowing guaranteed followup into dash attack, and first hit has fixed knockback value of 100

Yoshi[edit]

All NTSC PAL
Weight 108 Buff 111
Forward smash Deals 16% with 94 knockback growth Buff Deals 17% with 98 knockback growth
Up smash Deals 14% with 26 base knockback Buff Deals 15% with 30 base knockback
Down aerial Deals 51% (all hits) Nerf Deals 38% (all hits)

Young Link[edit]

1.0 NTSC 1.01 NTSC 1.02 NTSC PAL
Chain dance Can perform Bug fix Cannot perform
Boomerang Catching the boomerang while airborne cancels the grapple animation, allowing Link to become actionable Nerf Catching the boomerang does not cancel the grapple animation

Giga Bowser[edit]

1.0 NTSC 1.01 NTSC 1.02 NTSC PAL
Flame cancel Can perform Nerf Cannot perform

Language[edit]

PAL[edit]

  • The NTSC version allows changing between two languages: English and Japanese, while the PAL version covers five languages: English, German, French, Spanish and Italian.
  • Also in the Language selection, English is represented by the Union Jack instead of the American flag.
  • Names can now include uppercase and lowercase letters and with diacritics; Japanese characters, however, are no longer usable.
  • The Motion-Sensor Bomb is called the Proximity Mine.
  • Distances are always measured in meters, as is customary in most European countries.
  • Snag trophies! is called "Grab a Trophy".
  • Rainbow Cruise is changed to "Rainbow Ride".
  • In the NTSC version, the text at the top of the Lottery screen reads "Chance of getting a new trophy"; in the PAL version, it simply reads "New trophy chance".

Trophies[edit]

1.0/1.01 NTSC-U to 1.02 NTSC-U[edit]

  • Banzai Bill's trophy name corrected from "Bullet Bill".
  • Master Sword's trophy's listed game corrected to "The Legend of Zelda: A Link to the Past" from "The Legend of Zelda: Ocarina of Time".
  • Various Pokémon had their categories corrected and various text changes.

PAL[edit]

  • None of the trophies have release dates.
  • Kirby Super Star is referred to as Kirby's Fun Pak.
  • Star Fox is referred to as Starwing; Star Fox 64 is referred to as Lylatwars.
  • The NES game Yoshi is referred to as Mario & Yoshi.
  • The EarthBound trophies have "Not released in Europe".
  • The GameCube's trophy has May 2002, its release date in Europe. The trophy name is "GCN" instead of "Nintendo GameCube".
  • The Tamagon trophy is completely removed and unobtainable altogether.
  • Roy's trophy is listed with "Future Release", despite Fire Emblem: The Binding Blade never seeing an official release in PAL regions.

Character names[edit]

MeleeStartersJPN.pngMelee Starter Characters.png
Magnify-clip.pngMagnify-clip.png
The character selection screen in Japanese (left) and English (right).

The following character names are written differently depending on the language selected:

Japan NTSCUnited KingdomItalySpain France Germany
Purin Jigglypuff Rondoudou Pummeluff
Young Link Link Enfant Junger Link
Koopa Bowser
Ice Climber Ice Climbers
D.KONG DK
Mewtwo Mewtu
Sheik Shiek

Voices[edit]

  • The Italian and Spanish versions use all the same voice tracks used in the English version.
  • The Japanese version has some different announcer calls. This includes character names: Bowser is "Koopa", Jigglypuff is "Purin", and Ice Climbers is "Ice Climber".
Japanese International
Japanese English French German
  • Jigglypuff has unique selection announcements in German and French to reflect its different names; the announcer calls come from Pokémon Stadium 2. Jigglypuff also has a unique crowd cheer in the German and French versions; the crowd says "Go! Go!" and claps three times.
  • Sheik and Mewtwo's Japanese dialogue is absent from the non-Japanese versions.
  • Fox and Falco have different spoken dialogue in Japanese and English, while Peppy and Slippy are fully dubbed in both languages.
  • Jigglypuff is fully dubbed in four different languages: Japanese, English, German, and French. The chart below shows all the voiced Poké Ball Pokémon and if their voice clips are different from the Japanese version's:
Pokémon Dubbed / changed voice clips
NTSC Germany France
Bellossom Yes Yes Yes
Blastoise Yes Yes Yes
Chansey Yes Yes Yes
Charizard Yes Yes Yes
Chikorita No Yes Yes
Clefairy Yes Yes Yes
Cyndaquil No Yes Yes
Ditto No No No
Goldeen Yes Yes Yes
Marill No Yes Yes
Mew No Yes Yes
Scizor Yes Yes Yes
Snorlax Yes Yes Yes
Staryu Yes NTSC Yes
Togepi No No No
Venusaur Yes Yes Yes
Weezing Yes Yes Yes
Wobbuffet Yes Yes Yes

Stage names[edit]

All stages' names are the same in English and Italian. Stages not mentioned have the same name in all languages.

English French German Spanish
Princess Peach's Castle Château de Peach Prinzessin Peachs Schloss Castillo de Peach
Rainbow Ride Rainbow Ride Regenbogen Raserei Rainbow Ride
Kongo Jungle Jungle Kongo Tiefster Kongo Selva Kongo
Jungle Japes Jungle Japes Tropen Trubel Jungla Jocosa
Great Bay Grande Baie Schädelbucht Gran Bahía
Temple Temple Tempel Templo
Yoshi's Island Île des Yoshi Yoshi's Island Yoshi's Island
Fountain of Dreams Fontaine des Rêves Traumbrunnen Fuente de los Sueños
Icicle Mountain Montagne Icicle Icicle Mountain Montaña Carámbano
Flat Zone Espace 2D 2D-Welt Zona extraplana
Mushroom Kingdom Royaume Champignon Pilz-Königreich Reino Champiñón
Mushroom Kingdom II Royaume Champignon II Pilz-Königreich II Reino Champiñón II
Brinstar Depths Profondeurs de Brinstar Die Tiefen von Brinstar Abismo de Brinstar
Mute City Mute City Mute City Circuito Mute City
Big Blue Big Blue Big Blue Circuito Big Blue
Pokémon Stadium Stade Pokémon Pokémon Stadium Estadio Pokémon
Poké Floats Poké Flotte Poké-Flug Poké Globos
Battlefield Champ de Bataille Battlefield Campo de batalla
Final Destination Destination Finale Final Destination Destino final
Kongo Jungle N64 Jungle Kongo N64 Tiefster Kongo Selva Kongo N64
Yoshi's Island N64 Île des Yoshi N64 Yoshi's Island Isla de Yoshi N64

Notes[edit]

  • The Japanese discs also have three different known versions, although there are some aesthetic differences exclusive to the Japanese release. This includes graphical changes such as the title screen, certain videos, seal Topis rather than yeti, and some references to Perfect Dark (such as the Proximity Mine design). In addition, the language is set to Japanese on default with only minor alterations in the English setting's text, and the Tamagon Trophy was originally available in-game. Switching languages between English and Japanese will not affect these changes.
  • In the French versions of both Super Smash Bros. Melee and Super Smash Bros. Brawl, Pokémon names are in all caps, referencing how Pokémon names before Generation V are formatted, as well as being changed. In the PAL version of Super Smash Bros. Brawl, the names of the Pokémon are in all caps in all languages.

See also[edit]

External links[edit]

References[edit]