Super Smash Bros. Brawl

Bowser (SSBB)/Up throw: Difference between revisions

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{{ArticleIcons|ssbb=y}}
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[[File:BowserUThrowSSBB.gif|thumb|300px|Hitbox visualization showing Bowser's up throw.]]
==Overview==
==Overview==
{{competitive expertise}}
Tosses the opponent upwards, retreats into his shell, and spins, damaging the opponent with his spikes. The [[damage]] also applies to bystanders. Deals decent damage overall, but the throw always deals [[set knockback]], making it incapable of scoring [[KO|KOs]] by itself.
==Throw and Hitbox Data==
==Throw and Hitbox Data==
===Hitbox===
===Hitbox===
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|fkv=120
|fkv=120
|bn=0
|bn=0
|noff=false
|noff=true
|trip=0
|trip=0
|ff=60000
|ff=60000
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|fkv=0
|fkv=0
|bn=0
|bn=0
|noff=false
|noff=true
|trip=0
|trip=0
|ff=60000
|ff=60000

Latest revision as of 23:10, May 27, 2024

Hitbox visualization showing Bowser's up throw.

OverviewEdit

Tosses the opponent upwards, retreats into his shell, and spins, damaging the opponent with his spikes. The damage also applies to bystanders. Deals decent damage overall, but the throw always deals set knockback, making it incapable of scoring KOs by itself.

Throw and Hitbox DataEdit

HitboxEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Blockable Reflectable Absorbable Flinchless Heedless Piercing Strechy ?2 ?5 ?6 ?11 Hit Bits
0 0 0 1% 0   Forwards 0 100 0 9.6 4 0.0 20.0 1.6 1.0x 1.0x 0%               Slash                         11111111111111

ThrowEdit

ID Damage Angle BK KS FKV Bone SDIx FFx T% Type Effect Sound
0 2%   Forwards 0 100 120 0 1.0x None 0%       Punch
1 3%   Forwards 40 100 0 0 1.0x None 0%       None

TimingEdit

Invincibility 1-8
Hits 1-8 21-24, 25-28, 29-32, 33-36, 37-40, 41-44, 45-48, 49-52
Throw Release 53
Animation length 69
                                                                                                                                         
                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Invincible
  
Throw point