Mr. Game & Watch (SSBB)/Forward aerial: Difference between revisions
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Mariogeek2 (talk | contribs) m (→Overview: Fixed grammar, misspellings, and double-spacing; reworded some snippets to make it flow better. Merged 2nd & 3rd paragraph.) |
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{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
[[File:MrGame&WatchFAirSSBB.gif|thumb|400px|Hitbox visualization showing Mr. Game & Watch's forward aerial.]] | |||
==Overview== | |||
Mr Game and Watch pulls out a box and attacks with it; the move comes out on [[frame]] 10, which is decent, and the move has a [[sweet spot (hitbox)|sweetspot]] that is pretty powerful, dealing 16% and being able to take stocks, and the move also has a [[sourspot]] that lasts for a very long time, nearly half a second, making it a good tool for [[edgeguard]]ing. While the move's range is not amazing, it is [[disjoint]]ed so there's that. | |||
However, the move doesn't have a late [[autocancel]] window, meaning Game and Watch can't [[short hop]] autocancel with this move, and the move also has 22 frames of [[landing lag]] which is pretty high, making it [[punish]]able. These are pretty minor weaknesses for an overall good edgeguarding option. | |||
==Hitboxes== | ==Hitboxes== | ||
{{BrawlHitboxTableHeader}} | {{BrawlHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit| | {{HitboxTableTitle|Clean hit|24}} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|bn=0 | |bn=0 | ||
Line 42: | Line 45: | ||
|rawflags=00111010010000110000001010000000 | |rawflags=00111010010000110000001010000000 | ||
}} | }} | ||
{{HitboxTableTitle|Late hit| | {{HitboxTableTitle|Late hit|24}} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|bn=0 | |bn=0 | ||
Line 86: | Line 89: | ||
|1-2 | |1-2 | ||
|- | |- | ||
! | !Clean hit | ||
|10-12 | |10-12 | ||
|- | |- | ||
! | !Late hit | ||
|13-32 | |13-32 | ||
|- | |- |
Latest revision as of 12:45, December 24, 2024
Overview[edit]
Mr Game and Watch pulls out a box and attacks with it; the move comes out on frame 10, which is decent, and the move has a sweetspot that is pretty powerful, dealing 16% and being able to take stocks, and the move also has a sourspot that lasts for a very long time, nearly half a second, making it a good tool for edgeguarding. While the move's range is not amazing, it is disjointed so there's that.
However, the move doesn't have a late autocancel window, meaning Game and Watch can't short hop autocancel with this move, and the move also has 22 frames of landing lag which is pretty high, making it punishable. These are pretty minor weaknesses for an overall good edgeguarding option.
Hitboxes[edit]
Timing[edit]
Initial autocancel | 1-2 |
---|---|
Clean hit | 10-12 |
Late hit | 13-32 |
Animation length | 44 |
Landing lag[edit]
Animation length | 22 |
---|
Lag time |
Hitbox |
Hitbox change |
Autocancel |
|