Super Smash Bros. Brawl

Captain Falcon (SSBB)/Forward aerial: Difference between revisions

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
 
{{disambig2|the hitbox visualization in ''Super Smash Bros. Brawl''|the move itself|Knee Smash}}
[[File:CaptainFalconFAirSSBB.gif|thumb|400px|Hitbox visualization showing Captain Falcon's forward aerial.]]
==Overview==
==Overview==
Captain Falcon performs a knee strike. Due the harmful changes to its hitbox, it is no longer as spammable as it was in Melee. It includes punishing unwary opponents, as well as gimping opponents offstage by its sourspot following up into up air. Forward air can also be used to finish a flashy combo.
{{Competitive expertise}}
Its best use, however, is to be saved as a kill move.
 
==Hitboxes==
==Hitboxes==
===Clean hit===
===Clean hit===
{{BrawlHitboxTableHeader|special=y}}
{{BrawlHitboxTableHeader|special=y}}
{{HitboxTableTitle|Sweetspot|39}}
{{HitboxTableTitle|Sweetspot|38}}
{{BrawlSpecialHitboxTableRow
{{BrawlSpecialHitboxTableRow
|char=captain falcon
|bn=8
|bn=8
|id=0
|id=0
Line 32: Line 30:
|}
|}
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableHeader}}
{{HitboxTableTitle|Sourspot|25}}
{{HitboxTableTitle|Sourspot|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=captain falcon
|bn=6
|bn=6
|id=1
|id=1
Line 57: Line 54:
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=captain falcon
|bn=8
|bn=8
|id=0
|id=0
Line 76: Line 72:
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=captain falcon
|bn=6
|bn=6
|id=1
|id=1
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|1-6
|1-6
|-
|-
!Hitbox
!Clean hit
|14
|14
|-
|-
!Hitbox
!Late hit
|15-30
|15-30
|-
|-
!Ending autocancel
!Ending autocancel
|35>
|35-
|-
|-
!Interruptible
!Interruptible

Latest revision as of 00:56, November 6, 2024

This article is about the hitbox visualization in Super Smash Bros. Brawl. For the move itself, see Knee Smash.
Hitbox visualization showing Captain Falcon's forward aerial.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

HitboxesEdit

Clean hitEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Blockable Reflectable Absorbable Flinchless Heedless Piercing Strechy ?2 ?5 ?6 ?11 Hit Bits
Sweetspot
0 0 0 19% 0   Forwards 30 93 0 3.0 8 0.0 -4.4 0.0 1.0x 1.2x 0%               Kick                         11111111111111
ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Sourspot
1 0 6% 0   35 80 0 4.0 6 -4.4 0.0 0.0 1.0x 1.2x 0%               Kick  

Late hitEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 3% 0   35 80 0 4.5 8 0.0 -4.4 0.0 1.0x 1.0x 30%               Kick  
1 0 3% 0   35 80 0 4.3 6 -4.4 0.0 0.0 1.0x 1.0x 30%               Kick  

TimingEdit

Initial autocancel 1-6
Clean hit 14
Late hit 15-30
Ending autocancel 35-
Interruptible 40
Animation length 45
                                                                                         
                                                                                         

Landing lagEdit

Animation length 22
                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible