Super Smash Bros. Brawl

Sheik (SSBB)/Neutral attack/Infinite: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
 
[[File:SheikJabRapidSSBB.gif|thumb|340px|Hitbox visualization showing Sheik's neutral infinite.]]
[[File:SheikJabRapidEndSSBB.gif|thumb|245px|Hitbox visualization showing the finishing windbox of Sheik's neutral infinite.]]
==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
Line 7: Line 8:
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=sheik
|bn=18
|bn=18
|id=0
|id=0
Line 26: Line 26:
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=sheik
|bn=19
|bn=19
|id=1
|id=1
Line 45: Line 44:
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=sheik
|bn=19
|bn=19
|id=2
|id=2
Line 67: Line 65:
{{BrawlHitboxTableHeader|special=y}}
{{BrawlHitboxTableHeader|special=y}}
{{BrawlSpecialHitboxTableRow
{{BrawlSpecialHitboxTableRow
|char=captain falcon
|bn=0
|bn=0
|id=0
|id=0
Line 105: Line 102:
{{FrameStrip|t=Lag|c=6|e=LagLoopS}}
{{FrameStrip|t=Lag|c=6|e=LagLoopS}}
{{FrameStrip|t=Lag|c=2|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2|e=LagLoopS}}
{{FrameStrip|t=Lag|c=2|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2|e=LagLoopS}}
{{FrameStrip|t=Lag|c=1|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=6}}
{{FrameStrip|t=Lag|c=1|s=LagLoopE}}{{FrameStrip|t=FlinchlessHitbox|c=1}}{{FrameStrip|t=Lag|c=6}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|loop=y}}
{{FrameIconLegend|lag=y|hitbox=y|loop=y|flinchlesshitbox=y}}
{{MvSubNavSheik|g=SSBB}}
{{MvSubNavSheik|g=SSBB}}
[[Category:Sheik (SSBB)]]
[[Category:Sheik (SSBB)]]
[[Category:Neutral attacks (SSBB)]]
[[Category:Neutral attacks (SSBB)]]

Latest revision as of 13:15, May 30, 2024

Hitbox visualization showing Sheik's neutral infinite.
Hitbox visualization showing the finishing windbox of Sheik's neutral infinite.

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

Rapid jab[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 2% 0 Sakurai angle 8 20 0 4.5 18 0.0 0.0 0.0 0.7x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
1 0 2% 0 Sakurai angle 8 20 0 3.0 19 3.0 0.0 0.0 0.7x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
2 0 1% 0 Sakurai angle 8 20 0 2.5 19 8.0 0.0 0.0 0.7x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png

Ending windbox[edit]

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Blockable Reflectable Absorbable Flinchless Heedless Piercing Strechy ?2 ?5 ?6 ?11 Hit Bits
0 0 0 0% 0 AngleIcon0.png Forwards 0 100 29 5.0 0 0.0 8.0 8.0 0.0x 0.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsIndirect.png HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(True).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(True).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 11111111111111

Timing[edit]

Animation length is only for the finisher.

Rapid hab 9-10, 13-14, 17-18, 21-22, 25-26
Ending windbox 2
Animation length 8
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagLoopS).png FrameIcon(LagLoopE).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(LagLoopS).png FrameIcon(LagLoopE).png Icon for non-damaging hitbox frames in frame strips. FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankLoopS).pngFrameIcon(BlankLoopE).png
Loop point
Icon for non-damaging hitbox frames in frame strips.
Flinchless hitbox