Super Smash Bros. Brawl

Snake (SSBB)/Neutral attack/Hit 2: Difference between revisions

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(New Page: {{ArticleIcons|ssbb=y}} ==Overview== {{competitive expertise}} ==Hitboxes== {{technical data}} ==Timing== {|class="wikitable" !Hitboxes |4-5 |- !Earliest continuable |6 |- !Animation l...)
 
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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
 
[[File:SnakeJab2SSBB.gif|thumb|400px|Hitbox visualization showing Snake's second jab.]]
==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
==Hitboxes==
==Hitboxes==
{{technical data}}
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableRow
|bn=0
|id=0
|damage=3%
|angle=361
|fkv=20
|ks=100
|sd=0
|bk=0
|r=222000
|xpos=0
|ypos=720000
|zpos=180000
|trip=0
|ff=60000
|sdi=60000
|rawflags=00111001000000110001101000000000
}}
{{BrawlHitboxTableRow
|bn=0
|id=1
|damage=3%
|angle=361
|fkv=20
|ks=100
|sd=0
|bk=0
|r=210000
|xpos=0
|ypos=720000
|zpos=360000
|trip=0
|ff=60000
|sdi=60000
|rawflags=00111001000000110001101000000000
}}
{{BrawlHitboxTableRow
|bn=0
|id=2
|damage=3%
|angle=361
|fkv=20
|ks=100
|sd=0
|bk=0
|r=300000
|xpos=0
|ypos=720000
|zpos=600000
|trip=0
|ff=60000
|sdi=60000
|rawflags=00111001000000110001101000000000
}}
{{BrawlHitboxTableRow
|bn=13
|id=3
|damage=3%
|angle=361
|fkv=20
|ks=100
|sd=0
|bk=0
|r=210000
|xpos=0
|ypos=-60000
|zpos=0
|trip=0
|ff=60000
|sdi=60000
|rawflags=00111001000000110001101000000000
}}
|}
 
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"

Latest revision as of 19:54, May 21, 2024

Hitbox visualization showing Snake's second jab.

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 3% 0 Sakurai angle 0 100 20 3.7 0 0.0 12.0 3.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Thud SpecialsDirect.png
1 0 3% 0 Sakurai angle 0 100 20 3.5 0 0.0 12.0 6.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Thud SpecialsDirect.png
2 0 3% 0 Sakurai angle 0 100 20 5.0 0 0.0 12.0 10.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Thud SpecialsDirect.png
3 0 3% 0 Sakurai angle 0 100 20 3.5 13 0.0 -1.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Thud SpecialsDirect.png

Timing[edit]

Hitboxes 4-5
Earliest continuable 6
Animation length 24
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point