Ivysaur (SSBB)/Neutral attack: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(New Page: {{ArticleIcons|ssbb=y}} ==Overview== Ivysaur's neutral attack consists of multiple vine strikes. For the technical data of each individual hit, see: *Ivysaur (SSBB)/Neutral attack/Hi...) |
No edit summary |
||
Line 7: | Line 7: | ||
*[[Ivysaur (SSBB)/Neutral attack/Hit 2]] | *[[Ivysaur (SSBB)/Neutral attack/Hit 2]] | ||
*[[Ivysaur (SSBB)/Neutral attack/Infinite]] | *[[Ivysaur (SSBB)/Neutral attack/Infinite]] | ||
==Quickest loop== | |||
{|class="wikitable" | |||
!Jab 1 | |||
|7-9 | |||
|- | |||
!Jab 2 | |||
|19-21 | |||
|- | |||
!Rapid jab | |||
|33-34, 43-44 | |||
|- | |||
!Animation lengths | |||
|27, 40, 57 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=2|e=LagContinuableS}}{{FrameStrip|t=Lag|c=16|s=LagContinuableE}}{{FrameStrip|t=Blank|c=30}} | |||
|- | |||
{{FrameStrip|t=Blank|c=11}}{{FrameStrip|t=Continuable|c=1}}{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=5|e=LagContinuableS}}{{FrameStrip|t=Lag|c=14|s=LagContinuableE}}{{FrameStrip|t=Blank|c=17}} | |||
|- | |||
{{FrameStrip|t=Blank|c=26}}{{FrameStrip|t=Continuable|c=1}}{{FrameStrip|t=Lag|c=3|e=LagLoopS}}{{FrameStrip|t=Lag|c=2|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=6|e=LagLoopS}}{{FrameStrip|t=Lag|c=7|s=LagLoopE}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y|loop=y}} | |||
{{MvSubNavIvysaur|g=SSBB}} | {{MvSubNavIvysaur|g=SSBB}} | ||
[[Category:Ivysaur (SSBB)]] | [[Category:Ivysaur (SSBB)]] | ||
[[Category:Neutral attacks (SSBB)]] |
Latest revision as of 23:49, August 10, 2024
Overview[edit]
Ivysaur's neutral attack consists of multiple vine strikes.
For the technical data of each individual hit, see:
- Ivysaur (SSBB)/Neutral attack/Hit 1
- Ivysaur (SSBB)/Neutral attack/Hit 2
- Ivysaur (SSBB)/Neutral attack/Infinite
Quickest loop[edit]
Jab 1 | 7-9 |
---|---|
Jab 2 | 19-21 |
Rapid jab | 33-34, 43-44 |
Animation lengths | 27, 40, 57 |
Lag time |
Hitbox |
Loop point |
Earliest continuable point |
Interruptible |
|