Ness (SSBM)/Up smash: Difference between revisions
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(New Page: {{ArticleIcons|ssbm=y}} thumb|300px|Hitbox visualization showing Ness's up smash. {{competitive expertise}} ==Hitboxes== Note: if up smash was charged, the c...) |
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{{ArticleIcons|ssbm=y}} | {{ArticleIcons|ssbm=y}} | ||
[[File:NessUSmashSSBM.gif|thumb|300px|Hitbox visualization showing Ness's up smash.]] | [[File:NessUSmashSSBM.gif|thumb|300px|Hitbox visualization showing Ness's up smash.]] | ||
==Application== | |||
While being relatively slow and easy to [[Crouch cancel]], up smash has rare, limited potential when used as a high-percent combo starter, as an anti-air attack, and as a lingering trap to catch rapid approaches. The greater benefits of Ness' up smash come from its ability to activate the [[Yo-yo glitch]] which is commonly done from [[tech chase]], from [[jab reset]], and sometimes from [[shield poke]]. | |||
==Hitboxes== | ==Hitboxes== | ||
Note: if up smash was charged, the charged hitbox will be used instead of the no charge hitbox. | Note: if up smash was charged, the charged hitbox will be used instead of the no charge hitbox. | ||
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{{MeleeHitboxTableRow | {{MeleeHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=6 | |damage={{ChargedSmashDmgSSBM|6}} | ||
|sd=0 | |sd=0 | ||
|angle=80 | |angle=80 | ||
Line 66: | Line 67: | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
Line 90: | Line 92: | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|charge=y|hitbox | {{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y|interruptible=y}} | ||
{{MvSubNavNess|g=SSBM}} | {{MvSubNavNess|g=SSBM}} | ||
[[Category:Ness (SSBM)]] | [[Category:Ness (SSBM)]] | ||
[[Category:Up smashes (SSBM)]] | [[Category:Up smashes (SSBM)]] |
Latest revision as of 00:45, September 8, 2022
Application[edit]
While being relatively slow and easy to Crouch cancel, up smash has rare, limited potential when used as a high-percent combo starter, as an anti-air attack, and as a lingering trap to catch rapid approaches. The greater benefits of Ness' up smash come from its ability to activate the Yo-yo glitch which is commonly done from tech chase, from jab reset, and sometimes from shield poke.
Hitboxes[edit]
Note: if up smash was charged, the charged hitbox will be used instead of the no charge hitbox.
Timing[edit]
Startup Hitboxes | 12-14 |
---|---|
Charges between | 13-14 |
Attack Hitboxes | 15-31 |
Interruptible | 49 |
Animation length | 49 |
Lag | |||||||||||||||||||||||||||||||||||||||||||||||||
Hitboxes |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Interruptible |
|