Samus (SSBM)/Neutral special: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary |
SuperSqank (talk | contribs) |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbm=y}} | {{ArticleIcons|ssbm=y}} | ||
[[File:SamusNSpecialMinSSBM.gif|thumb|400px|Hitbox visualization showing Samus's neutral special, Charge Shot, at minimum charge.]] | {{disambig2|the hitbox visualization in ''[[Super Smash Bros. Melee]]''|the move itself|Charge Shot}}[[File:SamusNSpecialMinSSBM.gif|thumb|400px|Hitbox visualization showing Samus's neutral special, Charge Shot, at minimum charge.]] | ||
[[File:SamusNSpecialMaxSSBM.gif|thumb|400px|Hitbox visualization showing Samus's neutral special, Charge Shot, at maximum charge.]] | [[File:SamusNSpecialMaxSSBM.gif|thumb|400px|Hitbox visualization showing Samus's neutral special, Charge Shot, at maximum charge.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
Line 141: | Line 141: | ||
{{FrameStrip|t=Blank|c=14}}{{FrameStrip|t=Hitbox|c=70}} | {{FrameStrip|t=Blank|c=14}}{{FrameStrip|t=Hitbox|c=70}} | ||
|- | |- | ||
{{FrameStrip|t=Lag|c=13|e=LagChargeS}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=13|e=LagChargeS}}{{FrameStrip|t=Lag|c=1|s=LagChargeEPropS}}{{FrameStrip|t=Lag|c=29|s=LagPropE}}{{FrameStrip|t=Blank|c=41}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Line 163: | Line 163: | ||
{{MvSubNavSamus|g=SSBM}} | {{MvSubNavSamus|g=SSBM}} | ||
[[Category:Samus (SSBM)]] | [[Category:Samus (SSBM)]] | ||
[[Category:Special moves (SSBM)]] | |||
[[Category:Neutral special moves (SSBM)]] | [[Category:Neutral special moves (SSBM)]] |
Latest revision as of 06:15, July 8, 2020
Overview[edit]
Hitboxes[edit]
Timing[edit]
Minimum charge[edit]
This data is from charge release. Start up animation is 13 frames. and put in front of the shooting animation in the frame strips.
Hitbox | 2-71 |
---|---|
Animation length | 30 |
Maximum charge[edit]
This data includes the start up as it is unlikely to release the Charge Shot at maximum charge from the charge animation
Hitbox | 15-84 |
---|---|
Animation length | 43 |
Lag time |
Hitbox |