Super Smash Bros. Melee

Mario (SSBM)/Neutral attack/Hit 2: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(New Page: {{ArticleIcons|ssbm=y}} thumb|330px|Hitbox visualization showing Mario's second jab. {{competitive expertise}} ==Overview== ==Hitboxes== {{MeleeHitboxTableHea...)
 
 
(4 intermediate revisions by one other user not shown)
Line 7: Line 7:
{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
|id=0
|id=0
|damage=2
|damage=2%
|angle=83
|angle=83
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=116
|fkv=20
|r=900
|r=900
|bn=32
|bn=32
|xpos=600
|xpos=600
|effect=Normal
|effect=Normal
|slvl=L
|slvl=S
|sfx=Punch
|sfx=Punch
}}
}}
{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
|id=1
|id=1
|damage=2
|damage=2%
|angle=83
|angle=83
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=116
|fkv=20
|r=600
|r=600
|bn=32
|bn=31
|xpos=300
|xpos=300
|effect=Normal
|effect=Normal
|slvl=L
|slvl=S
|sfx=Punch
|sfx=Punch
}}
}}
{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
|id=2
|id=2
|damage=2
|damage=2%
|angle=85
|angle=85
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=116
|fkv=20
|r=700
|r=700
|bn=8
|bn=8
|xpos=600
|effect=Normal
|effect=Normal
|slvl=L
|slvl=S
|sfx=Punch
|sfx=Punch
}}
}}
|}
|}
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"

Latest revision as of 16:05, June 24, 2020

Hitbox visualization showing Mario's second jab.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 2% 0 AngleIcon83.png 0 100 20 3.5154 32 2.3436 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch
1 0 2% 0 AngleIcon83.png 0 100 20 2.3436 31 1.1718 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch
2 0 2% 0 AngleIcon85.png 0 100 20 2.7342 8 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch

Timing[edit]

Hitboxes 3-4
Earliest continuable 7
Animation length 18
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point