Super Smash Bros. Ultimate

Pit (SSBU)/Neutral attack/Hit 1: Difference between revisions

(New Page: {{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Pit's first jab. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitboxTableHeade...)
 
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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}'''
*{{buff|Neutral attack 1 has slightly less startup lag (frame 5 → 4) with its total duration reduced as well (FAF 27 → 26).}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! Hitstun
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=2.0%
|damage=2.0%
|angle=361
|angle=361
|af=3
|bk=30
|bk=30
|ks=25
|ks=25
Line 18: Line 23:
|zpos=9.5 to 7.0
|zpos=9.5 to 7.0
|ff=1.6
|ff=1.6
|type=Bow
|type=Sacred
|effect=Slash
|effect=Slash
|sfx=Slash
|sfx=Slash
|slvl=S
|slvl=S
}}
}}
|'''+2''' frames
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=2.0%
|damage=2.0%
|angle=361
|angle=361
|af=3
|bk=30
|bk=30
|ks=25
|ks=25
Line 36: Line 43:
|zpos=12.6 to 7.0
|zpos=12.6 to 7.0
|ff=1.6
|ff=1.6
|type=Bow
|type=Sacred
|effect=Slash
|effect=Slash
|sfx=Slash
|sfx=Slash
|slvl=S
|slvl=S
}}
}}
|'''+2''' frames
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=2.0%
|damage=2.0%
|angle=180
|angle=180
|af=3
|bk=20
|bk=20
|ks=15
|ks=15
Line 54: Line 63:
|zpos=15.2 to 7.0
|zpos=15.2 to 7.0
|ff=1.6
|ff=1.6
|type=Bow
|type=Sacred
|effect=Slash
|effect=Slash
|sfx=Slash
|sfx=Slash
|slvl=S
|slvl=S
|hitbits=Fighter only
}}
}}
|'''+2''' frames
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
|damage=2.0%
|damage=2.0%
|angle=361
|angle=361
|af=3
|bk=20
|bk=20
|ks=15
|ks=15
Line 72: Line 84:
|zpos=15.2 to 7.0
|zpos=15.2 to 7.0
|ff=1.6
|ff=1.6
|type=Bow
|type=Sacred
|effect=Slash
|effect=Slash
|sfx=Slash
|sfx=Slash
|slvl=S
|slvl=S
}}
}}
|'''+2''' frames
|}
|}
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
!Hitboxes
!colspan=2|Hitboxes
|4-5
|4-5
|-
|-
!Earliest continuable
!rowspan=2|Continuability!!Held on hit or tapped
|7
|7-27
|-
|-
!Interruptible
!Held without hitting
|27
|16
|-
|-
!Animation length
!colspan=2|Interruptible
|26
|-
!colspan=2|Animation length
|34
|34
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=20|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=8}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=9|s=LagContinuableE|e=LagContinuableS}}{{FrameStrip|t=Lag|c=10|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=9}}
|-
{{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Continuable|c=21}}{{FrameStrip|t=Blank|c=7}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|interruptible=y}}


{{MvSubNavPit|g=SSBU}}
{{MvSubNavPit|g=SSBU}}
[[Category:Pit (SSBU)]]
[[Category:Pit (SSBU)]]
[[Category:Neutral attacks (SSBU)]]
[[Category:Neutral attacks (SSBU)]]

Latest revision as of 20:56, July 14, 2022

Hitbox visualization showing Pit's first jab.
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You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Update HistoryEdit

  4.0.0

  •   Neutral attack 1 has slightly less startup lag (frame 5 → 4) with its total duration reduced as well (FAF 27 → 26).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 2.0% 0   Forward 30 25 0   1.8 top 0.0 8.0 9.5 to 7.0 1.6× 1.0× 0%               Slash   All All             +2 frames
1 0 0 2.0% 0   Forward 30 25 0   1.8 top 0.0 8.0 12.6 to 7.0 1.6× 1.0× 0%               Slash   All All             +2 frames
2 0 0 2.0% 0   Forward 20 15 0   1.8 top 0.0 8.0 15.2 to 7.0 1.6× 1.0× 0%               Slash   Fighter only All             +2 frames
3 0 0 2.0% 0   Forward 20 15 0   1.8 top 0.0 8.0 15.2 to 7.0 1.6× 1.0× 0%               Slash   All All             +2 frames

TimingEdit

Hitboxes 4-5
Continuability Held on hit or tapped 7-27
Held without hitting 16
Interruptible 26
Animation length 34
                                                                   
                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible