Captain Falcon (SSBU)/Neutral aerial: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:CaptainFalconNAirSSBU.gif|thumb|350px|Hitbox visualization showing Captain Falcon's neutral aerial.]] | |||
==Overview== | |||
{{competitive expertise}} | {{competitive expertise}} | ||
Kicks forward twice. It is a reliable follow-up to his {{mvsub|Captain Falcon|SSBU|down throw}} at mid-percents, and transitions faster than the version in ''SSB4''. The first hit has vertical knockback on grounded opponents, intended to reliably lead into the second hit, but if Falcon lands with only the first hit, it becomes a viable [[combo]] starter that can combo into his aerials, even his Knee Smash at mid-high percents. Also an effective edge guard tool, due to being a multi-hit and having decent kill power offstage. Deals 4% on the first hit and 6% on the second hit. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
Line 12: | Line 12: | ||
|damage=4.0% | |damage=4.0% | ||
|angle=74 | |angle=74 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=25 | |ks=25 | ||
Line 26: | Line 27: | ||
|slvl=M | |slvl=M | ||
|g=f | |g=f | ||
|setweight=t | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 31: | Line 33: | ||
|damage=4.0% | |damage=4.0% | ||
|angle=68 | |angle=68 | ||
|af=3 | |||
|bk=65 | |bk=65 | ||
|ks=75 | |ks=75 | ||
Line 46: | Line 49: | ||
|slvl=M | |slvl=M | ||
|a=f | |a=f | ||
|setweight=t | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 51: | Line 55: | ||
|damage=4.0% | |damage=4.0% | ||
|angle=80 | |angle=80 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=25 | |ks=25 | ||
Line 64: | Line 69: | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=M | |slvl=M | ||
|setweight=t | |||
|g=f | |g=f | ||
}} | }} | ||
Line 70: | Line 76: | ||
|damage=4.0% | |damage=4.0% | ||
|angle=74 | |angle=74 | ||
|af=3 | |||
|bk=65 | |bk=65 | ||
|ks=75 | |ks=75 | ||
Line 85: | Line 92: | ||
|slvl=M | |slvl=M | ||
|a=f | |a=f | ||
|setweight=t | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 90: | Line 98: | ||
|damage=4.0% | |damage=4.0% | ||
|angle=68 | |angle=68 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=25 | |ks=25 | ||
Line 103: | Line 112: | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=M | |slvl=M | ||
|setweight=t | |||
}} | }} | ||
{{HitboxTableTitle|Hit 2|42}} | {{HitboxTableTitle|Hit 2|42}} | ||
Line 109: | Line 119: | ||
|damage=6.0% | |damage=6.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=45 | |bk=45 | ||
|ks=120 | |ks=120 | ||
Line 127: | Line 138: | ||
|damage=6.0% | |damage=6.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=45 | |bk=45 | ||
|ks=120 | |ks=120 | ||
Line 145: | Line 157: | ||
|damage=6.0% | |damage=6.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=45 | |bk=45 | ||
|ks=120 | |ks=120 | ||
Line 190: | Line 203: | ||
===Landing lag=== | ===Landing lag=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Interruptible | |||
|8 | |||
|- | |||
!Animation length | !Animation length | ||
| | |12 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=7}} | {{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Interruptible|c=5}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 08:50, June 7, 2022
Overview[edit]
Kicks forward twice. It is a reliable follow-up to his down throw at mid-percents, and transitions faster than the version in SSB4. The first hit has vertical knockback on grounded opponents, intended to reliably lead into the second hit, but if Falcon lands with only the first hit, it becomes a viable combo starter that can combo into his aerials, even his Knee Smash at mid-high percents. Also an effective edge guard tool, due to being a multi-hit and having decent kill power offstage. Deals 4% on the first hit and 6% on the second hit.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-3 |
---|---|
Hit 1 | 7-8 |
Hit 2 | 13-15 |
Ending autocancel | 32- |
Interruptible | 40 |
Animation length | 49 |
Landing lag[edit]
Interruptible | 8 |
---|---|
Animation length | 12 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|