Super Smash Bros. Ultimate

Peach (SSBU)/Dash attack: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:PeachDashAttackSSBU.gif|thumb|500px|Hitbox visualization showing Peach's dash attack.]]
[[File:PeachDashAttackSSBU.gif|thumb|400px|Hitbox visualization showing Peach's dash attack.]]
{{competitive expertise}}
 
==Overview==
==Overview==
Also known as '''Lady Push''' ({{ja|レディープッシュ|Redī Pusshu}}), Peach creates magical sparks of hearts in her hands. <onlyinclude>She strikes with both arms extended forward, then quickly spreads her arms out. Dash attack's first hit deals 4% damage and the second hit deals 6% damage.
{{{1|Peach}}} runs forward when performing a dash attack making the move unsafe on shields. Dash attack is relatively quick with good range that can serve as a situational KO move at higher percents. Dash attack is an [[out of shield]] option but can be used after a [[perfect shield]]. After performing a combo from down tilt to multiple float-cancelled neutral aerials, {{{1|Peach}}} can finish the combo with a dash attack. Down tilt, float-cancelled neutral aerial or float-cancelled back aerial can combo into dash attack at low percentages.</onlyinclude>
{{clr}}
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
*{{nerf|Dash attack has reduced knockback scaling (140 → 130).}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|24}}
! Shieldstun
{{HitboxTableTitle|Hit 1|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=4.0%
|damage=4.0%
|angle=40
|angle=40
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
Line 24: Line 33:
|slvl=M
|slvl=M
|a=f
|a=f
|setweight=t
}}
}}
|2.9x
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=4.0%
|damage=4.0%
|angle=68
|angle=68
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
Line 43: Line 55:
|slvl=M
|slvl=M
|a=f
|a=f
|setweight=t
}}
}}
|2.9x
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=4.0%
|damage=4.0%
|angle=30
|angle=30
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
Line 62: Line 77:
|slvl=M
|slvl=M
|g=f
|g=f
|setweight=t
}}
}}
|2.9x
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
|damage=4.0%
|damage=4.0%
|angle=40
|angle=40
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
Line 81: Line 99:
|slvl=M
|slvl=M
|g=f
|g=f
|setweight=t
}}
}}
{{HitboxTableRowNote|Hit 1 has a 2.9x shieldstun multiplier.|24}}
|2.9x
{{HitboxTableTitle|Hit 2|24}}
{{HitboxTableTitle|Hit 2|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=6.0%
|damage=6.0%
|angle=65
|angle=65
|af=3
|bk=50
|bk=50
|ks=130
|ks=130
Line 102: Line 122:
|slvl=L
|slvl=L
}}
}}
|&mdash;
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=6.0%
|damage=6.0%
|angle=65
|angle=65
|af=3
|bk=50
|bk=50
|ks=130
|ks=130
Line 120: Line 142:
|slvl=L
|slvl=L
}}
}}
|&mdash;
|}
|}
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"

Latest revision as of 03:14, December 1, 2022

Hitbox visualization showing Peach's dash attack.

Overview[edit]

Also known as Lady Push (レディープッシュ), Peach creates magical sparks of hearts in her hands. She strikes with both arms extended forward, then quickly spreads her arms out. Dash attack's first hit deals 4% damage and the second hit deals 6% damage.

Peach runs forward when performing a dash attack making the move unsafe on shields. Dash attack is relatively quick with good range that can serve as a situational KO move at higher percents. Dash attack is an out of shield option but can be used after a perfect shield. After performing a combo from down tilt to multiple float-cancelled neutral aerials, Peach can finish the combo with a dash attack. Down tilt, float-cancelled neutral aerial or float-cancelled back aerial can combo into dash attack at low percentages.

Update History[edit]

Super Smash Bros. Ultimate 1.1.0

  • Nerf Dash attack has reduced knockback scaling (140 → 130).

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Shieldstun
Hit 1
0 0 0 4.0% 0 AngleIcon40.png Forward 0 100 55 HitboxTableIcon(True).png 3.0 top 0.0 7.0 5.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png M Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 2.9x
1 0 0 4.0% 0 AngleIcon68.png Forward 0 100 40 HitboxTableIcon(True).png 4.0 top 0.0 7.0 10.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png M Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 2.9x
2 0 0 4.0% 0 AngleIcon30.png Forward 0 100 45 HitboxTableIcon(True).png 3.0 top 0.0 7.0 5.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (effect) Hand (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png M Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 2.9x
3 0 0 4.0% 0 AngleIcon40.png Forward 0 100 25 HitboxTableIcon(True).png 4.0 top 0.0 7.0 10.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (effect) Hand (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png M Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 2.9x
Hit 2
0 0 0 6.0% 0 AngleIcon65.png Forward 50 130 0 HitboxTableIcon(False).png 5.0 top 0.0 8.0 11.2 1.2× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 6.0% 0 AngleIcon65.png Forward 50 130 0 HitboxTableIcon(False).png 4.5 top 0.0 8.0 6.5 1.2× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Hit 1 6-9
Hit 2 17-19
Interruptible 38
Animation length 51
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible