Super Smash Bros. Ultimate

Pichu (SSBU)/Forward aerial: Difference between revisions

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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
*{{nerf|It causes more recoil damage (1% → 1.5%).}}
'''{{GameIcon|ssbu}} {{SSBU|11.0.0}}'''
*{{buff|It causes less recoil damage (1.5% → 1%).}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hits 1-3|24}}
{{HitboxTableTitle|Hits 1-3|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=3.5%
|damage=3.5%
|angle=366
|angle=366
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
Line 28: Line 34:
|damage=3.5%
|damage=3.5%
|angle=366
|angle=366
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
Line 42: Line 49:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Hit 4|24}}
{{HitboxTableTitle|Hit 4|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=3.5%
|damage=3.5%
|angle=45
|angle=45
|af=3
|bk=55
|bk=55
|ks=140
|ks=140
Line 65: Line 73:
|damage=3.5%
|damage=3.5%
|angle=45
|angle=45
|af=3
|bk=55
|bk=55
|ks=140
|ks=140
Line 80: Line 89:
}}
}}
|}
|}
==Timing==
==Timing==
Pichu receives 1.0% recoil damage on frame 10.
===Attack===
===Attack===
{|class="wikitable"
{|class="wikitable"
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===Landing lag===
===Landing lag===
{|class="wikitable"
{|class="wikitable"
!Interruptible
|13
|-
!Animation length
!Animation length
|12
|25
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=12}}
{{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Interruptible|c=13}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}

Latest revision as of 12:52, July 4, 2022

Hitbox visualization showing Pichu's forward aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Update HistoryEdit

  3.1.0

  •   It causes more recoil damage (1% → 1.5%).

  11.0.0

  •   It causes less recoil damage (1.5% → 1%).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hits 1-3
0 0 0 3.5% 0   Forward 0 100 20   6.8 neck 2.2 0.5 0.0 0.5× 1.0× 0%               Electric   All All            
1 0 0 3.5% 0   Forward 0 100 20   5.6 hip 0.0 0.0 0.0 0.5× 1.0× 0%               Electric   All All            
Hit 4
0 0 0 3.5% 0   Forward 55 140 0   6.8 neck 2.2 0.5 0.0 1.0× 1.0× 0%               Electric   All All            
1 0 0 3.5% 0   Forward 55 140 0   5.6 hip 0.0 0.0 0.0 1.0× 1.0× 0%               Electric   All All            

TimingEdit

Pichu receives 1.0% recoil damage on frame 10.

AttackEdit

Initial autocancel 1-9
Hits 1-3 10-12, 14-16, 18-20
Hit 4 22-23
Ending autocancel 34-
Interruptible 40
Animation length 59
                                                                                                                     
                                                                                                                     

Landing lagEdit

Interruptible 13
Animation length 25
                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible