Samus (SSBU)/Neutral attack: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Removed protection from "Samus (SSBU)/Neutral attack": Bot: Unprotecting a list of files) |
No edit summary |
||
Line 6: | Line 6: | ||
*[[Samus (SSBU)/Neutral attack/Hit 1]] | *[[Samus (SSBU)/Neutral attack/Hit 1]] | ||
*[[Samus (SSBU)/Neutral attack/Hit 2]] | *[[Samus (SSBU)/Neutral attack/Hit 2]] | ||
==Quickest loop== | |||
{|class="wikitable" | |||
!Jab 1 | |||
|3-4 | |||
|- | |||
!Jab 2 | |||
|20-23 | |||
|- | |||
!Interruptible | |||
|18, 44 | |||
|- | |||
!Animation lengths | |||
|34, 60 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=10|e=LagContinuableS}}{{FrameStrip|t=Lag|c=3|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=17}}{{FrameStrip|t=Blank|c=26}} | |||
|- | |||
{{FrameStrip|t=Blank|c=14|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=5|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Interruptible|c=17}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | |||
{{MvSubNavSamus|g=SSBU}} | {{MvSubNavSamus|g=SSBU}} | ||
[[Category:Samus (SSBU)]] | [[Category:Samus (SSBU)]] | ||
[[Category:Neutral attacks (SSBU)]] |
Latest revision as of 23:28, August 10, 2024
Overview[edit]
Samus's neutral attacks consist of a straight jab followed by downward arm cannon swing. It does 11% in total. The hits are notorious for not connecting together to the point of the game itself mentioning it in a tip saying "Foes can often put up their shields in between the first and second hits of this combo. It's safer to just hit with the first attack and then flee."
For the technical data of each individual hit, see:
Quickest loop[edit]
Jab 1 | 3-4 |
---|---|
Jab 2 | 20-23 |
Interruptible | 18, 44 |
Animation lengths | 34, 60 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|