Samus (SSBU)/Up smash: Difference between revisions
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Samus shoots 5 consecutive blasts above herself. The move's high hitboxes give it trouble catching smaller characters on the ground. | Samus shoots 5 consecutive blasts above herself. The move's high hitboxes give it trouble catching smaller characters on the ground. | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | |||
*{{buff|Up smash's hits connect more reliably.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' | |||
*{{bugfix|Up smash's autolink angle knockback has been reduced, no longer launching opponents at an unusually high speed if the move fails to connect.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | |||
*{{buff|Up smash's last hit has more knockback scaling (150 → 162), noticeably improving its KO potential.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1| | {{HitboxTableTitle|Hit 1|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=100 | |angle=100 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=30 | |ks=30 | ||
Line 30: | Line 39: | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=368 | |angle=368 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=30 | |ks=30 | ||
Line 49: | Line 59: | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=368 | |angle=368 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=30 | |ks=30 | ||
Line 64: | Line 75: | ||
|g=f | |g=f | ||
}} | }} | ||
{{HitboxTableTitle|Hit 2| | {{HitboxTableRowNote|The ID 1 and 2 hitboxes use a [[position vector]] with offsets [4, 22] for 4 frames.|50}} | ||
{{HitboxTableTitle|Hit 2|50}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=130 | |angle=130 | ||
|af=3 | |||
|setweight=t | |||
|bk=30 | |bk=30 | ||
|ks=30 | |ks=30 | ||
Line 87: | Line 101: | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=368 | |angle=368 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=30 | |ks=30 | ||
Line 106: | Line 121: | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=160 | |angle=160 | ||
|af=3 | |||
|setweight=t | |||
|bk=30 | |bk=30 | ||
|ks=30 | |ks=30 | ||
Line 121: | Line 138: | ||
|a=f | |a=f | ||
}} | }} | ||
{{HitboxTableTitle|Hit 3| | {{HitboxTableRowNote|The ID 1 hitbox uses a position vector with offsets [-1, 23] for 10 frames.|50}} | ||
{{HitboxTableTitle|Hit 3|50}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=130 | |angle=130 | ||
|bk= | |af=3 | ||
|setweight=t | |||
|bk=40 | |||
|ks=30 | |ks=30 | ||
|fkv=0 | |fkv=0 | ||
Line 144: | Line 164: | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=368 | |angle=368 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=30 | |ks=30 | ||
Line 163: | Line 184: | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=160 | |angle=160 | ||
|af=3 | |||
|setweight=t | |||
|bk=30 | |bk=30 | ||
|ks=30 | |ks=30 | ||
Line 178: | Line 201: | ||
|a=f | |a=f | ||
}} | }} | ||
{{HitboxTableTitle|Hit 4| | {{HitboxTableRowNote|The ID 1 hitbox uses a position vector with offsets [-6, 22] for 10 frames.|50}} | ||
{{HitboxTableTitle|Hit 4|50}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle= | |angle=120 | ||
|af=3 | |||
|setweight=t | |||
|bk=30 | |bk=30 | ||
|ks=30 | |ks=30 | ||
Line 201: | Line 227: | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=368 | |angle=368 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=30 | |ks=30 | ||
Line 220: | Line 247: | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=170 | |angle=170 | ||
|af=3 | |||
|setweight=t | |||
|bk=30 | |bk=30 | ||
|ks=30 | |ks=30 | ||
Line 235: | Line 264: | ||
|a=f | |a=f | ||
}} | }} | ||
{{HitboxTableTitle|Hit 5| | {{HitboxTableRowNote|The ID 1 hitbox uses a position vector with offsets [-10, 20] for 10 frames.|50}} | ||
{{HitboxTableTitle|Hit 5|50}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage={{ChargedSmashDmgSSBU|6.0}} | |damage={{ChargedSmashDmgSSBU|6.0}} | ||
|angle=80 | |angle=80 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=162 | |ks=162 | ||
Line 258: | Line 289: | ||
|damage={{ChargedSmashDmgSSBU|6.0}} | |damage={{ChargedSmashDmgSSBU|6.0}} | ||
|angle=80 | |angle=80 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=162 | |ks=162 | ||
Line 264: | Line 296: | ||
|bn=armr | |bn=armr | ||
|xpos=7.8 | |xpos=7.8 | ||
|ypos=0. | |ypos=-0.5 | ||
|zpos=0.0 | |zpos=0.0 | ||
|ff=1.0 | |ff=1.0 |
Latest revision as of 17:45, July 3, 2022
Overview[edit]
Samus shoots 5 consecutive blasts above herself. The move's high hitboxes give it trouble catching smaller characters on the ground.
Update History[edit]
- Up smash's hits connect more reliably.
- Up smash's autolink angle knockback has been reduced, no longer launching opponents at an unusually high speed if the move fails to connect.
- Up smash's last hit has more knockback scaling (150 → 162), noticeably improving its KO potential.
Hitboxes[edit]
ID | Part | Rehit rate | Damage | SD | Angle | Angle type | BK | KS | FKV | Set weight | Radius | Bone | Offset | H× | SDI× | T% | Clang | Rebound | Effect | Type | G | A | Sound | Direct | Hit bits | Hit part | Blockable | Reflectable | Absorbable | Flinchless | No GFX | Heedless | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 3.0% | 0 | Forward | 60 | 30 | 0 | 4.5 | armr | -3.5 | 0.0 | 0.0 | 1.0× | 1.0× | 0% | Fire | All | All | ||||||||||||||||||||||||||||||
1 | 0 | 0 | 3.0% | 0 | Forward | 0 | 30 | 0 | 5.0 | armr | 6.5 | 0.0 | 0.0 | 1.0× | 1.0× | 0% | Fire | All | All | ||||||||||||||||||||||||||||||
2 | 0 | 0 | 3.0% | 0 | Forward | 0 | 30 | 0 | 5.0 | armr | 6.5 | 0.0 | 0.0 | 1.0× | 1.0× | 0% | Fire | All | All | ||||||||||||||||||||||||||||||
The ID 1 and 2 hitboxes use a position vector with offsets [4, 22] for 4 frames. | |||||||||||||||||||||||||||||||||||||||||||||||||
Hit 2 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 3.0% | 0 | Forward | 30 | 30 | 0 | 4.5 | armr | -3.5 | 0.0 | 0.0 | 1.0× | 1.0× | 0% | Fire | All | All | ||||||||||||||||||||||||||||||
1 | 0 | 0 | 3.0% | 0 | Forward | 0 | 30 | 0 | 5.0 | armr | 6.5 | 0.0 | 0.0 | 1.0× | 1.0× | 0% | Fire | All | All | ||||||||||||||||||||||||||||||
2 | 0 | 0 | 3.0% | 0 | Forward | 30 | 30 | 0 | 5.0 | armr | 6.5 | 0.0 | 0.0 | 1.0× | 1.0× | 0% | Fire | All | All | ||||||||||||||||||||||||||||||
The ID 1 hitbox uses a position vector with offsets [-1, 23] for 10 frames. | |||||||||||||||||||||||||||||||||||||||||||||||||
Hit 3 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 3.0% | 0 | Forward | 40 | 30 | 0 | 4.5 | armr | -3.5 | 0.0 | 0.0 | 1.0× | 1.0× | 0% | Fire | All | All | ||||||||||||||||||||||||||||||
1 | 0 | 0 | 3.0% | 0 | Forward | 0 | 30 | 0 | 5.0 | armr | 6.5 | 0.0 | 0.0 | 1.0× | 1.0× | 0% | Fire | All | All | ||||||||||||||||||||||||||||||
2 | 0 | 0 | 3.0% | 0 | Forward | 30 | 30 | 0 | 5.0 | armr | 6.5 | 0.0 | 0.0 | 1.0× | 1.0× | 0% | Fire | All | All | ||||||||||||||||||||||||||||||
The ID 1 hitbox uses a position vector with offsets [-6, 22] for 10 frames. | |||||||||||||||||||||||||||||||||||||||||||||||||
Hit 4 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 3.0% | 0 | Forward | 30 | 30 | 0 | 4.5 | armr | -3.5 | 0.0 | 0.0 | 1.0× | 1.0× | 0% | Fire | All | All | ||||||||||||||||||||||||||||||
1 | 0 | 0 | 3.0% | 0 | Forward | 0 | 30 | 0 | 5.0 | armr | 6.5 | 0.0 | 0.0 | 1.0× | 1.0× | 0% | Fire | All | All | ||||||||||||||||||||||||||||||
2 | 0 | 0 | 3.0% | 0 | Forward | 30 | 30 | 0 | 5.0 | armr | 6.5 | 0.0 | 0.0 | 1.0× | 1.0× | 0% | Fire | All | All | ||||||||||||||||||||||||||||||
The ID 1 hitbox uses a position vector with offsets [-10, 20] for 10 frames. | |||||||||||||||||||||||||||||||||||||||||||||||||
Hit 5 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 6.0% | 0 | Forward | 50 | 162 | 0 | 4.5 | armr | -3.5 | 0.0 | 0.0 | 1.0× | 1.0× | 0% | Fire | All | All | ||||||||||||||||||||||||||||||
1 | 0 | 0 | 6.0% | 0 | Forward | 50 | 162 | 0 | 6.5 | armr | 7.8 | -0.5 | 0.0 | 1.0× | 1.0× | 0% | Fire | All | All |
Timing[edit]
Charges between | 6-7 |
---|---|
Hit 1 | 11-12 |
Hit 2 | 15-16 |
Hit 3 | 19-20 |
Hit 4 | 23-24 |
Hit 5 | 27-28 |
Interruptible | 57 |
Animation length | 66 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|