Sheik (SSBU)/Down smash: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:SheikDSmashSSBU.gif|thumb| | [[File:SheikDSmashSSBU.gif|thumb|400px|Hitbox visualization showing Sheik's down smash.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | |||
*{{buff|Down smash connects more reliably.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | |||
*{{buff|Down smash has less startup (frame 11/18 → 8/15), with its total duration reduced as well (FAF 52 → 49).}} | |||
*{{buff|One of the hitboxes on down smash's first hit has been extended (Y offset: 8u → 5.2u-8u; Z offset: 7u → 0u-7u), while another of them launches at an angle more towards Sheik (140° → 165°). This allows it to connect more reliably into the second hit.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1| | {{HitboxTableTitle|Hit 1|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 11: | Line 17: | ||
|sd=0 | |sd=0 | ||
|angle=200 | |angle=200 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 23: | Line 30: | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=L | |slvl=L | ||
|g=f | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 29: | Line 37: | ||
|sd=0 | |sd=0 | ||
|angle=140 | |angle=140 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 47: | Line 56: | ||
|sd=0 | |sd=0 | ||
|angle=165 | |angle=165 | ||
|af=4 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 60: | Line 70: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle|Hit 2| | {{HitboxTableTitle|Hit 2|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 67: | Line 77: | ||
|sd=0 | |sd=0 | ||
|angle=43 | |angle=43 | ||
|af=3 | |||
|bk=35 | |bk=35 | ||
|ks= | |ks=165 | ||
|fkv=0 | |fkv=0 | ||
|r=4.5 | |r=4.5 | ||
Line 86: | Line 97: | ||
|sd=0 | |sd=0 | ||
|angle=43 | |angle=43 | ||
|af=4 | |||
|bk=35 | |bk=35 | ||
|ks=165 | |ks=165 | ||
Line 123: | Line 135: | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}} | ||
==Trivia== | |||
*The second hit has a 30% trip chance, but due to its launch angle, it can only happen on steep slopes, such as the ones in [[Hanenbow]]. | |||
{{MvSubNavSheik|g=SSBU}} | {{MvSubNavSheik|g=SSBU}} | ||
[[Category:Sheik (SSBU)]] | [[Category:Sheik (SSBU)]] | ||
[[Category:Down smashes (SSBU)]] | [[Category:Down smashes (SSBU)]] |
Latest revision as of 02:00, July 2, 2022
Overview[edit]
Update History[edit]
Down smash connects more reliably.
Down smash has less startup (frame 11/18 → 8/15), with its total duration reduced as well (FAF 52 → 49).
One of the hitboxes on down smash's first hit has been extended (Y offset: 8u → 5.2u-8u; Z offset: 7u → 0u-7u), while another of them launches at an angle more towards Sheik (140° → 165°). This allows it to connect more reliably into the second hit.
Hitboxes[edit]
Timing[edit]
Charges between | 1-2 |
---|---|
Hit 1 | 8-9 |
Hit 2 | 15-16 |
Interruptible | 49 |
Animation length | 79 |
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![]() Lag time |
![]() ![]() Charge interval |
![]() Hitbox |
![]() Interruptible |
Trivia[edit]
- The second hit has a 30% trip chance, but due to its launch angle, it can only happen on steep slopes, such as the ones in Hanenbow.
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