Dr. Mario (SSBU)/Down aerial: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:Dr.MarioDAirSSBU.gif|thumb|370px|Hitbox visualization showing Dr. Mario's down aerial. While | [[File:Dr.MarioDAirSSBU.gif|thumb|370px|Hitbox visualization showing Dr. Mario's down aerial.]] | ||
==Overview== | |||
Dr. Mario violently stomps below him with both feet, similarly to Captain Falcon and Ganondorf's down aerials. While it has moderate startup at frame 14, it lasts for four frames, has low ending lag and can autocancel in a short hop. It has two hitboxes, located on his feet and body respectively and deals 14% with great knockback. The hitbox located at Dr. Mario's chest launches the opponents at the Sakurai angle, while the hitbox on his legs and feet is a strong meteor smash. | |||
== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | |||
*{{buff|Down aerial has a longer hitbox duration (frames 16-17 → 16-19).}} | |||
'''{{GameIcon|ssbu}} {{SSBU|13.0.0}}''' | |||
*{{buff|Down aerial has a quicker startup (frame 16-19 → 14-17), and as a result it has lower ending lag (FAF 45 → 43)}} | |||
==Hitboxes== | ==Hitboxes== | ||
The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=12.0% | |damage={{rollover|12.0%|14.112% with Dr. Mario's damage multiplier|y}} | ||
|angle=270 | |angle=270 | ||
|bk=10 | |bk=10 | ||
Line 28: | Line 33: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=12.0% | |damage={{rollover|12.0%|14.112% with Dr. Mario's damage multiplier|y}} | ||
|angle=361 | |angle=361 | ||
|bk=10 | |bk=10 | ||
Line 44: | Line 49: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
===Attack=== | ===Attack=== | ||
The move disables [[jostling]] during frames 3-17. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Initial autocancel | !Initial autocancel | ||
Line 53: | Line 59: | ||
|- | |- | ||
!Hitboxes | !Hitboxes | ||
| | |14-17 | ||
|- | |- | ||
!Ending autocancel | !Ending autocancel | ||
| | |33- | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
| | |43 | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |57 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Interruptible|c=15}} | ||
|- | |- | ||
{{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c= | {{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=27}}{{FrameStrip|t=Autocancel|c=25}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
===Landing lag=== | ===Landing lag=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Interruptible | |||
|14 | |||
|- | |||
!Animation length | !Animation length | ||
| | |23 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=13}} | {{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Interruptible|c=10}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | ||
==Similar moves== | |||
*[[Captain Falcon (SSBU)/Down aerial]] | |||
*[[Ganondorf (SSBU)/Down aerial]] | |||
{{MvSubNavDrMario|g=SSBU}} | {{MvSubNavDrMario|g=SSBU}} | ||
[[Category:Dr. Mario (SSBU)]] | [[Category:Dr. Mario (SSBU)]] | ||
[[Category:Down aerials (SSBU)]] | [[Category:Down aerials (SSBU)]] |
Latest revision as of 08:43, March 4, 2024
Overview[edit]
Dr. Mario violently stomps below him with both feet, similarly to Captain Falcon and Ganondorf's down aerials. While it has moderate startup at frame 14, it lasts for four frames, has low ending lag and can autocancel in a short hop. It has two hitboxes, located on his feet and body respectively and deals 14% with great knockback. The hitbox located at Dr. Mario's chest launches the opponents at the Sakurai angle, while the hitbox on his legs and feet is a strong meteor smash.
Update History[edit]
- Down aerial has a longer hitbox duration (frames 16-17 → 16-19).
- Down aerial has a quicker startup (frame 16-19 → 14-17), and as a result it has lower ending lag (FAF 45 → 43)
Hitboxes[edit]
The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.
Timing[edit]
Attack[edit]
The move disables jostling during frames 3-17.
Initial autocancel | 1-5 |
---|---|
Hitboxes | 14-17 |
Ending autocancel | 33- |
Interruptible | 43 |
Animation length | 57 |
Landing lag[edit]
Interruptible | 14 |
---|---|
Animation length | 23 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
Similar moves[edit]
|