Super Smash Bros. Ultimate

Toon Link (SSBU)/Up aerial: Difference between revisions

(New Page: {{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Toon Link's up aerial. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitbo...)
 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:ToonLinkUAirSSBU.gif|thumb|450px|Hitbox visualization showing Toon Link's up aerial.]]
[[File:ToonLinkUAirSSBU.gif|thumb|350px|Hitbox visualization showing Toon Link's up aerial.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|24}}
{{HitboxTableTitle|Clean hit|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 60: Line 60:
|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Late hit|24}}
{{HitboxTableRowNote|The late hit reduces all hitboxes' damage to 11.0%.|42}}
{{UltimateHitboxTableRow
|id=0
|damage=11.0%
|angle=80
|bk=25
|ks=95
|fkv=0
|r=4.6
|bn=sword2
|xpos=5.0
|ypos=0.0
|zpos=0.0
|ff=1.1
|type=Sword
|effect=Stab
|sfx=Toon Link Hit
|slvl=L
}}
{{UltimateHitboxTableRow
|id=1
|damage=11.0%
|angle=80
|bk=25
|ks=95
|fkv=0
|r=5.2
|bn=sword2
|xpos=0.0
|ypos=0.0
|zpos=0.0
|ff=1.1
|type=Sword
|effect=Stab
|sfx=Toon Link Hit
|slvl=L
}}
{{UltimateHitboxTableRow
|id=2
|damage=11.0%
|angle=80
|bk=25
|ks=95
|fkv=0
|r=3.5
|bn=arml
|xpos=0.0
|ypos=0.0
|zpos=0.0
|ff=1.1
|type=Sword
|effect=Stab
|sfx=Toon Link Hit
|slvl=L
}}
|}
|}
==Timing==
==Timing==
===Attack===
===Attack===
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|-
|-
!Animation length
!Animation length
|39
|27
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Interruptible|c=26}}
{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Interruptible|c=14}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}

Latest revision as of 21:08, July 24, 2022

Hitbox visualization showing Toon Link's up aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 14.0% 0   Standard 25 95 0   4.6 sword2 5.0 0.0 0.0 1.1× 1.0× 0%               Toon Link Hit   All All            
1 0 0 14.0% 0   Standard 25 95 0   5.2 sword2 0.0 0.0 0.0 1.1× 1.0× 0%               Toon Link Hit   All All            
2 0 0 14.0% 0   Standard 25 95 0   3.5 arml 0.0 0.0 0.0 1.1× 1.0× 0%               Toon Link Hit   All All            
The late hit reduces all hitboxes' damage to 11.0%.

TimingEdit

AttackEdit

Initial autocancel 1-5
Clean hit 11-13
Late hit 14-40
Ending autocancel 47-
Interruptible 60
Animation length 69
                                                                                                                                         
                                                                                                                                         

Landing lagEdit

Interruptible 14
Animation length 27
                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible