Super Smash Bros. Ultimate

Sheik (SSBU)/Up aerial: Difference between revisions

m (Protected "Sheik (SSBU)/Up aerial": Bot: Protecting a list of files. ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite)))
(Undid edit by Zeckemyro: I did this in every other page for convenience so readers can easily link the rehit rate and hitbox duration, instead of having to look back at a specific portion of the table. See [https://www.ssbwiki.com/index.php?title=Mario_(SSBU)/Up_special&diff=prev&oldid=1708538 here].)
Tag: Undo
 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:SheikUAirSSBU.gif|thumb|550px|Hitbox visualization showing Sheik's up aerial.]]
[[File:SheikUAirSSBU.gif|thumb|320px|Hitbox visualization showing Sheik's up aerial.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
*{{buff|Up aerial auto-cancels earlier (frame 47 → 44).}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Multihits|24}}
{{HitboxTableTitle|Multihits|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|rehit=4
|rehit=4
|af=3
|damage=1.0%
|damage=1.0%
|angle=80
|angle=80
Line 30: Line 34:
|id=1
|id=1
|rehit=4
|rehit=4
|af=3
|damage=1.0%
|damage=1.0%
|angle=367
|angle=367
Line 48: Line 53:
|g=f
|g=f
}}
}}
{{HitboxTableTitle|Final hit|24}}
{{HitboxTableTitle|Final hit|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 75: Line 80:
|1-3
|1-3
|-
|-
!Hit 1
!Multihits
|4-15
|4-15 (rehit rate: 4)
|-
|-
!Hit 2
!Final hit
|23-24
|23-24
|-
|-
Line 103: Line 108:
|-
|-
!Animation length
!Animation length
|45
|31
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Interruptible|c=32}}
{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Interruptible|c=18}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}

Latest revision as of 08:18, November 14, 2022

Hitbox visualization showing Sheik's up aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Update HistoryEdit

  2.0.0

  •   Up aerial auto-cancels earlier (frame 47 → 44).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Multihits
0 0 4 1.0% 0   Forward 20 80 0   4.5 footr 0.0 0.0 0.0 0.7× 1.2× 0%               Kick   All All            
1 0 4 1.0% 0   Forward 30 100 0   4.5 footr 0.0 0.0 0.0 0.7× 1.2× 0%               Kick   All All            
Final hit
0 1 0 4.0% 0   Standard 50 138 0   7.0 kneel 5.0 to 0.0 0.0 0.0 2.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

Initial autocancel 1-3
Multihits 4-15 (rehit rate: 4)
Final hit 23-24
Ending autocancel 44-
Interruptible 44
Animation length 53
                                                                                                         
                                                                                                         

Landing lagEdit

Interruptible 14
Animation length 31
                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible