Sheik (SSBU)/Forward smash: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:SheikFSmashSSBU.gif|thumb| | [[File:SheikFSmashSSBU.gif|thumb|400px|Hitbox visualization showing Sheik's forward smash.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | |||
*{{buff|The first hit's closest hitbox launches at a higher angle (26° → 35°), and both it and the farthest hitbox have reduced set knockback (62/45 → 47/30), allowing it to connect more reliably into the second hit.}} | |||
*{{buff|The second hit has larger hitboxes (3.5u/4u → 4.8u/4.6u) with altered placements (X offset: -1.3u/5.2u → -1.6u/5.6u; Y offset: 0u → 1u/-0.1u), increasing its range.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1| | {{HitboxTableTitle|Hit 1|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage={{ChargedSmashDmgSSBU|5.0}} | |damage={{ChargedSmashDmgSSBU|5.0}} | ||
|angle= | |angle=35 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv= | |fkv=47 | ||
|r=3.2 | |r=3.2 | ||
|bn=legl | |bn=legl | ||
Line 29: | Line 34: | ||
|damage={{ChargedSmashDmgSSBU|5.0}} | |damage={{ChargedSmashDmgSSBU|5.0}} | ||
|angle=45 | |angle=45 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 48: | Line 54: | ||
|damage={{ChargedSmashDmgSSBU|5.0}} | |damage={{ChargedSmashDmgSSBU|5.0}} | ||
|angle=80 | |angle=80 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv= | |fkv=30 | ||
|r=4.0 | |r=4.0 | ||
|bn=kneer | |bn=kneer | ||
Line 63: | Line 70: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle|Hit 2| | {{HitboxTableTitle|Hit 2|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage={{ChargedSmashDmgSSBU|8.0}} | |damage={{ChargedSmashDmgSSBU|8.0}} | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=109 | |ks=109 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=4.8 | ||
|bn=kneel | |bn=kneel | ||
|xpos=-1. | |xpos=-1.6 | ||
|ypos= | |ypos=1.0 | ||
|zpos=0.0 | |zpos=0.0 | ||
|ff=1.0 | |ff=1.0 | ||
Line 86: | Line 94: | ||
|damage={{ChargedSmashDmgSSBU|8.0}} | |damage={{ChargedSmashDmgSSBU|8.0}} | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=109 | |ks=109 | ||
|fkv=0 | |fkv=0 | ||
|r=4. | |r=4.6 | ||
|bn=kneel | |bn=kneel | ||
|xpos=5. | |xpos=5.6 | ||
|ypos=0. | |ypos=-0.1 | ||
|zpos=0.0 | |zpos=0.0 | ||
|ff=1.0 | |ff=1.0 |
Latest revision as of 15:43, January 30, 2022
Overview[edit]
Update History[edit]
- The first hit's closest hitbox launches at a higher angle (26° → 35°), and both it and the farthest hitbox have reduced set knockback (62/45 → 47/30), allowing it to connect more reliably into the second hit.
- The second hit has larger hitboxes (3.5u/4u → 4.8u/4.6u) with altered placements (X offset: -1.3u/5.2u → -1.6u/5.6u; Y offset: 0u → 1u/-0.1u), increasing its range.
Hitboxes[edit]
Timing[edit]
Charges between | 3-4 |
---|---|
Hit 1 | 12 |
Hit 2 | 20-21 |
Interruptible | 45 |
Animation length | 49 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|