Squirtle (SSBU)/Neutral attack: Difference between revisions
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*[[Squirtle (SSBU)/Neutral attack/Hit 2]] | *[[Squirtle (SSBU)/Neutral attack/Hit 2]] | ||
*[[Squirtle (SSBU)/Neutral attack/Hit 3]] | *[[Squirtle (SSBU)/Neutral attack/Hit 3]] | ||
==Quickest loop== | |||
{|class="wikitable" | |||
!Jab 1 | |||
|2-3 | |||
|- | |||
!Consecutive jab | |||
|7 | |||
|- | |||
!Jab 2 | |||
|8-9 | |||
|- | |||
!Jab 3 | |||
|18-19 | |||
|- | |||
!Interruptible | |||
|17, 29, 45 | |||
|- | |||
!Animation lengths | |||
|26, 43, 52 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=2|s=LagContinuableE|e=LagLoopS}}{{FrameStrip|t=Lag|c=10|s=LagLoopE}}{{FrameStrip|t=Interruptible|c=10}}{{FrameStrip|t=Blank|c=26}} | |||
|- | |||
{{FrameStrip|t=Blank|c=4|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=3|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4|e=LagContinuableS}}{{FrameStrip|t=Lag|c=15|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=15}} | |||
{{FrameStrip|t=Blank|c=9}} | |||
|- | |||
{{FrameStrip|t=Blank|c=13|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=4|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Interruptible|c=8}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y|loop=y}} | |||
{{MvSubNavSquirtle|g=SSBU}} | {{MvSubNavSquirtle|g=SSBU}} | ||
[[Category:Squirtle (SSBU)]] | [[Category:Squirtle (SSBU)]] | ||
[[Category:Neutral attacks (SSBU)]] |
Latest revision as of 14:43, November 10, 2024
Overview[edit]
Squirtle's neutral attacks consist of a jab, a kick and a tail swipe. it deals 7.5% in total.
For the technical data of each individual hit, see:
- Squirtle (SSBU)/Neutral attack/Hit 1
- Squirtle (SSBU)/Neutral attack/Hit 2
- Squirtle (SSBU)/Neutral attack/Hit 3
Quickest loop[edit]
Jab 1 | 2-3 |
---|---|
Consecutive jab | 7 |
Jab 2 | 8-9 |
Jab 3 | 18-19 |
Interruptible | 17, 29, 45 |
Animation lengths | 26, 43, 52 |
Lag time |
Hitbox |
Loop point |
Earliest continuable point |
Interruptible |
|