Super Smash Bros. Ultimate

Mii Gunner (SSBU)/Up throw: Difference between revisions

(New Page: {{ArticleIcons|ssbu=y}} {{competitive expertise}} {|class="wikitable" style="float:right; margin:4pt;" !colspan=5|Mii Gunner up throw hurtbox and hitbox visualization |- |File:MiiGunn...)
 
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|type=Throwing
|type=Throwing
|damage=7.0%
|damage=7.0%
|angle=90
|angle=91
|bk=75
|bk=76
|ks=53
|ks=54
|fkv=2
|fkv=2
|ff=0.0
|ff=0.0
Line 25: Line 25:
|slvl=S
|slvl=S
}}
}}
|}
{{UltimateThrowTableRow
{{UltimateHitboxTableHeader}}
|kind=1
{{HitboxTableTitle|First laser (clean)|24}}
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=4.0%
|type=Throwing
|angle=89
|damage=3.0%
|bk=40
|angle=361
|ks=150
|bk=60
|ks=100
|fkv=0
|fkv=0
|r=4.0
|bn=top
|xpos=0.0
|ypos=0.0
|zpos=0.8 to 10.0
|ff=2.0
|type=Energy
|effect=Normal
|effect=Normal
|sfx=Mii Gunner Blaster
|sfx=None
|slvl=M
|slvl=S
|clang=f
|rebound=f
|direct=f
}}
}}
{{HitboxTableTitle|First laser (late)|24}}
|}
 
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|First laser (clean)|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=3.0%
|damage=4.0%
|angle=89
|angle=89
|af=1
|reflectable=t
|absorbable=t
|bk=40
|bk=40
|ks=150
|ks=150
|fkv=0
|fkv=0
|r=4.0
|r=5.6
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
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|type=Energy
|type=Energy
|effect=Normal
|effect=Normal
|sfx=Mii Gunner Blaster
|sfx=Mii Gunner Blast
|slvl=M
|slvl=M
|clang=f
|clang=f
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|direct=f
|direct=f
}}
}}
{{HitboxTableTitle|Second laser (clean)|24}}
{{HitboxTableTitle|Second laser (clean)|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=4.0%
|damage=4.0%
|angle=89
|angle=89
|af=1
|reflectable=t
|absorbable=t
|bk=0
|bk=0
|ks=0
|ks=0
|fkv=0
|fkv=0
|r=4.0
|r=5.6
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=0.0
|ypos=0.0
|zpos=0.8 to 10.0
|zpos=0.8 to 10.0
|ff=2.0
|ff=0.0
|type=Energy
|type=Energy
|effect=Normal
|effect=Normal
|sfx=Mii Gunner Blaster
|sfx=Mii Gunner Blast
|slvl=M
|clang=f
|rebound=f
|direct=f
}}
{{HitboxTableTitle|Second laser (late)|24}}
{{UltimateHitboxTableRow
|id=0
|damage=3.0%
|angle=89
|bk=0
|ks=0
|fkv=0
|r=4.0
|bn=top
|xpos=0.0
|ypos=0.0
|zpos=0.8 to 10.0
|ff=2.0
|type=Energy
|effect=Normal
|sfx=Mii Gunner Blaster
|slvl=M
|slvl=M
|clang=f
|clang=f
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|direct=f
|direct=f
}}
}}
{{HitboxTableRowNote|The late hit for both lasers reduces the hitbox's damage to 3.0%.|42}}
|}
|}


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|1-7
|1-7
|-
|-
!Throw Release
!Throw release
|7
|7
|-
|-
!Lasers generated
!First laser (clean, late)
|18, 28
|18-19, 20-41
|-
!Second laser (clean, late)
|28-29, 30-51
|-
|-
!Interruptible
!Interruptible
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|}
|}
{{FrameStripStart}}
{{FrameStripStart}}
|'''First laser''' {{FrameStrip|t=Blank|c=17}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=22|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=15}}
!First laser {{FrameStrip|t=Blank|c=17}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=22|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=15}}
|-
|-
|'''Second laser''' {{FrameStrip|t=Blank|c=27}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=22|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=5}}
!Second laser {{FrameStrip|t=Blank|c=27}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=22|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=5}}
|-
|-
|'''Mii Gunner''' {{FrameStrip|t=Lag|c=6|e=LagThrowS}}{{FrameStrip|t=Lag|c=11|s=LagThrowE|e=LagPropS}}{{FrameStrip|t=Lag|c=10|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=24|s=LagPropE}}{{FrameStrip|t=Interruptible|c=5}}
!rowspan=2|Mii Gunner {{FrameStrip|t=Lag|c=6|e=LagThrowS}}{{FrameStrip|t=Lag|c=11|s=LagThrowE|e=LagPropS}}{{FrameStrip|t=Lag|c=10|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=24|s=LagPropE}}{{FrameStrip|t=Interruptible|c=5}}
|-
|-
|'''Mii Gunner''' {{FrameStrip|t=Invincible|c=7}}{{FrameStrip|t=Vulnerable|c=49}}
{{FrameStrip|t=Invincible|c=7}}{{FrameStrip|t=Vulnerable|c=49}}
{{FrameStripEnd}}
{{FrameStripEnd}}



Latest revision as of 02:10, July 29, 2022

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Mii Gunner up throw hurtbox and hitbox visualization
MiiGunnerUThrowSSBU.gif

OverviewEdit

Throw and Hitbox DataEdit

Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 7.0%   Forward 76 54 2 0.0×       None
Break 0 3.0%   Forward 60 100 0 0.0×       None
ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
First laser (clean)
0 0 0 4.0% 0   Speed-based 40 150 0   5.6 top 0.0 0.0 0.8 to 10.0 2.0× 1.0× 0%               Mii Gunner Blast   All All            
Second laser (clean)
0 0 0 4.0% 0   Speed-based 0 0 0   5.6 top 0.0 0.0 0.8 to 10.0 0.0× 1.0× 0%               Mii Gunner Blast   All All            
The late hit for both lasers reduces the hitbox's damage to 3.0%.

TimingEdit

Invincibility 1-7
Throw release 7
First laser (clean, late) 18-19, 20-41
Second laser (clean, late) 28-29, 30-51
Interruptible 52
Animation length 56
First laser                                                                                                                 
Second laser                                                                                                                 
Mii Gunner                                                                                                                 
                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Hitbox change
 
Vulnerable
 
Invincible
  
Prop event
  
Throw point
 
Interruptible