Super Smash Bros. Ultimate

Peach (SSBU)/Down smash: Difference between revisions

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m (Protected "Peach (SSBU)/Down smash": Bot: Protecting a list of files. ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite)))
(→‎Overview: edited overview)
 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:PeachDSmashSSBU.gif|thumb|450px|Hitbox visualization showing Peach's down smash.]]
[[File:PeachDSmashSSBU.gif|thumb|350px|Hitbox visualization showing Peach's down smash.]]
{{competitive expertise}}
 
==Overview==
==Overview==
<onlyinclude>{{{1|Peach}}} does a clockwise spin on her left leg and utilizes the edge of her dress. Down smash is a multi-hit smash attack. Each hit deals 2.0% damage (2.8% when fully charged) and the final hit deals 3% damage (4.2% when fully charged). Down smash deals 15% damage in total (21% damage in total). The animation length is longer than forward smash and up smash making the move punishable. If {{{1|Peach}}} [[spotdodge]]s, she can perform a down smash to launch opponents. Instead of [[2 frame punish]]ing the opponent with a down tilt, she can perform down smash at the ledge; the opponent may be launched at an unexpected angle. Down smash can finish the combo if the opponent is on the ground. While pressuring the opponent's [[shield]], {{{1|Peach}}} can perform down smash to [[shield poke]].</onlyinclude>
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hits 1-6|24}}
{{HitboxTableTitle|Hits 1-6|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|slvl=S
|slvl=S
}}
}}
{{HitboxTableTitle|Hit 7|24}}
{{HitboxTableTitle|Hit 7|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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{|class="wikitable"
{|class="wikitable"
!Charges between
!Charges between
|1-2
|2-3
|-
|-
!Hits 1-6
!Hits 1-6
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=1|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Interruptible|c=15}}
{{FrameStrip|t=Lag|c=2|e=LagChargeS}}{{FrameStrip|t=Lag|c=3|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Interruptible|c=15}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y|vulnerable=y|intangible=y|interruptible=y}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}}


{{MvSubNavPeach|g=SSBU}}
{{MvSubNavPeach|g=SSBU}}
[[Category:Peach (SSBU)]]
[[Category:Peach (SSBU)]]
[[Category:Down smashes (SSBU)]]
[[Category:Down smashes (SSBU)]]

Latest revision as of 03:32, December 1, 2022

Hitbox visualization showing Peach's down smash.

Overview[edit]

Peach does a clockwise spin on her left leg and utilizes the edge of her dress. Down smash is a multi-hit smash attack. Each hit deals 2.0% damage (2.8% when fully charged) and the final hit deals 3% damage (4.2% when fully charged). Down smash deals 15% damage in total (21% damage in total). The animation length is longer than forward smash and up smash making the move punishable. If Peach spotdodges, she can perform a down smash to launch opponents. Instead of 2 frame punishing the opponent with a down tilt, she can perform down smash at the ledge; the opponent may be launched at an unexpected angle. Down smash can finish the combo if the opponent is on the ground. While pressuring the opponent's shield, Peach can perform down smash to shield poke.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hits 1-6
0 0 0 2.0% 0 AngleIcon0.png Standard 0 100 20 HitboxTableIcon(False).png 2.5 top -2.5 to 2.5 2.0 0.0 0.5× 0.5× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 2.0% 0 AngleIcon180.png Standard 0 100 25 HitboxTableIcon(False).png 3.2 top -2.5 to 2.5 2.0 7.5 0.5× 0.5× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 2.0% 0 AngleIcon180.png Standard 0 100 25 HitboxTableIcon(False).png 3.2 top -2.5 to 2.5 2.0 -7.5 0.5× 0.5× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Hit 7
0 0 0 3.0% 0 Sakurai angle Standard 40 180 0 HitboxTableIcon(False).png 4.3 top 0.0 1.8 7.5 to -7.5 3.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Charges between 2-3
Hits 1-6 6-7, 10-11, 14-15, 18-19, 22-23, 26-27
Hit 7 30-31
Interruptible 55
Animation length 69
FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox
Interruptibility
Interruptible