Super Smash Bros. Ultimate

Peach (SSBU)/Down aerial: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:PeachDAirSSBU.gif|thumb|450px|Hitbox visualization showing Peach's down aerial.]]
[[File:PeachDAirSSBU.gif|thumb|350px|Hitbox visualization showing Peach's down aerial.]]
{{competitive expertise}}
==Overview==
==Overview==
Also known as '''Super Piston Kick''', Peach throws four kicks below her in quick succession. Down aerial can function as a safe shield pressuring tool while stalling in the air, a combo starter and an edgeguarding tool.
Peach can pressure shields with a down aerial and retreat away from the opponent. Peach can also go aggressive on the opponent following up with a forward aerial as she drops to the ground or a [[fast fall]] neutral aerial. However doing this often may result the opponent to perform a hit that does not get interrupted by Peach's down aerial.
Down aerial can function as a combo starter while floating in the air. This can be followed up with a fast fall up aerial to a down tilt. It can also follow-up with another down aerial. After performing two down aerials, Peach can do a midair jump down aerial to a Peach Bomber. If Peach is performing two down aerials with a [[Bob-omb]], she can throw it at the opponent; this combo kills at 0%.
The first hit can also be used to drag down aerial opponents, particularly after a down aerial done from a float at short hop height at lower percents. When low floating, only the second hit will hit medium to large opponents, while small characters avoid it entirely.
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hits 1-3|24}}
{{HitboxTableTitle|Hits 1-3|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 42: Line 49:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Hit 4|24}}
{{HitboxTableTitle|Hit 4|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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===Landing lag===
===Landing lag===
{|class="wikitable"
{|class="wikitable"
!Interruptible
|9
|-
!Animation length
!Animation length
|8
|25
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=8}}
{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Interruptible|c=17}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}

Latest revision as of 19:04, April 15, 2025

Hitbox visualization showing Peach's down aerial.

OverviewEdit

Also known as Super Piston Kick, Peach throws four kicks below her in quick succession. Down aerial can function as a safe shield pressuring tool while stalling in the air, a combo starter and an edgeguarding tool.

Peach can pressure shields with a down aerial and retreat away from the opponent. Peach can also go aggressive on the opponent following up with a forward aerial as she drops to the ground or a fast fall neutral aerial. However doing this often may result the opponent to perform a hit that does not get interrupted by Peach's down aerial.

Down aerial can function as a combo starter while floating in the air. This can be followed up with a fast fall up aerial to a down tilt. It can also follow-up with another down aerial. After performing two down aerials, Peach can do a midair jump down aerial to a Peach Bomber. If Peach is performing two down aerials with a Bob-omb, she can throw it at the opponent; this combo kills at 0%.

The first hit can also be used to drag down aerial opponents, particularly after a down aerial done from a float at short hop height at lower percents. When low floating, only the second hit will hit medium to large opponents, while small characters avoid it entirely.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hits 1-3
0 0 0 2.0% 0   Standard 13 30 0   5.5 top 0.0 -1.0 1.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 1.0% 0   Standard 13 30 0   4.5 top 0.0 4.0 -0.5 1.0× 1.0× 0%               Kick   All All            
Hit 4
0 0 0 5.0% 0   Standard 60 110 0   6.5 top 0.0 -1.0 1.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 5.0% 0   Standard 60 110 0   5.5 top 0.0 4.0 -0.5 1.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

Initial autocancel 1-11
Hits 1-3 12-13, 18-19, 24-25
Hit 4 30-31
Ending autocancel 38-
Interruptible 39
Animation length 47
                                                                                             
                                                                                             

Landing lagEdit

Interruptible 9
Animation length 25
                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible