Peach (SSBU)/Back throw: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Protected "Peach (SSBU)/Back throw": Bot: Protecting a list of files. ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite))) |
Derekblue1 (talk | contribs) (→Overview: edited overview) |
||
(9 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:PeachBThrowSSBU.gif|thumb|350px|Hitbox visualization showing Peach's back throw.]] | |||
==Overview== | ==Overview== | ||
<onlyinclude>Also known as '''Iron Hip''' ({{ja|アイアンヒップ|Aian Hippu}}), {{{1|Peach}}} places the opponent behind her and bumps them away with her rear. {{{2|Toad}}} is present, mimicking {{{1|Peach}}}'s rear thrust, but he does not contribute any damage. the first hit deals 2% and the throw deals 9%. {{{1|Peach}}}'s strongest throw, and the only one that can KO above 130%. Like forward throw, {{{1|Peach}}} can use this to throw her opponent off-stage if she is facing away from the edge of the stage.</onlyinclude> | |||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | |||
*{{nerf|Back throw has less knockback scaling (95 → 88), no longer KOing at reasonable percents.}} | |||
==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hitbox| | {{HitboxTableTitle|Hitbox|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=2.0% | |damage=2.0% | ||
|angle=70 | |angle=70 | ||
|af=4 | |||
|bk=10 | |bk=10 | ||
|ks=200 | |ks=200 | ||
Line 44: | Line 44: | ||
|fkv=0 | |fkv=0 | ||
|ff=0.0 | |ff=0.0 | ||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None | ||
Line 60: | Line 73: | ||
!Throw Release | !Throw Release | ||
|22 | |22 | ||
|- | |||
!Turnaround | |||
|45 | |||
|- | |- | ||
!Interruptible | !Interruptible | ||
| | |50 | ||
|- | |- | ||
!Animation length | !Animation length | ||
Line 68: | Line 84: | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Hitbox|c=2|e=HitboxThrowS}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Hitbox|c=2|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=28|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=15}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c=22}}{{FrameStrip|t=Vulnerable|c= | {{FrameStrip|t=Invincible|c=22}}{{FrameStrip|t=Vulnerable|c=22|e=VulnerableStateS}}{{FrameStrip|t=Vulnerable|c=20|s=VulnerableStateE}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | {{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y|state=y}} | ||
{{MvSubNavPeach|g=SSBU}} | {{MvSubNavPeach|g=SSBU}} |
Latest revision as of 09:21, December 1, 2022
Overview[edit]
Also known as Iron Hip (アイアンヒップ), Peach places the opponent behind her and bumps them away with her rear. Toad is present, mimicking Peach's rear thrust, but he does not contribute any damage. the first hit deals 2% and the throw deals 9%. Peach's strongest throw, and the only one that can KO above 130%. Like forward throw, Peach can use this to throw her opponent off-stage if she is facing away from the edge of the stage.
Update History[edit]
- Back throw has less knockback scaling (95 → 88), no longer KOing at reasonable percents.
Throw and Hitbox Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 9.0% | Forward | 35 | 88 | 0 | 0.0× | None | |||||||||||||||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
Timing[edit]
Invincibility | 1-22 |
---|---|
Hitbox | 20-21 |
Throw Release | 22 |
Turnaround | 45 |
Interruptible | 50 |
Animation length | 64 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
State change |
Throw point |
Interruptible |
|