Super Smash Bros. Ultimate

Peach (SSBU)/Down tilt: Difference between revisions

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(New Page: {{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Peach's down tilt. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitboxTable...)
 
(→‎Overview: Whoops, it is never known as Dress Edge. that is down smash.)
 
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{{ArticleIcons|ssbu=y}}
<noinclude>{{ArticleIcons|ssbu=y}}
[[File:PeachDTiltSSBU.gif|thumb|450px|Hitbox visualization showing Peach's down tilt.]]
[[File:PeachDTiltSSBU.gif|thumb|350px|Hitbox visualization showing Peach's down tilt.]]
{{competitive expertise}}
==Overview==
==Overview==
[[File:SSBU Peach Dtlit uair KKR.gif|A Peach player performing a combo with down tilt and up aerial loops on {{SSBU|King K. Rool}}.|left|200px|thumb]]
</noinclude>Also known as '''Underfoot Kick''' ({{ja|足もとキック|Ashimoto Kikku}}), {{{1|Peach}}} performs a low sweep kick. The move's [[unconventional meteor smash]] is [[tech|untechable]], making it her best combo starter. It can lead into multiple float-cancelled neutral aerials which can be finished with a [[dash attack]] or a [[forward aerial]]. Down tilt can combo into a forward smash, dash attack, down aerial, up aerial at low percentages. At high percentages, it can combo into a forward aerial.
With good [[spacing]], down tilt is safe on shield if the opponent has a short grab range. {{{1|Peach}}} can perform down tilt after a [[spot dodge]].
Down tilt along with forward and up tilt can recatch thrown items. This allows {{{1|Peach}}} to effectively perform turnip combos with down tilt.
Down tilt can [[2 frame punish]] opponents by the edge of the stage; it can be followed up with a forward smash or forward aerial.
<noinclude>
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
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{{MvSubNavPeach|g=SSBU}}
{{MvSubNavPeach|g=SSBU}}
[[Category:Peach (SSBU)]]
[[Category:Peach (SSBU)]]
[[Category:Down tilts (SSBU)]]
[[Category:Down tilts (SSBU)]]</noinclude>

Latest revision as of 03:18, December 1, 2022

Hitbox visualization showing Peach's down tilt.

Overview[edit]

A Peach player performing a combo with down tilt and up aerial loops on King K. Rool.

Also known as Underfoot Kick (足もとキック), Peach performs a low sweep kick. The move's unconventional meteor smash is untechable, making it her best combo starter. It can lead into multiple float-cancelled neutral aerials which can be finished with a dash attack or a forward aerial. Down tilt can combo into a forward smash, dash attack, down aerial, up aerial at low percentages. At high percentages, it can combo into a forward aerial.

With good spacing, down tilt is safe on shield if the opponent has a short grab range. Peach can perform down tilt after a spot dodge.

Down tilt along with forward and up tilt can recatch thrown items. This allows Peach to effectively perform turnip combos with down tilt.

Down tilt can 2 frame punish opponents by the edge of the stage; it can be followed up with a forward smash or forward aerial.


Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 7.0% 0 AngleIcon275.png Standard 60 105 0 HitboxTableIcon(False).png 3.8 top 0.0 3.2 to 2.8 6.5 to 10.2 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 7.0% 0 AngleIcon80.png Standard 15 105 0 HitboxTableIcon(False).png 3.8 top 0.0 3.2 to 2.8 6.5 to 10.2 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Foot (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Hitboxes 8-9
Interruptible 24
Animation length 33
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible