Isabelle (SSBU)/Grab: Difference between revisions
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==Overview== | ==Overview== | ||
Isabelle's [[Grab]] possesses fairly decent range, and has a significant disjoint increasing its safety. However, the move has a long startup and cool down, making it sometimes difficult to land. These drawbacks unfortunately contributes to Isabelle's recurring issue of having limited ways to deal with a [[shield]]ing opponent. Items picked up by this move are automatically [[Pocket]]ed. | |||
Asides from animation length, Isabelle's grab is identical to Villager's. | |||
==Options after grabbing== | |||
Upon landing the grab, Isabelle is often presented with at least one good option- at low to mid percents, [[Down throw]] can typically guarantee one follow up and sometimes a string. [[Back throw]] is great for closing out stocks at high percents, and can occasionally lead to ledge trapping scenarios. [[Forward throw]] can provide some stage control if Isabelle is facing a ledge, and [[Up throw]] can capitalize on opponents who struggle to deal with Isabelle's juggling. | |||
Isabelle's [[Pummel]] provides rather underwhelming damage. However, she particularly benefits from it reducing the staling of her other moves, as much of her kit has situational use cases. Nevertheless, her pummel helps secure KO's and can manipulate percentile for [[Down throw]] strings. | |||
==Grabbox Data== | |||
===Standing Grab=== | |||
{{UltimateGrabboxTableHeader}} | |||
{{UltimateGrabboxTableRow | |||
|id=0 | |||
|r=5.0 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=5.5 | |||
|zpos=4.0 to 14.0 | |||
|a=f | |||
}} | |||
{{UltimateGrabboxTableRow | |||
|id=1 | |||
|r=2.5 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=5.5 | |||
|zpos=1.5 to 16.5 | |||
|g=f | |||
}} | |||
|} | |||
===Dash Grab=== | |||
{{UltimateGrabboxTableHeader}} | |||
{{UltimateGrabboxTableRow | |||
|id=0 | |||
|r=4.0 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=5.5 | |||
|zpos=4.0 to 13.0 | |||
|a=f | |||
}} | |||
{{UltimateGrabboxTableRow | |||
|id=1 | |||
|r=2.0 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=5.5 | |||
|zpos=2.0 to 15.0 | |||
|g=f | |||
}} | |||
|} | |||
===Pivot Grab=== | |||
{{UltimateGrabboxTableHeader}} | |||
{{UltimateGrabboxTableRow | |||
|id=0 | |||
|r=5.0 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=5.5 | |||
|zpos=-5.0 to -14.0 | |||
|a=f | |||
}} | |||
{{UltimateGrabboxTableRow | |||
|id=1 | |||
|r=2.5 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=5.5 | |||
|zpos=-2.5 to -16.5 | |||
|g=f | |||
}} | |||
|} | |||
==Timing== | ==Timing== | ||
===Standing grab=== | ===Standing grab=== | ||
Line 10: | Line 84: | ||
!Grab | !Grab | ||
|14-16 | |14-16 | ||
|- | |||
!Item pickup | |||
|14-18 | |||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 20: | Line 97: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Grab|c=3}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=26}} | {{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Grab|c=3}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=26}} | ||
|- | |||
{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Search|c=5}}{{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Interruptible|c=26}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Line 26: | Line 105: | ||
!Grab | !Grab | ||
|15-17 | |15-17 | ||
|- | |||
!Item pickup | |||
|15-19 | |||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 36: | Line 118: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Grab|c=3}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=18}} | {{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Grab|c=3}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=18}} | ||
|- | |||
{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Search|c=5}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=18}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Line 42: | Line 126: | ||
!Grab | !Grab | ||
|17-19 | |17-19 | ||
|- | |||
!Item pickup | |||
|17-21 | |||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 52: | Line 139: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Grab|c=3}}{{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Interruptible|c=18}} | {{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Grab|c=3}}{{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Interruptible|c=18}} | ||
|- | |||
{{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Search|c=5}}{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Interruptible|c=18}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|grab=y|interruptible=y}} | {{FrameIconLegend|lag=y|grab=y|search=y|interruptible=y}} | ||
{{MvSubNavIsabelle|g=SSBU}} | {{MvSubNavIsabelle|g=SSBU}} | ||
[[Category:Isabelle (SSBU)]] | [[Category:Isabelle (SSBU)]] | ||
[[Category:Grabs (SSBU)]] | [[Category:Grabs (SSBU)]] |
Latest revision as of 10:30, December 18, 2024
Overview[edit]
Isabelle's Grab possesses fairly decent range, and has a significant disjoint increasing its safety. However, the move has a long startup and cool down, making it sometimes difficult to land. These drawbacks unfortunately contributes to Isabelle's recurring issue of having limited ways to deal with a shielding opponent. Items picked up by this move are automatically Pocketed.
Asides from animation length, Isabelle's grab is identical to Villager's.
Options after grabbing[edit]
Upon landing the grab, Isabelle is often presented with at least one good option- at low to mid percents, Down throw can typically guarantee one follow up and sometimes a string. Back throw is great for closing out stocks at high percents, and can occasionally lead to ledge trapping scenarios. Forward throw can provide some stage control if Isabelle is facing a ledge, and Up throw can capitalize on opponents who struggle to deal with Isabelle's juggling.
Isabelle's Pummel provides rather underwhelming damage. However, she particularly benefits from it reducing the staling of her other moves, as much of her kit has situational use cases. Nevertheless, her pummel helps secure KO's and can manipulate percentile for Down throw strings.
Grabbox Data[edit]
Standing Grab[edit]
ID | Radius | Bone | Offset | G | A | ||
---|---|---|---|---|---|---|---|
0 | 5.0 | top | 0.0 | 5.5 | 4.0 to 14.0 | ||
1 | 2.5 | top | 0.0 | 5.5 | 1.5 to 16.5 |
Dash Grab[edit]
ID | Radius | Bone | Offset | G | A | ||
---|---|---|---|---|---|---|---|
0 | 4.0 | top | 0.0 | 5.5 | 4.0 to 13.0 | ||
1 | 2.0 | top | 0.0 | 5.5 | 2.0 to 15.0 |
Pivot Grab[edit]
ID | Radius | Bone | Offset | G | A | ||
---|---|---|---|---|---|---|---|
0 | 5.0 | top | 0.0 | 5.5 | -5.0 to -14.0 | ||
1 | 2.5 | top | 0.0 | 5.5 | -2.5 to -16.5 |
Timing[edit]
Standing grab[edit]
Grab | 14-16 |
---|---|
Item pickup | 14-18 |
Interruptible | 44 |
Animation length | 69 |
Dash grab[edit]
Grab | 15-17 |
---|---|
Item pickup | 15-19 |
Interruptible | 47 |
Animation length | 64 |
Pivot grab[edit]
Grab | 17-19 |
---|---|
Item pickup | 17-21 |
Interruptible | 45 |
Animation length | 62 |
Lag time |
Grab |
Interruptible |
Searchbox |