Wario (SSBU)/Up special: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Wario's up special, Corkscrew. ==Overview== ==Hitboxes== {{UltimateHitboxTableHeader}} {...) |
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[[File:WarioCorkscrewSSBU.gif|thumb|450px|Hitbox visualization showing Wario's up special, Corkscrew.]] | [[File:WarioCorkscrewSSBU.gif|thumb|450px|Hitbox visualization showing Wario's up special, Corkscrew.]] | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}''' | |||
*{{buff|The looping hits have different angles (105°/115°/105°/115° → 115°/115°/145°/145°) and higher [[set knockback]] (110 → 130), and the last hit's body hitbox is considerably larger (5u → 8u), allowing the move to connect much more reliably.}} | |||
*{{buff|The looping hits' 1% damage hitbox (which had the highest priority) has been removed, allowing them to deal more damage overall.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
Line 22: | Line 27: | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=L | |slvl=L | ||
|setweight=t | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 40: | Line 46: | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=L | |slvl=L | ||
|setweight=t | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 58: | Line 65: | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=L | |slvl=L | ||
|setweight=t | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 76: | Line 84: | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=L | |slvl=L | ||
|setweight=t | |||
}} | }} | ||
{{HitboxTableTitle|Hits 2-5|42}} | {{HitboxTableTitle|Hits 2-5|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=1.2% | |damage=1.2% | ||
|angle= | |angle=115 | ||
|bk=0 | |bk=0 | ||
|ks=88 | |ks=88 | ||
|fkv= | |fkv=130 | ||
|r=4.0 | |r=4.0 | ||
|bn=top | |bn=top | ||
Line 115: | Line 105: | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=L | |slvl=L | ||
|setweight=t | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id= | |id=1 | ||
|damage=1.3% | |damage=1.3% | ||
|angle=115 | |angle=115 | ||
|bk=0 | |bk=0 | ||
|ks=88 | |ks=88 | ||
|fkv= | |fkv=130 | ||
|r=4.0 | |r=4.0 | ||
|bn=top | |bn=top | ||
Line 134: | Line 125: | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=L | |slvl=L | ||
|setweight=t | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id= | |id=2 | ||
|damage=1.4% | |damage=1.4% | ||
|angle= | |angle=145 | ||
|bk=0 | |bk=0 | ||
|ks=88 | |ks=88 | ||
|fkv= | |fkv=130 | ||
|r=4.0 | |r=4.0 | ||
|bn=top | |bn=top | ||
Line 153: | Line 145: | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=L | |slvl=L | ||
|setweight=t | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id= | |id=3 | ||
|damage=1.5% | |damage=1.5% | ||
|angle= | |angle=145 | ||
|bk=0 | |bk=0 | ||
|ks=88 | |ks=88 | ||
|fkv= | |fkv=130 | ||
|r=4.0 | |r=4.0 | ||
|bn=top | |bn=top | ||
Line 172: | Line 165: | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=L | |slvl=L | ||
|setweight=t | |||
}} | }} | ||
{{HitboxTableTitle|Hit 6|42}} | {{HitboxTableTitle|Hit 6|42}} | ||
Line 190: | Line 184: | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=L | |slvl=L | ||
|setweight=t | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 198: | Line 193: | ||
|ks=130 | |ks=130 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=8.0 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
Line 207: | Line 202: | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=L | |slvl=L | ||
|setweight=t | |||
}} | }} | ||
|} | |} |
Latest revision as of 01:33, January 23, 2022
Overview[edit]
Update History[edit]
The looping hits have different angles (105°/115°/105°/115° → 115°/115°/145°/145°) and higher set knockback (110 → 130), and the last hit's body hitbox is considerably larger (5u → 8u), allowing the move to connect much more reliably.
The looping hits' 1% damage hitbox (which had the highest priority) has been removed, allowing them to deal more damage overall.
Hitboxes[edit]
Timing[edit]
Hit 1 | 6-7 |
---|---|
Hits 2-5 | 8-11, 12-15, 16-19, 20-23 |
Hit 6 | 29-30 |
Animation length | 56 |
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![]() Lag time |
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![]() ![]() Hitbox change |
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