Wario (SSBU)/Neutral attack: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} ==Overview== Wario's neutral attacks consist of a downward jab followed by an uppercut. It does 9% in total. For the technical data of each individual hit, see:...) |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
==Overview== | ==Overview== | ||
Wario's neutral attacks consist of a downward jab followed by an uppercut. It does | Wario's neutral attacks consist of a downward jab followed by an uppercut. It does 12% in total. Coming on frame 8, being very unsafe on shield, and having very poor range, it is considered to be one of the worst jabs (if not outright the worst) in the game. Its best uses include sending opponents on platforms for tech situations, although it is a niche use in general. | ||
For the technical data of each individual hit, see: | For the technical data of each individual hit, see: | ||
*[[Wario (SSBU)/Neutral attack/Hit 1]] | *[[Wario (SSBU)/Neutral attack/Hit 1]] | ||
*[[Wario (SSBU)/Neutral attack/Hit 2]] | *[[Wario (SSBU)/Neutral attack/Hit 2]] | ||
==Quickest loop== | |||
{|class="wikitable" | |||
!Jab 1 | |||
|8-9 | |||
|- | |||
!Jab 2 | |||
|14-15 | |||
|- | |||
!Interruptible | |||
|28, 40 | |||
|- | |||
!Animation lengths | |||
|37, 44 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=17|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=10}}{{FrameStrip|t=Blank|c=7}} | |||
|- | |||
{{FrameStrip|t=Blank|c=10|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=3|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=5}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | |||
{{MvSubNavWario|g=SSBU}} | {{MvSubNavWario|g=SSBU}} | ||
[[Category:Wario (SSBU)]] | [[Category:Wario (SSBU)]] | ||
[[Category:Neutral attacks (SSBU)]] |
Latest revision as of 19:58, November 4, 2024
Overview[edit]
Wario's neutral attacks consist of a downward jab followed by an uppercut. It does 12% in total. Coming on frame 8, being very unsafe on shield, and having very poor range, it is considered to be one of the worst jabs (if not outright the worst) in the game. Its best uses include sending opponents on platforms for tech situations, although it is a niche use in general.
For the technical data of each individual hit, see:
Quickest loop[edit]
Jab 1 | 8-9 |
---|---|
Jab 2 | 14-15 |
Interruptible | 28, 40 |
Animation lengths | 37, 44 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|