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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{ | [[File:WFT Sun Charged.gif|thumb|400px|Hitbox visualization showing Wii Fit Trainer's neutral special, Sun Salutation, at maximum charge.]] | ||
[[File:WFT Sun Uncharged.gif|thumb|400px|Hitbox visualization showing Wii Fit Trainer's neutral special, Sun Salutation, at minimum charge.]] | |||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | |||
*{{nerf|Sun Salutation deals less shield damage both when uncharged (-2.5) and charged (-5.3).}} | |||
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | |||
*{{buff|Fully charged Sun Salutation deals more knockback (30 base/63 scaling → 38/64).}} | |||
==Hitboxes== | ==Hitboxes== | ||
===Charging Windbox=== | ===Charging Windbox=== | ||
{{UltimateHitboxTableHeader | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Minimum Charge|50}} | ||
{{ | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=0.0% | |damage=0.0% | ||
|angle=50 | |angle=50 | ||
|af=3 | |||
|bk=10 | |bk=10 | ||
|ks=130 | |ks=130 | ||
Line 22: | Line 28: | ||
|sdi=0.8 | |sdi=0.8 | ||
|ff=0.0 | |ff=0.0 | ||
|clang=f | |||
|clang= | |rebound=f | ||
|rebound= | |||
|sfx=None | |sfx=None | ||
|slvl=S | |slvl=S | ||
|direct= | |direct=f | ||
| | |rehit=7 | ||
|absorbable=t | |||
|absorbable= | |flinchless=t | ||
|flinchless= | |||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Maximum Charge|50}} | ||
{{ | {{UltimateHitboxTableRow | ||
|id= | |id=1 | ||
|damage=0.0% | |damage=0.0% | ||
|angle=50 | |angle=50 | ||
|af=3 | |||
|bk=10 | |bk=10 | ||
|ks=130 | |ks=130 | ||
Line 51: | Line 53: | ||
|sdi=0.8 | |sdi=0.8 | ||
|ff=0.0 | |ff=0.0 | ||
|clang=f | |||
|clang= | |rebound=f | ||
|rebound= | |||
|sfx=None | |sfx=None | ||
|slvl= | |slvl=M | ||
|direct= | |direct=f | ||
| | |rehit=7 | ||
|absorbable=t | |||
|absorbable= | |flinchless=t | ||
|flinchless= | |||
}} | }} | ||
|} | |} | ||
===Projectile=== | ===Projectile=== | ||
{{UltimateHitboxTableHeader | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Minimum Charge|50}} | ||
{{ | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|part=1 | |part=1 | ||
|sd=-2.5 | |||
|damage=5.0% | |damage=5.0% | ||
| | |af=1 | ||
|angle=50 | |angle=50 | ||
|bk=30 | |bk=30 | ||
Line 82: | Line 83: | ||
|type=Energy | |type=Energy | ||
|effect=Solar | |effect=Solar | ||
|sfx=Fire | |sfx=Fire | ||
|slvl=S | |slvl=S | ||
|direct= | |direct=f | ||
|reflectable=t | |||
|reflectable= | |absorbable=t | ||
|absorbable= | |||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Maximum Charge|50}} | ||
{{ | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|part=1 | |part=1 | ||
|sd=-5.3 | |||
|damage=21.0% | |damage=21.0% | ||
|angle=50 | |angle=50 | ||
|bk= | |af=1 | ||
|ks= | |bk=38 | ||
|ks=64 | |||
|fkv=0 | |fkv=0 | ||
|r=6.0 | |r=6.0 | ||
Line 109: | Line 107: | ||
|type=Energy | |type=Energy | ||
|effect=Solar | |effect=Solar | ||
|sfx=Fire | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|direct= | |direct=f | ||
|reflectable=t | |||
|reflectable= | |absorbable=t | ||
|absorbable= | |||
}} | }} | ||
|} | |} | ||
==Timing== | |||
Frame data for Sun Salutation is not affected by the level of charge the move has. From the charging animation, the projectile's hitbox becomes active on frame 4. | |||
{|class="wikitable" | |||
!Hitbox | |||
|21-90 | |||
|- | |||
!Interruptible | |||
|57 | |||
|- | |||
!Animation length | |||
|59 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Blank|c=20}}{{FrameStrip|t=Hitbox|c=70}} | |||
|- | |||
{{FrameStrip|t=Lag|c=17|e=LagChargeS}}{{FrameStrip|t=Lag|c=3|s=LagChargeE|e=LagPropS}}{{FrameStrip|t=Lag|c=36|s=LagPropE}}{{FrameStrip|t=Interruptible|c=3}}{{FrameStrip|t=Blank|c=31}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|charge=y|prop=y}} | |||
{{MvSubNavWiiFitTrainer|g=SSBU}} | {{MvSubNavWiiFitTrainer|g=SSBU}} | ||
[[Category:Wii Fit Trainer (SSBU)]] | [[Category:Wii Fit Trainer (SSBU)]] | ||
[[Category:Special moves (SSBU)]] | [[Category:Special moves (SSBU)]] | ||
[[Category:Neutral special moves (SSBU)]] | [[Category:Neutral special moves (SSBU)]] |
Latest revision as of 20:53, January 23, 2022
Update HistoryEdit
- Sun Salutation deals less shield damage both when uncharged (-2.5) and charged (-5.3).
- Fully charged Sun Salutation deals more knockback (30 base/63 scaling → 38/64).
HitboxesEdit
Charging WindboxEdit
ProjectileEdit
TimingEdit
Frame data for Sun Salutation is not affected by the level of charge the move has. From the charging animation, the projectile's hitbox becomes active on frame 4.
Hitbox | 21-90 |
---|---|
Interruptible | 57 |
Animation length | 59 |
Lag time |
Charge interval |
Hitbox |
Prop event |
Interruptible |
|