Super Smash Bros. Brawl

Falco (SSBB)/Forward smash: Difference between revisions

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
[[File:FalcoFSmashSSBB.gif|thumb|400px|Hitbox visualization showing Falco's forward smash.]]
==Overview==
==Overview==
[[File:Falco Forward Smash Brawl Hitbox.gif|thumb|270px|Hitbox visualization showing Falco's forward smash.]]
Falco brings his arms down in a chopping manner. The move deals 15% clean and 10% late. The move is Falco's strongest attack knockback wise, KOing at around 130%, but despite its power, the move is very sluggish, hitting on frame 16, and must be sweetspotted for efficient KOs. The move thus often necessitates a [[hard read]] to be used effectively and as such, players often turn to {{mvsub|Falco|SSBB|up smash|poss=y}} for more guaranteed [[punish]]es.  
Falco brings his arms down in a chopping manner. The move deals 10% if the hands connect and deals 15% if his arms connect. The move is Falco's strongest attack knockback wise, KOing at around 130%, but despite its power, the move is very sluggish, hitting on frame 16, and must be sweetspotted for efficient KOs. The move thus often necessitates a [[hard read]] to be used effectively and as such, players often turn to {{mvsub|Falco|SSBB|up smash|poss=y}} for more guaranteed [[punish]]es.  
==Hitboxes==
{{brawlHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|24}}
{{brawlHitboxTableRow
|id=0
|damage={{ChargedSmashDmgSSBB|15}}
|angle=361
|bk=40
|ks=88
|fkv=0
|r=132000
|bn=28
|ff=30000
|ypos=60000
|zpos=90000
|rawflags=XX10000100XXXX11XX00011X10X00010
}}
{{brawlHitboxTableRow
|id=1
|damage={{ChargedSmashDmgSSBB|15}}
|angle=361
|bk=40
|ks=88
|fkv=0
|r=180000
|bn=28
|ff=30000
|xpos=192000
|ypos=60000
|zpos=90000
|rawflags=XX10000100XXXX11XX00011X10X00010
}}
{{brawlHitboxTableRow
|id=2
|damage={{ChargedSmashDmgSSBB|15}}
|angle=361
|bk=40
|ks=88
|fkv=0
|r=240000
|bn=28
|xpos=39000
|ypos=60000
|zpos=90000
|ff=30000
|rawflags=XX10000100XXXX11XX00011X10X00010
}}
{{HitboxTableTitle|Late hit|24}}
{{brawlHitboxTableRow
|id=0
|damage={{ChargedSmashDmgSSBB|10}}
|angle=361
|bk=10
|ks=90
|fkv=0
|r=540000
|bn=0
|ypos=300000
|zpos=780000
|rawflags=XX11100100XXXX11XX00011X01X00010
}}
|}


{{technical data}}
==Timing==
{|class="wikitable"
!Charges between
|12-13
|-
!Clean hit
|16-20
|-
!Late hit
|21
|-
!Animation length
|49
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=12|e=LagChargeS}}{{FrameStrip|t=Lag|c=3|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=5|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=28}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}}


{{MvSubNavFalco|g=SSBB}}
{{MvSubNavFalco|g=SSBB}}

Latest revision as of 23:12, May 27, 2024

Hitbox visualization showing Falco's forward smash.

Overview[edit]

Falco brings his arms down in a chopping manner. The move deals 15% clean and 10% late. The move is Falco's strongest attack knockback wise, KOing at around 130%, but despite its power, the move is very sluggish, hitting on frame 16, and must be sweetspotted for efficient KOs. The move thus often necessitates a hard read to be used effectively and as such, players often turn to Falco's up smash for more guaranteed punishes.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 15% 0 Sakurai angle 40 88 0 2.2 28 0.0 1.0 1.5 1.0x 0.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Hand (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
1 0 15% 0 Sakurai angle 40 88 0 3.0 28 3.2 1.0 1.5 1.0x 0.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Hand (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
2 0 15% 0 Sakurai angle 40 88 0 4.0 28 0.65 1.0 1.5 1.0x 0.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Hand (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
Late hit
0 0 10% 0 Sakurai angle 10 90 0 9.0 0 0.0 5.0 13.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png

Timing[edit]

Charges between 12-13
Clean hit 16-20
Late hit 21
Animation length 49
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox
Interruptibility
Interruptible