Super Smash Bros. 4

Wario (SSB4)/Neutral attack/Hit 1: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
:''For an overview of the overall natural combo, see [[Wario (SSB4)/Neutral attack|here]].
[[File:WarioJab1.gif|thumb|270px|Hitbox visualization showing Wario's first jab.]]
[[File:WarioJab1.gif|thumb|270px|Hitbox visualization showing Wario's first jab.]]


==Overview==
==Overview==
 
Wario performs a downwards punch. It does 4%, but is tied with {{SSB4|Palutena}} for the fourth slowest jab in the game. The deceptively small hitbox of the move and the knockback growth that prevents it from linking it into Jab 2 at even mid percents greatly hinders the attack. At higher percents, it can put the opponent into tumble, and lead into tech chases or combo into forward air, however this is very situational, and down tilt is capable of doing most of this as well. If the button is held, it will transition into jab 2, and if the button is tapped rapidly, it will transition into jab 2 much quicker. At early percents, it can provide niche use in having more reward than down tilt, as down tilt cannot combo into anything at early percents, whilst jab 1 leads into jab 2 correctly at lower percents.
Wario performs a downwards punch. It does 4%, but is tied with {{SSB4|Palutena}} for the fourth slowest jab in the game. The deceptively small hitbox of the move and the knockback growth that prevents it from linking it into Jab 2 at even mid percents greatly hinders the attack. At higher percents, it can put the opponent into tumble, and lead into tech chases or combo into forward air, however this is very situational. If the button is held, it will transition into jab 2, and if the button is tapped rapidly, it will transition into jab 2 much quicker.


Wario's jab is a relatively poor move overall, and his grab or down tilt make for much better options, due to their utility being far greater than jab.
Wario's jab is a relatively poor move overall, and his grab or down tilt make for much better options, due to their utility being far greater than jab.
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==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow

Latest revision as of 23:10, April 12, 2022

Hitbox visualization showing Wario's first jab.

Overview[edit]

Wario performs a downwards punch. It does 4%, but is tied with Palutena for the fourth slowest jab in the game. The deceptively small hitbox of the move and the knockback growth that prevents it from linking it into Jab 2 at even mid percents greatly hinders the attack. At higher percents, it can put the opponent into tumble, and lead into tech chases or combo into forward air, however this is very situational, and down tilt is capable of doing most of this as well. If the button is held, it will transition into jab 2, and if the button is tapped rapidly, it will transition into jab 2 much quicker. At early percents, it can provide niche use in having more reward than down tilt, as down tilt cannot combo into anything at early percents, whilst jab 1 leads into jab 2 correctly at lower percents.

Wario's jab is a relatively poor move overall, and his grab or down tilt make for much better options, due to their utility being far greater than jab.

Update history[edit]

Super Smash Bros. 4 1.0.8

  • Buff Jab 1 links into the second hit more reliably.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 4% 0 AngleIcon55.png 45 50 0 4.0 0 0.0 5.0 5.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
1 0 4% 0 AngleIcon72.png 38 40 0 5.0 0 0.0 5.0 10.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png

Timing[edit]

Hitbox 8-9
Earliest continuable frame 13
Interruptible 30
Animation length 37
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(Continuable).png
Continuable
Interruptibility
Interruptible