Super Smash Bros. for Nintendo 3DS

Classic Mode (SSB4-3DS): Difference between revisions

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Each path is marked by a [[series symbol]], representing a battle set in a stage from that [[universe]] against at least one character from it (with the possibility of more characters from unrelated ones), and a color denoting the battle's difficulty: red indicates a path to more rewards but a harder difficulty, green indicates a medium level of difficulty with moderate rewards, and blue indicates the easiest battle with little reward. The final path to {{SSB4|Master Hand}} is colored blue.
Each path is marked by a [[series symbol]], representing a battle set in a stage from that [[universe]] against at least one character from it (with the possibility of more characters from unrelated ones), and a color denoting the battle's difficulty: red indicates a path to more rewards but a harder difficulty, green indicates a medium level of difficulty with moderate rewards, and blue indicates the easiest battle with little reward. The final path to {{SSB4|Master Hand}} is colored blue.


All of 1-on-1, 2-on-2, Metal, Giant, and four man free-for-all battles return, the last taking place on one of the characters' [[home stage]]. Unlike previous Classic Modes, [[Past Stages|returning stages]] are playable in the mode. Multi-Man battles also return, either against a normal character or a [[Fighting Mii Team]], but this time they always are the last round before Master Hand. Winning a match rewards the player with gold, as well as additional gold, Custom Parts, or Trophies as randomly selected beforehand (in multiples of 0-5).
1-on-1, 2-on-2, Metal, Giant, and free-for-all battles return, and all fights are on a stage from the same universe as one of the fighters. Unlike previous Classic Modes, [[Past Stages|returning stages]] are playable in the mode. Multi-Man battles also return, either against a normal character or a [[Fighting Mii Team]], but this time they always are the last round before Master Hand. Winning a match rewards the player with gold, as well as additional gold, Custom Parts, or Trophies as randomly selected beforehand (in multiples of 0-5).


Instead of selecting an amount of stock to carry throughout an entire run, players always start each stage with 2 stock regardless of difficulty. The difficulty selection was also changed to the [[Intensity]] system, very similar to the {{s|icaruspedia|Fiend's Cauldron}} in ''{{s|icaruspedia|Kid Icarus: Uprising}}'', which allows players to invest gold to either raise or lower the difficulty, and with it the possible rewards. The basic intensity, which requires no gold to access, is 2.0; it can be lowered to 0.0 or raised to 9.0.
Instead of selecting an amount of stock to carry throughout an entire run, players always start each stage with 2 stock regardless of difficulty. The difficulty selection was also changed to the [[Intensity]] system, very similar to the {{s|icaruspedia|Fiend's Cauldron}} in ''{{s|icaruspedia|Kid Icarus: Uprising}}'', which allows players to invest gold to either raise or lower the difficulty, and with it the possible rewards. The basic intensity, which requires no gold to access, is 2.0; it can be lowered to 0.0 or raised to 9.0.


In addition to the overall difficulty, the intensity influences the final boss. On an intensity of lower than 3.0, Master Hand is the basic final boss. On an intensity of 3.0 or higher, a second, black path is unlocked which leads to a battle with both Master Hand and {{SSB4|Crazy Hand}}, along with more rewards. If the intensity is 5.1 or higher, the battle with the two hands will begin as usual, but after taking enough damage, Master Hand will rip open to reveal the new boss [[Master Core]], which possesses several forms and whose starting form is more advanced the higher the intensity. If the intensity is 8.0 or higher, the black path is the only final path.
In addition to the overall difficulty, the intensity influences the final boss. On an intensity of lower than 3.0, Master Hand is the basic final boss. On an intensity of 3.0 or higher, a second, black path is unlocked which leads to a battle with both Master Hand and {{SSB4|Crazy Hand}}, along with more rewards. If the intensity is 5.1 or higher, the battle with the two hands will begin as usual, but after taking enough damage, Master Hand will rip open to reveal the new boss [[Master Core]], which possesses several forms and whose starting form is more advanced the higher the intensity. If the intensity is 8.0 or higher, the black path is the only final path.
There are a total of six stages, including the final one.
==Possible fighters and stages==
{| class="wikitable sortable"
|-
!Character(s)
!Home stage(s)
|-
|{{SSB4|Mario}}<br>{{SSB4|Luigi}}<br>{{SSB4|Peach}}<br>{{SSB4|Bowser}}<br>{{SSB4|Dr. Mario}}<br>{{SSB4|Rosalina & Luma}}<br>{{SSB4|Bowser Jr.}}
|[[3D Land]]<br>[[Golden Plains]]<br>[[Rainbow Road]]<br>[[Paper Mario]]<br>[[Mushroomy Kingdom]]<br>[[Peach's Castle|Peach's Castle (64)]]  (DLC)<br>[[Super Mario Maker]]  (DLC)
|-
|{{SSB4|Yoshi}}
|{{SSBB|Yoshi's Island}}
|-
|{{SSB4|Wario}}
|[[WarioWare, Inc.]]
|-
|{{SSB4|Donkey Kong}}<br>{{SSB4|Diddy Kong}}
|[[Jungle Japes]]
|-
|{{SSB4|Link}}<br>{{SSB4|Zelda}}<br>{{SSB4|Sheik}}<br>{{SSB4|Ganondorf}}<br>{{SSB4|Toon Link}}
|[[Gerudo Valley]]<br>[[Spirit Train]]<br>[[Hyrule Castle|Hyrule Castle (64)]] (DLC)
|-
|{{SSB4|Samus}}<br>{{SSB4|Zero Suit Samus}}
|[[Brinstar]]
|-
|{{SSB4|Kirby}}<br>{{SSB4|Meta Knight}}<br>{{SSB4|King Dedede}}
|[[Dream Land GB|Dream Land]]<br>[[Dream Land|Dream Land (64)]] (DLC)
|-
|{{SSB4|Fox}}<br>{{SSB4|Falco}}
|[[Corneria]]
|-
|{{SSB4|Pikachu}}<br>{{SSB4|Jigglypuff}}<br>{{SSB4|Mewtwo}} (DLC)<br>{{SSB4|Charizard}}<br>{{SSB4|Lucario}}<br>{{SSB4|Greninja}}
|[[Unova Pokémon League]]<br>[[Prism Tower]]
|-
|{{SSB4|Captain Falcon}}
|[[Mute City SNES|Mute City]]
|-
|{{SSB4|Ness}}<br>{{SSB4|Lucas}} (DLC)
|[[Magicant]]
|-
|{{SSB4|Marth}}<br>{{SSB4|Roy}} (DLC)<br>{{SSB4|Ike}}<br>{{SSB4|Robin}}<br>{{SSB4|Lucina}}<br>{{SSB4|Corrin}} (DLC)
|[[Arena Ferox]]
|-
|{{SSB4|Mr. Game & Watch}}
|[[Flat Zone 2]]
|-
|{{SSB4|Pit}}<br>{{SSB4|Palutena}}<br>{{SSB4|Dark Pit}}
|[[Reset Bomb Forest]]
|-
|{{SSB4|Olimar}}
|[[Distant Planet]]
|-
|{{SSB4|Villager}}
|[[Tortimer Island]]
|-
|{{SSB4|Little Mac}}
|[[Boxing Ring]]
|-
|{{SSB4|Shulk}}
|[[Gaur Plain]]
|-
|{{SSB4|Duck Hunt}}
|{{b|Duck Hunt|stage}} (DLC)<ref>This stage was added as a free stage in the 1.1.1 update. When playing an older version, the "miscellaneous" stages used by R.O.B. and Wii Fit Trainer are used instead. When trying to unlock Duck Hunt, they will be fought on Battlefield regardless of which version of the game is being played.</ref>
|-                                                           
|{{SSB4|Sonic}}
|[[Green Hill Zone]]
|-
|{{SSB4|Mega Man}}
|[[Wily Castle]]
|-
|{{SSB4|Pac-Man}}
|[[Pac-Maze]]
|-
|{{SSB4|Ryu}} (DLC)
|[[Suzaku Castle]] (DLC)
|-
|{{SSB4|Cloud}} (DLC)
|[[Midgar]] (DLC)
|-
|{{SSB4|Bayonetta}} (DLC)
|[[Umbra Clock Tower]] (DLC)
|-
|{{SSB4|R.O.B.}}<br>{{SSB4|Wii Fit Trainer}}
|[[PictoChat 2]]<br>[[Balloon Fight]]<br>[[Living Room]]<br>[[Find Mii]]<br>[[Tomodachi Life]]
|}


==Rewards==
==Rewards==
*Clearing Classic Mode on any difficulty with any character will give the player a trophy of the character used.
*Clearing Classic Mode on any difficulty with any character will give the player a trophy of the character used.
*Clearing with any character on any difficulty will challenge the player to defeat {{SSB4|Ness}}. Beating him will unlock him.
*Clearing with any character on any difficulty will challenge the player to defeat {{SSB4|Ness}}, and beating him will unlock him.
*Clearing with any character on any difficulty without using any continues will challenge the player to defeat {{SSB4|Falco}}. Beating him will unlock him.
*Clearing with any character on any difficulty without using any continues will challenge the player to defeat {{SSB4|Falco}}. Beating him will unlock him.
*Clearing with three or more characters will challenge the player to defeat {{SSB4|Dark Pit}}. Beating him will unlock him.
*Clearing with three or more characters will challenge the player to defeat {{SSB4|Dark Pit}}. Beating him will unlock him.
*Clearing with eight or more characters will challenge the player to defeat {{SSB4|Duck Hunt}}. Beating them will unlock them.
*Clearing with eight or more characters will challenge the player to defeat {{SSB4|Duck Hunt}}. Beating them will unlock them.
*Clearing with ten or more characters will challenge the player to defeat {{SSB4|Mr. Game & Watch}}. Beating him will unlock him.
*Clearing with ten or more characters will challenge the player to defeat {{SSB4|Mr. Game & Watch}}. Beating him will unlock him.
*Clearing with Marth without using any continues will challenge the player to defeat {{SSB4|Lucina}}. Beating her will unlock her.
*Clearing with {{SSB4|Marth}} without using any continues will challenge the player to defeat {{SSB4|Lucina}}, and beating her will unlock her.
*Clearing with Mario on intensity 4.0. or higher will challenge the player to defeat {{SSB4|Dr. Mario}}, and beating him will unlock him.
*Clearing with {{SSB4|Mario}} on intensity 4.0 or higher will challenge the player to defeat {{SSB4|Dr. Mario}}. Beating him will unlock him.
*Clearing with Link or Zelda on intensity 5.0. or higher will challenge the player to defeat {{SSB4|Ganondorf}}, and beating him will unlock him.
*Clearing with {{SSB4|Link}} or {{SSB4|Zelda}} on intensity 5.0 or higher will challenge the player to defeat {{SSB4|Ganondorf}}. Beating him will unlock him.
*Clearing with Bowser on intensity 6.0. or higher will challenge the player to defeat {{SSB4|Bowser Jr.}}. Beating him will unlock him.
*Clearing with {{SSB4|Bowser}} on intensity 6.0 or higher will challenge the player to defeat {{SSB4|Bowser Jr.}} Beating him will unlock him.


===[[List of challenges (SSB4-3DS)|Challenges]]===
===[[List of challenges (SSB4-3DS)|Challenges]]===
====Board 1====
====Board 1====
*Clearing with any character on any difficulty and defeating Ness will unlock the [[Magicant]] stage.
*Clearing with any character on any difficulty and defeating Ness will unlock the [[Magicant]] stage.
*Clearing with three or more characters and defeating Dark Pit will unlock the "Dark Pit Staff" trophy. Note that defeating him after 50 Versus matches also unlocks the trophy.
*Clearing with three or more characters and defeating Dark Pit will unlock the [[Dark Pit Staff]] trophy. Note that defeating him after 50 Versus matches also unlocks the trophy.
*Clearing on intensity 3.0 or higher with any character will give the player the song for Master Hand.
*Clearing on intensity 3.0 or higher with any character will give the ''{{SSB4MusicLink|Super Smash Bros.|Master Hand}}'' music.


====Board 2====
====Board 2====
*Clearing with ten or more characters and defeating Mr Game & Watch will unlock the [[Flat Zone 2]] stage.
*Clearing with ten or more characters and defeating Mr Game & Watch will unlock the [[Flat Zone 2]] stage.
*Clearing after defeating [[Master Core]] will give the player its respective song.
*Clearing after defeating [[Master Core]] will give the ''{{SSB4MusicLink|Super Smash Bros.|Master Core}}'' music.
*Clearing with five characters will unlock the "Master Hand" trophy.
*Clearing with five characters will unlock the [[Master Hand]] trophy.


====Board 3====
====Board 3====
*Clearing on intensity 9.0 will unlock the "Guardian" trophy.
*Clearing on intensity 9.0 will unlock the Guardian trophy.
*Beating Classic Mode with all characters will unlock the "Crazy Hand" trophy.
*Beating Classic Mode with all characters will unlock the [[Crazy Hand]] trophy.


==Gallery==
==Gallery==
Line 47: Line 135:


==See also==
==See also==
*[[1P Game]]
*[[Classic Mode (SSBM)]]
*[[Classic Mode (SSBM)]]
*[[Classic Mode (SSBB)]]
*[[Classic Mode (SSBB)]]

Latest revision as of 05:43, January 28, 2025

Classic Mode is a single player mode in Super Smash Bros. for Nintendo 3DS that encompasses a series of battles against various characters. Undergoing a huge revamp from previous versions of the mode, the player is now given a choice of a set series of paths to choose from. Rewards such as Equipment and Custom Moves will be given to the player after the mode's completion.

Each path is marked by a series symbol, representing a battle set in a stage from that universe against at least one character from it (with the possibility of more characters from unrelated ones), and a color denoting the battle's difficulty: red indicates a path to more rewards but a harder difficulty, green indicates a medium level of difficulty with moderate rewards, and blue indicates the easiest battle with little reward. The final path to Master Hand is colored blue.

1-on-1, 2-on-2, Metal, Giant, and free-for-all battles return, and all fights are on a stage from the same universe as one of the fighters. Unlike previous Classic Modes, returning stages are playable in the mode. Multi-Man battles also return, either against a normal character or a Fighting Mii Team, but this time they always are the last round before Master Hand. Winning a match rewards the player with gold, as well as additional gold, Custom Parts, or Trophies as randomly selected beforehand (in multiples of 0-5).

Instead of selecting an amount of stock to carry throughout an entire run, players always start each stage with 2 stock regardless of difficulty. The difficulty selection was also changed to the Intensity system, very similar to the Fiend's Cauldron in Kid Icarus: Uprising, which allows players to invest gold to either raise or lower the difficulty, and with it the possible rewards. The basic intensity, which requires no gold to access, is 2.0; it can be lowered to 0.0 or raised to 9.0.

In addition to the overall difficulty, the intensity influences the final boss. On an intensity of lower than 3.0, Master Hand is the basic final boss. On an intensity of 3.0 or higher, a second, black path is unlocked which leads to a battle with both Master Hand and Crazy Hand, along with more rewards. If the intensity is 5.1 or higher, the battle with the two hands will begin as usual, but after taking enough damage, Master Hand will rip open to reveal the new boss Master Core, which possesses several forms and whose starting form is more advanced the higher the intensity. If the intensity is 8.0 or higher, the black path is the only final path.

There are a total of six stages, including the final one.

Possible fighters and stages[edit]

Character(s) Home stage(s)
Mario
Luigi
Peach
Bowser
Dr. Mario
Rosalina & Luma
Bowser Jr.
3D Land
Golden Plains
Rainbow Road
Paper Mario
Mushroomy Kingdom
Peach's Castle (64) (DLC)
Super Mario Maker (DLC)
Yoshi Yoshi's Island
Wario WarioWare, Inc.
Donkey Kong
Diddy Kong
Jungle Japes
Link
Zelda
Sheik
Ganondorf
Toon Link
Gerudo Valley
Spirit Train
Hyrule Castle (64) (DLC)
Samus
Zero Suit Samus
Brinstar
Kirby
Meta Knight
King Dedede
Dream Land
Dream Land (64) (DLC)
Fox
Falco
Corneria
Pikachu
Jigglypuff
Mewtwo (DLC)
Charizard
Lucario
Greninja
Unova Pokémon League
Prism Tower
Captain Falcon Mute City
Ness
Lucas (DLC)
Magicant
Marth
Roy (DLC)
Ike
Robin
Lucina
Corrin (DLC)
Arena Ferox
Mr. Game & Watch Flat Zone 2
Pit
Palutena
Dark Pit
Reset Bomb Forest
Olimar Distant Planet
Villager Tortimer Island
Little Mac Boxing Ring
Shulk Gaur Plain
Duck Hunt Duck Hunt (DLC)[1]
Sonic Green Hill Zone
Mega Man Wily Castle
Pac-Man Pac-Maze
Ryu (DLC) Suzaku Castle (DLC)
Cloud (DLC) Midgar (DLC)
Bayonetta (DLC) Umbra Clock Tower (DLC)
R.O.B.
Wii Fit Trainer
PictoChat 2
Balloon Fight
Living Room
Find Mii
Tomodachi Life

Rewards[edit]

  • Clearing Classic Mode on any difficulty with any character will give the player a trophy of the character used.
  • Clearing with any character on any difficulty will challenge the player to defeat Ness, and beating him will unlock him.
  • Clearing with any character on any difficulty without using any continues will challenge the player to defeat Falco. Beating him will unlock him.
  • Clearing with three or more characters will challenge the player to defeat Dark Pit. Beating him will unlock him.
  • Clearing with eight or more characters will challenge the player to defeat Duck Hunt. Beating them will unlock them.
  • Clearing with ten or more characters will challenge the player to defeat Mr. Game & Watch. Beating him will unlock him.
  • Clearing with Marth without using any continues will challenge the player to defeat Lucina, and beating her will unlock her.
  • Clearing with Mario on intensity 4.0 or higher will challenge the player to defeat Dr. Mario. Beating him will unlock him.
  • Clearing with Link or Zelda on intensity 5.0 or higher will challenge the player to defeat Ganondorf. Beating him will unlock him.
  • Clearing with Bowser on intensity 6.0 or higher will challenge the player to defeat Bowser Jr. Beating him will unlock him.

Challenges[edit]

Board 1[edit]

  • Clearing with any character on any difficulty and defeating Ness will unlock the Magicant stage.
  • Clearing with three or more characters and defeating Dark Pit will unlock the Dark Pit Staff trophy. Note that defeating him after 50 Versus matches also unlocks the trophy.
  • Clearing on intensity 3.0 or higher with any character will give the Master Hand music.

Board 2[edit]

  • Clearing with ten or more characters and defeating Mr Game & Watch will unlock the Flat Zone 2 stage.
  • Clearing after defeating Master Core will give the Master Core music.
  • Clearing with five characters will unlock the Master Hand trophy.

Board 3[edit]

  • Clearing on intensity 9.0 will unlock the Guardian trophy.
  • Beating Classic Mode with all characters will unlock the Crazy Hand trophy.

Gallery[edit]

See also[edit]


  1. ^ This stage was added as a free stage in the 1.1.1 update. When playing an older version, the "miscellaneous" stages used by R.O.B. and Wii Fit Trainer are used instead. When trying to unlock Duck Hunt, they will be fought on Battlefield regardless of which version of the game is being played.