Wario (SSB4)/Neutral attack/Hit 2: Difference between revisions
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==Overview== | ==Overview== | ||
Wario performs an uppercut to finish off the jab combo. It has | Wario performs an uppercut to finish off the jab combo. It has somewhat high knockback, but since jab 1 fails to link into jab 2 well before it can kill, it doesn't provide almost any notable use whatsoever. It does possess a disjointed hitbox horizontally, which can possibly be used to hit rolls from a distance, but it has deceptively low vertical range, as the knuckles aren't covered by a hitbox. Jab 2 can be delayed after jab 1 as a small mixup. The attack also moves Wario slightly forwards upon being used. | ||
==Update history== | ==Update history== | ||
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==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow |
Latest revision as of 22:53, April 12, 2022
Overview[edit]
Wario performs an uppercut to finish off the jab combo. It has somewhat high knockback, but since jab 1 fails to link into jab 2 well before it can kill, it doesn't provide almost any notable use whatsoever. It does possess a disjointed hitbox horizontally, which can possibly be used to hit rolls from a distance, but it has deceptively low vertical range, as the knuckles aren't covered by a hitbox. Jab 2 can be delayed after jab 1 as a small mixup. The attack also moves Wario slightly forwards upon being used.
Update history[edit]
- Jab 2 has bigger hitboxes and an additional hitbox.
Hitboxes[edit]
Timing[edit]
Hitbox | 4-5 |
---|---|
Interruptible | 34 |
Animation length | 34 |
Lag time |
Hitbox |
Interruptible |
|