Super Smash Bros. 4

Captain Falcon (SSB4)/Down tilt: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:CaptainFalconDTilt.gif|thumb|270px|Hitbox visualization showing Captain Falcon's down tilt.]]
[[File:CaptainFalconDTilt.gif|thumb|270px|Hitbox visualization showing Captain Falcon's down tilt.]]
{{competitive expertise}}


==Overview==
==Overview==
 
A sweep kick with horizontal knockback. Great for edgeguarding due to its trajectory, but has noticeable startup. At low percentages, it's used mainly as a spacing option, but at higher percentages, it can send opponents far away, and even KO at the ledge. Has the least amount of hitbox frames out of all his tilt attacks, so it is hard to land.
The move has good range, making it a decent edge guard, but it has a very long startup leaving an opening for punishes.


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow

Latest revision as of 20:53, April 12, 2022

Hitbox visualization showing Captain Falcon's down tilt.

OverviewEdit

A sweep kick with horizontal knockback. Great for edgeguarding due to its trajectory, but has noticeable startup. At low percentages, it's used mainly as a spacing option, but at higher percentages, it can send opponents far away, and even KO at the ledge. Has the least amount of hitbox frames out of all his tilt attacks, so it is hard to land.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 10% 0   38 80 0 4.8 5 6.5 -1.0 0.0 1.0x 1.0x 50%               Kick  
1 0 10% 0   38 80 0 4.8 4 3.5 0.0 0.0 1.0x 1.0x 50%               Kick  
2 0 10% 0   38 80 0 3.5 0 0.0 3.5 -1.0 1.0x 1.0x 50%               Kick  

TimingEdit

Hitbox 11-12
Interruptible 35
Animation length 49
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible