(Opps! Now you know where I got the idea from lol My b) |
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:LucinaJab1.gif|thumb|270px|Hitbox visualization showing Lucina's first jab.]] | [[File:LucinaJab1.gif|thumb|270px|Hitbox visualization showing Lucina's first jab.]] | ||
==Overview== | |||
{{competitive expertise}} | {{competitive expertise}} | ||
{{ | |||
==Update history== | |||
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.0''' | |||
*{{nerf|Knockback (25 base/60 scaling → 20/50). While this does allow it to connect more reliably into the second hit from far ranges and it improves the move's locking potential, this more importantly prevents it from linking into the second hit until much higher percents, hindering its reliability as well as its safety on hit.}} | |||
'''{{GameIcon|ssb4}} [[1.0.6]]''' | |||
*{{buff|Ending lag (FAF 30 → 27).}} | |||
'''{{GameIcon|ssb4}} [[1.0.8]]''' | |||
*{{nerf|Damage (4.75% → 3.325%).}} | |||
*{{change|Angle (361° → 78°/65°/90°).}} | |||
*{{buff|Knockback (20 base/50 scaling → 55/30).}} | |||
*{{buff|Second hit transition (frame 21 → 19).}} | |||
*{{buff|Hitlag (1x → 0.7x).}} | |||
**{{buff|Altogether, these changes not only makes the move connect into the second hit much more reliably but it also significantly improves the move's followup potential, with the move going from being unsafe on hit to now granting Lucina frame advantage on hit at 0%.}} | |||
**{{nerf|However, the move's higher launch angle does also remove it's ability to lock.}} | |||
'''{{GameIcon|ssb4}} [[1.1.4]]''' | |||
*{{buff|Ending lag (FAF 27 → 26).}} | |||
*{{buff|Far hitbox Z position (6.5 → 7).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
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{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | ||
{{MvSubNavLucina|g=SSB4}} | {{MvSubNavLucina|g=SSB4}} | ||
[[Category:Lucina (SSB4)]] | [[Category:Lucina (SSB4)]] | ||
[[Category:Neutral attacks (SSB4)]] | [[Category:Neutral attacks (SSB4)]] |
Latest revision as of 19:13, February 26, 2023
OverviewEdit
Update historyEdit
1.0.4/ 1.0.0
- Knockback (25 base/60 scaling → 20/50). While this does allow it to connect more reliably into the second hit from far ranges and it improves the move's locking potential, this more importantly prevents it from linking into the second hit until much higher percents, hindering its reliability as well as its safety on hit.
- Ending lag (FAF 30 → 27).
- Damage (4.75% → 3.325%).
- Angle (361° → 78°/65°/90°).
- Knockback (20 base/50 scaling → 55/30).
- Second hit transition (frame 21 → 19).
- Hitlag (1x → 0.7x).
- Altogether, these changes not only makes the move connect into the second hit much more reliably but it also significantly improves the move's followup potential, with the move going from being unsafe on hit to now granting Lucina frame advantage on hit at 0%.
- However, the move's higher launch angle does also remove it's ability to lock.
- Ending lag (FAF 27 → 26).
- Far hitbox Z position (6.5 → 7).
HitboxesEdit
TimingEdit
Hitboxes | 5-7 |
---|---|
Earliest continuable frame | 17 |
Interruptible | 26 |
Animation length | 35 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|