Falco (SSB4)/Down tilt: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:FalcoDTilt.gif|thumb|270px|Hitbox visualization showing Falco's down tilt.]] | [[File:FalcoDTilt.gif|thumb|270px|Hitbox visualization showing Falco's down tilt.]] | ||
==Overview== | |||
Falco performs a tail sweep across the ground. It has deceptively disjointed range, and has 3 hitboxes that get progressively weaker the farther the opponent is. It is a versatile tool, with the fast disjoint being able to combo into other moves, such as neutral, up or forward aerials, and can kill at reasonable percentages. As Falco has a relatively fast [[walk]] animation, down tilt is commonly used out of it as an approach. The damage is also good for a down tilt, dealing 9% at weakest and 12% at strongest, which further increases its usefulness. The main drawback however is that it only hits low, causing it to be beaten out by aerial approaches and the like. | |||
Overall, a very good move for Falco, as it deals good damage, is fast and disjointed, can kill and also combo opponents into his good aerials. | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow |
Latest revision as of 20:18, April 12, 2022
Overview[edit]
Falco performs a tail sweep across the ground. It has deceptively disjointed range, and has 3 hitboxes that get progressively weaker the farther the opponent is. It is a versatile tool, with the fast disjoint being able to combo into other moves, such as neutral, up or forward aerials, and can kill at reasonable percentages. As Falco has a relatively fast walk animation, down tilt is commonly used out of it as an approach. The damage is also good for a down tilt, dealing 9% at weakest and 12% at strongest, which further increases its usefulness. The main drawback however is that it only hits low, causing it to be beaten out by aerial approaches and the like.
Overall, a very good move for Falco, as it deals good damage, is fast and disjointed, can kill and also combo opponents into his good aerials.
Hitboxes[edit]
Timing[edit]
Hitbox | 7-9 |
---|---|
Interruptible | 28 |
Animation length | 49 |
Lag time |
Hitbox |
Interruptible |
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