Toon Link (SSB4)/Down aerial: Difference between revisions
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[[File:ToonLinkDAir.gif|thumb|270px|Hitbox visualization showing Toon Link's down aerial.]] | [[File:ToonLinkDAir.gif|thumb|270px|Hitbox visualization showing Toon Link's down aerial.]] | ||
[[File:ToonLinkDAirLanding.gif|thumb|270px|Hitbox visualization showing Toon Link's down aerial landing windbox.]] | [[File:ToonLinkDAirLanding.gif|thumb|270px|Hitbox visualization showing Toon Link's down aerial landing windbox.]] | ||
==Overview== | ==Overview== | ||
The Down Thrust. Unlike Link's Down Thrust, Toon Link's version is a stall-then-fall, which makes it very risky to use off-stage. Unlike in Brawl, it now pierces an opponent, which makes it a useful edge-guarding option when performed on edges because of its clean hitbox being a meteor smash. Its landing hit also has a windbox that pushes away nearby opponents. Due to it hitting on frame 17, however, it has the highest amount of start-up lag out of Toon Link's aerials. When coupled with its 75 frames of ending lag and 40 frames of landing lag, it is his most punishable attack. | The Down Thrust. Unlike Link's Down Thrust, Toon Link's version is a stall-then-fall, which makes it very risky to use off-stage. Unlike in Brawl, it now pierces an opponent, which makes it a useful edge-guarding option when performed on edges because of its clean hitbox being a meteor smash. Its landing hit also has a windbox that pushes away nearby opponents. Due to it hitting on frame 17, however, it has the highest amount of start-up lag out of Toon Link's aerials. When coupled with its 75 frames of ending lag and 40 frames of landing lag, it is his most punishable attack. | ||
==Update history== | |||
{{GameIcon|ssb4-3ds}} [[1.0.4]] | |||
*{{buff|Down aerial's meteor smash deals 2% more damage: 14% → 16%.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit|42}} | {{HitboxTableTitle|Clean hit|42}} | ||
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}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
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{{MvSubNavToonLink|g=SSB4}} | {{MvSubNavToonLink|g=SSB4}} | ||
[[Category:Toon Link (SSB4)]] | [[Category:Toon Link (SSB4)]] | ||
[[Category:Down aerials (SSB4)]] |
Latest revision as of 00:50, April 13, 2022
Overview[edit]
The Down Thrust. Unlike Link's Down Thrust, Toon Link's version is a stall-then-fall, which makes it very risky to use off-stage. Unlike in Brawl, it now pierces an opponent, which makes it a useful edge-guarding option when performed on edges because of its clean hitbox being a meteor smash. Its landing hit also has a windbox that pushes away nearby opponents. Due to it hitting on frame 17, however, it has the highest amount of start-up lag out of Toon Link's aerials. When coupled with its 75 frames of ending lag and 40 frames of landing lag, it is his most punishable attack.
Update history[edit]
- Down aerial's meteor smash deals 2% more damage: 14% → 16%.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-5 |
---|---|
Clean hit | 17-25 |
Late hit | 26-64 |
Ending autocancel | 65- |
Interruptible | 80 |
Animation length | 89 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|