Cloud (SSB4)/Up throw: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:CloudThrowU.gif|thumb|280px|Hitbox visualization showing Cloud's up throw.]] | |||
==Overview== | ==Overview== | ||
Cloud does a butterfly kick that is similar in animation to {{SSB4|Sonic}}'s up tilt and {{SSB4|Captain Falcon}}'s up smash. Unusually for a throw, it hits three times. It is useful for setting up a [[Juggle|juggle]] situation and is Cloud's strongest throw in the middle of the stage, being able to KO some character around 160% with rage. However, it is still very weak compared to other throws. | Cloud does a butterfly kick that is similar in animation to {{SSB4|Sonic}}'s up tilt and {{SSB4|Captain Falcon}}'s up smash. Unusually for a throw, it hits three times. It is useful for setting up a [[Juggle|juggle]] situation and is Cloud's strongest throw in the middle of the stage, being able to KO some character around 160% with rage. However, it is still very weak compared to other throws. | ||
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The throw's first hit animation looks similar to that of the '''Waterkick''' ''Limit Break'' used by Tifa Lockhart in ''Final Fantasy VII''. | The throw's first hit animation looks similar to that of the '''Waterkick''' ''Limit Break'' used by Tifa Lockhart in ''Final Fantasy VII''. | ||
== | ==Throw and Hitbox Data== | ||
===Throw=== | ===Throw=== | ||
{| | {{SSB4ThrowTableHeader}} | ||
{{SSB4ThrowTableRow | |||
| | |id=0 | ||
| | |damage=4% | ||
|angle=80 | |||
|af=3 | |||
|bk=78 | |||
|ks=97 | |||
|fkv=0 | |||
|noff=f | |||
|bn=0 | |||
|type=Throwing | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{SSB4ThrowTableRow | |||
|id=1 | |||
|damage=3% | |||
|angle=361 | |||
|af=3 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|noff=t | |||
|bn=0 | |||
|type=Throwing | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
|} | |} | ||
===Collateral=== | ===Collateral=== | ||
{{SSB4HitboxTableHeader|special=y}} | {{SSB4HitboxTableHeader|special=y}} | ||
Line 20: | Line 48: | ||
|damage=2% | |damage=2% | ||
|angle=50 | |angle=50 | ||
|af=3 | |||
|bk=80 | |bk=80 | ||
|ks=150 | |ks=150 | ||
Line 36: | Line 65: | ||
|slvl=M | |slvl=M | ||
|sfx=Kick | |sfx=Kick | ||
|i35=1 | |i35=1 | ||
}} | |||
{{HitboxTableTitle|Hit 2|42}} | {{HitboxTableTitle|Hit 2|42}} | ||
{{SSB4SpecialHitboxTableRow | {{SSB4SpecialHitboxTableRow | ||
Line 56: | Line 72: | ||
|damage=2.5% | |damage=2.5% | ||
|angle=50 | |angle=50 | ||
|af=3 | |||
|bk=80 | |bk=80 | ||
|ks=150 | |ks=150 | ||
Line 72: | Line 89: | ||
|slvl=M | |slvl=M | ||
|sfx=Kick | |sfx=Kick | ||
|i35=1 | |i35=1 | ||
}} | |||
|} | |} | ||
==Timing== | |||
{|class="wikitable" | |||
!Invincibility | |||
|1-18 | |||
|- | |||
!Hitboxes | |||
|8-9, 13-14 | |||
|- | |||
!Throw Release | |||
|15 | |||
|- | |||
!Interruptible | |||
|51 | |||
|- | |||
!Animation length | |||
|62 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=36|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=12}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=44}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | |||
{{MvSubNavCloud|g=SSB4}} | {{MvSubNavCloud|g=SSB4}} | ||
[[Category:Cloud (SSB4)]] | [[Category:Cloud (SSB4)]] | ||
[[Category:Up throws (SSB4)]] | [[Category:Up throws (SSB4)]] |
Latest revision as of 14:01, September 13, 2020
Overview[edit]
Cloud does a butterfly kick that is similar in animation to Sonic's up tilt and Captain Falcon's up smash. Unusually for a throw, it hits three times. It is useful for setting up a juggle situation and is Cloud's strongest throw in the middle of the stage, being able to KO some character around 160% with rage. However, it is still very weak compared to other throws.
The throw's first hit animation looks similar to that of the Waterkick Limit Break used by Tifa Lockhart in Final Fantasy VII.
Throw and Hitbox Data[edit]
Throw[edit]
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 4% | Forwards | 78 | 97 | 0 | 0 | 1.0x | None | |||
1 | 3% | Forwards | 40 | 100 | 0 | 0 | None | None |
Collateral[edit]
Timing[edit]
Invincibility | 1-18 |
---|---|
Hitboxes | 8-9, 13-14 |
Throw Release | 15 |
Interruptible | 51 |
Animation length | 62 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|